Zealot Abilities (WAR)  

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ACTIONS Table

CORE Actions (All "x" notations for skills mean the statistic will shift depending upon your level)
Rank Ability Path Cost Range Type Delay Duration Cooldown Description
1 Scourge Alchemy 25 100 Magic Attack 2s - - Power lashes out and inflicts x Corporeal damage.
1 Flash of Chaos Alchemy 30 150 Heat - - - A burst of chaos that restores x health to an ally.
2 Warp Reality Witchcraft 30 100 Magic Attack-Hex - 15s - Inflicts x Corporeal damage over 15 seconds.
3 Tzeentch's Cordial Core 30 150 HoT - Bless - 15s - Heals your target for x over 15 seconds.
4 Mark of Daemonic Fury Alchemy 25 Buff Mark Buff - Bless - 60m - Increases a group member's Strength and Intelligence by 2. The bearer of this Mark may also activate it like an ability to inflict x Corporeal damage. A player may only bear a single Mark at a time, and all of your Marks will fade if you die.
5 Tzeentch's Cry Alchemy 35 100 Magic Attack - - 5s A quick bolt of power that deals x Corporeal damage.
6 Veil of Chaos Witchcraft 35 100 Magic - Bless - 10s 20s For the next 10 seconds, your target will absorb up to x damage. When the effect fades they will regain 24 health.
7 Chaotic Blur Core 20 100 Detaunt - 15s 15s Detaunts targets attack power by 50% for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
7 Rite of Agony Dark Rites 40 PBAE Magic Attack 2s - - Pains washes over enemies within 30 feet of you, inflicting x Corporeal damage.
8 Elixir of Dark Blessings Alchemy 45 150 Heal 3s - - Heals your target for x health. This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it.
9 Harbinger of Doom Core 20 100 Debuff - 1m - Calls down a Harbinger of Doom upon your enemy. While afflicted by the Harbinger, the target's Corporeal resist will be reduced by x for the first 10 seconds. x for the next 10 seconds, and x for the remaining 40 seconds.
9 Mark of the Vortex Dark Rites 25 Buff Mark Buff - Bless - 60m - Increases all your groupmember's resistances by 6. The bearer of this Mark may activate it to inflict x Corporeal damage over 9 seconds to all targets within 30 feet. A player may only bear a single Mark at a time, and all of your Marks will fade if you die.
10 Tzeentch Shall Remake You Core 20 100 Resurrection 3s - 6s Only usable on other players. Tzeentch dislikes losing a pawn so soon. Your target is resurrected with 20% health so that Tzeentch may continue his game.
10 Dark Medicine Witchcraft 55 150 Heal - Bless 1s 9s - Restores x life to an ally, and then restores an additional x health over 9 seconds.
12 Mark of the Spell Destroyer Witchcraft 25 Buff Mark Buff - Bless - 60s - Increases a group member's Initiative and Willpower by 2. The bearer of this Mark may activate it like an ability to inflict x Corporeal damage over 9 seconds. A player may only bear a single Mark at a time, and all of your Marks will fade if you die.
14 Leaping Alteration Dark Rites 45 150 Heal - Bless 1s 9s 10s A bolt of healing energy which instantly leaps to allies within 30 feet of the last affected, restoring x health over 9 seconds. This effect will only pass through each target once, and will affect up to 6 allies.
16 Glimpse of Chaos Core 25 150 Magic Attack - - 5s Target must be Cursed or Hexed. One Curse or Hex is removed by the Chaos.
18 Demon Spittle Dark Rites 45 CAE Magic - Hex - - 5s Spews a vile mixture over everything 65 feet in front of you, dealing x Corporeal damage over 9 seconds to all opponents.
20 Dust of Pandemonium Dark Rites 60 150 Group Heal 3s - - All group members within 150 feet of you are healed by x.
25 Breath of Tzeentch Core 40 PBAE Crowd Control - 10s 60s All opponents within 30 feet of you are knocked back, and monsters are knocked down for 2 seconds.
30 Daemonic Fortitude Alchemy 35 100 Buff - Bless - 1m 3m Increases target's Wounds by 4 for 60 seconds and then heals the recipient for the amount increased.
40 Declare Anathema Core Free Self Escape - 2s 30s Knocks your target down as you leap backwards, jumping away from them.
35 Tzeentch's Lash Witchcraft 30 100 Magic - Hex 1s 5s 30s Inflicts x Corporeal damage over 5 seconds and silences the target, preventing them from using magic.
40 Mark of Remaking Core 25 100 Mark Buff - Bless - 60m - The group member bearing this Mark can resurrect themselves if killed in the next 10 minutes. In addition, the bearer's Toughness is increased by x for 1 hour. A player may only bear a single Mark at a time.
Masteries that build CORE Actions
Rank Ability Path Cost Range Type Delay Duration Cooldown Description
x5 Ritual of Innervation Alchemy 25 80 Ritual Buff 1s 30s 30s A frenzied, 30 seconds long ritual that affects all group members within 65 feet, granting them a 20% chance to regain 50 Action Points every attack.
x9 Boon of Tzeentch Alchemy 30 100 Magic 2s - - Requires an active Harbinger of Doom. Drains 39 health from your bearer of Harbinger, funneling the amount drained into your defensive target.
x13 Aethyric Shock Alchemy 35 100 Magic - 3s 20s Overwhelms your opponent with power, inflicting 45 and stunning them for 3 seconds.
x5 Ritual of Superiority Witchcraft 25 80 Ritual Buff 1s 30s 30s A Ritual of dominance that lasts for 30 seconds, granting group members in the radius a 20% chance when taking damage to activate a shield that will absorb 50 damage for up to 10 seconds. Will not trigger more than once every 2 seconds.
x9 Storm of Ravens Witchcraft 10/.5s 100 Magic - 3s 11s Requires an active Harbinger of Doom. You concentrate on the bearer of your Harbinger and inflict 12 Corporeal damage every half second for 6 seconds.
x13 Mirror of Madness Witchcraft 40 100 Magic - Hex 2s 10s 10s Cures your target for 10 seconds so that whenever they cast a heal, it inflicts 73 Corporeal damage to them.
x5 Ritual of Lunacy Dark Rites 25 80 Ritual Buff 1x 30s 30s A dark Ritual lasting 30 seconds that infuses your group with the souls of the fallen, restoring 20 health every 3 seconds to those within 65 feet of the Ritual.
x9 Chaotic Agitation Dark Rites 25/2s 80 Magic Attack - 9s 16s Requires an active Harbinger of Doom. You channel dark forces into the holder of your harbinger and all targets within 20 fee of them, dealing 33 every second for up to 6 seconds.
x13 Wind of Insanity Dark Rites 7/s PBAE Magic Attack - 6s 16s You call up ferocious winds for up to 6 seconds that inflict 15 damage every second to targets within 30 feet of you. The fierce winds will knock back players a short distance and knock down monsters for 2 seconds.

MORALE Table

CORE Morale
Rank Ability MRank Range Duration Description
8 Divine Favor 1 150 - A strong heal that will restore x health to your target.
12 Rampaging Siphon 2 PBAE - Deals x damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt.
16 Steal Life 1 100 9s Your target suffers x damage over 9 seconds, and you are healed for a half of the damage dealt.
20 Focused Mind 2 Self 10s For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.
24 Divine Protection 3 Group 10s Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities.
28 Tzeentch's Talon 1 100 15s Reduces your target's armor by x and all resistances by x for 15 seconds.
32 Eye of Sheerian 2 Group 9s Your entire group is healed for x health over 9 seconds.
36 Suppressing the Fragile Unbelievers 3 100 7s Your silence disbelievers and inflict x damage over 7 seconds within 30 feet around you.
40 Alter Fate 4 PBAE 9s Resurrects all group mates within 30 feet. Anyone who is brought back from the dead will also be healed for x over 9 seconds, and they will deal 20% more damage for 10 seconds.
Masteries that build CORE Morale
Rank Path Ability MRank Range Duration Description
x15 Tzeentch's Shielding Alchemy 4 Group 20s Your group is granted x Action Points, and for 20 seconds everyone will absorb up to x damage.
x15 Tzeentch's Scream Witchcraft 4 100 - Knocks back all targets within 30 feet of you, dealing x damage.
x15 Windblock Dark Rites 4 100 10s Inflicts x damage to all targets within 10 feet of you, making heals 50% less effective on them for 10 seconds.

TACTICS Table

CORE Tactics
Rank Ability Description
11 Warped Flesh Any time you are attacked, there is a 25% chance that you will absorb up to 35 damage. This effect will not trigger more than once every 3 seconds.
13 Divine Fury You deal 25% more damage, but all of your healing becomes 20% less effective.
15 Endless Gifts Abilities granted through your Marks of Chaos will now have a 30 second cool down.
17 Tzeentch's Warding Increases your Elemental resistance by 6.
19 Discipline Increases your Willpower by 4.
21 Warping The Spirit Whenever the bearer of your Harbinger dies, you gain 100 action points and are healed for 21.
23 Backlash Any time you are attacked, there is a 25% chance that you will lash out for 20 damage over 5 seconds to anyone who hits you.
25 Subtlety All of your heals will cause enemy monsters to hate you 25% less than normal.
27 Scourged Warping Warp Reality will now deal 15% more damage, and every tick of damage has 20% chance of making the next Scourge cast within 10 seconds instant cast.
29 Restorative Burst Any time one of your direct healing effects critically heals an ally, you will regain 160 Action Points over 3 seconds.
31 Blessing of Chaos Critical heals will Bless your target for 10 seconds, increasing the power of any heals used on them by 25%.
33 Empowered Alteration Leaping Alteration will also restore 48 Action Points over 9 seconds.
35 By Tzeentch's Will! Critical direct heals will increase your morale by 200. This effect will not trigger more than once every 3 seconds.
37 Drink Deeply Tzeentch's Cordial will now heal an additional 24 health after the effect ends.
39 Waves of Chaos Rituals will now pulse damage to all targets within 20 feet every 3 seconds based on Mastery level of the Ritual.
Masteries that build CORE Tactics

Rank Ability Description
Alchemy x3 Chaotic Force The Critical chance on Tzeentch's Cry. Scourge and Flash of Chaos is raised by 15%.
Alchemy x7 Manipulation Any time you directly heal someone, there is a 25% chance your offensive target will take damage equal to 25% of the healed value.
Alchemy x11 Changer's Touch Whenever you deal Corporeal damage to the bearer of your Harbinger your defensive target will be healed for 25% of the damage.
Witchcraft x3 Lashing Waves Tzeentch's Lash will now strike all opponents within 20 feet of your initial target.
Witchcraft x7 Tzeentch's Refreshment Direct heals have a 25% chance to grant your target 50 AP, but will not restore AP to yourself.
Witchcraft x11 Transference Your harbinger will deal 15 damage every 5 seconds and heal your defensive target for the damage done.
Dark Rites x3 Sweeping Disgorgement Demon Spittle grows ever more corrosive and now also reduces Armor by 24 and Corporeal resistance by 9.
Dark Rites x7 Swirling Vortex Mark of the Vortex's granted ability will now hit all enemies within 40 feet of the caster, and will last for 15 seconds.
Dark Rites x11 Tzeentch's Grip Any time the bearer of your Harbinger is struck, there is a 25% chance that your allied attacker will be healed for 12 over 3 seconds.

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This page last modified 2008-12-11 18:05:38.