An interview was released this week in the most recent issue of Dengeki Games. It turned out to be a nice read, so I won't waste your time padding this intro.
Check it out below!
Discuss in the ZAM forums!
ï¼±ï¼šHow much of the game will players be able to experience in the beta?
ï¼¡ï¼šWe started at about 10% of the final product with the playable Alpha version and are ultimately trying to perfect the underlying game system. The bulk of the game won't be made public until the retail version is out.
ï¼±ï¼šWill the servers be named after summons like in FFXI?
ï¼¡ï¼šThere's no doubt we'll use names familiar to any FF fan, but the scheme will be a little different than FFXI.
ï¼±ï¼šWhat can you tell us about the transition from the Beta to the final version or about world transfers in general?
ï¼¡ï¼šOnce service starts, we want to make it so you can move along with the friends you make during the Beta to the same world. As for world transfers, that may be a possibility in the future, with some limitations probably.
ï¼±ï¼šDoes the main story concern the Eorzeans and Garleans battling over the continent of Aldenard?
ï¼¡ï¼šAt first, the story will open in Eorzea, that is, the continent of Aldenard and its surrounding islands. However, the Garlean Empire is based on another, larger continent.
ï¼±ï¼šWhat part does the mysterious power (Echo) or the crystals play in the story?
ï¼¡ï¼šThey serve as the basis for the whole story. We want you to discover the truth behind this as the story unfolds during play.
ï¼±ï¼šWill Chocobos make an appearance?
ï¼¡ï¼šOf course! However, we are still exploring ways for us to use them in a unique way compared with FFXI.
ï¼±ï¼šWe've only seen airships being as army warships so far, but will there be any that adventurers can ride?
ï¼¡ï¼šOf course there will be vehicles to transport adventurers around, but you'll have to wait a little longer for the details.
ï¼±ï¼šGive us the highlights on character creation.
ï¼¡ï¼šWe've focused on really allowing the player the freedom to make any kind of character they would like, and designed them to be a much more natural fit with the game world. Depending on your class, even your starting equipment will be different.
ï¼±ï¼šCan you change the age of your character?
ï¼¡ï¼šThere are no age settings, but to some extent you can alter their appearance to look more experienced.
ï¼±ï¼šSo, your starting equipment changes based on the class you choose?
ï¼¡ï¼šStarting equipment does change based on your class? However, the equipment you wear from then on is completely the choice of the player.
ï¼±ï¼šHow is the magic system?
ï¼¡ï¼šMagic is classified by levels and by the school the spell is from. For example, spells that serve the same function (e.g. heal HP) might have a different level of potency, an area of effect, longer casting time or higher MP cost depending on the school of magic the spell is from.
**Translator's note: The answer used very general terminology, but it appears to reference how a healing spell can be classified as Cure I, Cure II, Cure III under White Magic, or at the same time, Pollen under Blue Magic. So there are different levels and different schools that refer to the same function.
ï¼±ï¼šWill there be any familiar spells that didn't make their way into FFXI?
ï¼¡ï¼šWhile there will be familiar spells from the Final Fantasy series, a lot of the magic that didn't make it into FFXI simply can't be used in an MMO. If it's too difficult to work in an MMO environment, we can't say it'll appear.
ï¼±ï¼šCan classes other than Disciples of Magic use magic? Also, can Disciples of Magic use swords or other weapons?
ï¼¡ï¼šClasses are somewhat pre-defined, but that isn't to say there won't be the possibility as you continue to level and grow your character.
ï¼±ï¼šDoes magic use up TP?
ï¼¡ï¼šAt this time there are still many things yet to be fully examined.
ï¼±ï¼šAre there times when you have to light your way through a dungeon?
ï¼¡ï¼šThere are places that will be very dark, but at this time we are not considering the need for any torches or illumination magic.
ï¼±ï¼šWill there be seamless movement between dungeons and fields?
ï¼¡ï¼šYes. Adventurers can travel seamlessly from bright, sun-bathed fields to the deepest and darkest of dungeons.
ï¼±ï¼šWill monsters behave similarly to FFXI, with Active and Passive types, different ways to sense players, linking, and all that?
ï¼¡ï¼šOf course, there will be many monsters romping around in field zones. The behavior elements from FFXI will be used again, but there will also be other unique elements the can determine a monster's behavior, like herd mentality or environmental factors.
ï¼±ï¼šWill Banzoku simply attack any and all humanoid characters without prejudice?
ï¼¡ï¼šThey are human as well, so naturally there are some who wish for peace, or some who are traitors to their kind. There are some who may even be willing to do business with players.
ï¼±ï¼šAre there monsters that will fight each other?
ï¼¡ï¼šIn the beginning, we came up with something like a food chain system, and it may end up in the game in some form or another.
ï¼±ï¼šWhen you think Final Fantasy, you think summons, so...
ï¼¡ï¼šThey'll make an appearance. However, they take on a role closer to that of being gods. There will be more than a few hurdles to get over before you can secure their aid.
ï¼±ï¼šDo the Banzoku have classes as well?
ï¼¡ï¼šJust like humans, they have a unique culture and society, and they will have classes they excel at.
ï¼±ï¼šWill we see popular monsters such as the Mandragora?
ï¼¡ï¼šYou can look forward to seeing more than a few of your favorites from FFXI in the game.