Oh, here's a good site to keep an eye on, btw as it "deep parses" for a minion that's accessible to everyone.
https://ffxivcensus.com/ Hyrist wrote:
Hio, no offense, but you're talking out of your ***. Making accusations on the player base that doesn't exist
If you say so, OF proves otherwise though. Certain topics wouldn't exist nor be some of the most popular if I were indeed incorrect and many topics wouldn't spring up if players did want to improve largely. Hell, even SE's failed attempt to try to help goes unused largely when it's a legit way to learn your rotation. I run a parser in every content I do via DF and PF, I can see the numbers. A DRG should not be under 1200 DPS ever, with as current gear as possible. Even missing key pieces I should not be outparsing you. There's even a site dedicated to showing parsing that gives you a VERY eye opening look at things...but people brush it off as "for elitist" or some ****.
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What they don't want is to straight out memorize sixty different mechanics over the course of two months while being saddled with what is effectively a second work schedule. I don't know how this hasn't gotten through to you in three years of Thayos explaining it aside from you flat out being disrespectful to the perspective and the facts behind it.
Ironically, every content in FFXIV requires memorizing mechanics in order to clear it. So what this says to me essentially is "players don't want a challenge", if the boss does only 2-3 mechanics..how is that challenging in any fashion? Let alone 2-3 mechanics that can't really kill you unless you absolutely ignore it?
Do you really not remember the cries for Steps of Faith to be nerfed when there's NO MECHANICS going out at all aside Visshap attacking the barrier and occasionally an AoE stun? The fact UNDER 40% OF THE TOTAL PLAYERBASE didn't get past that prior to HW's launch kind of says a lot, don't you think? It's not even "I just didn't want to do the storyline" because some content and dungeons requires you to do storyline and unless you absolutely don't care at all...well, further proves my point that players just "don't care" which means for example if you personally don't care for raiding, you're not going to touch it or bother to really keep up for it, same deal with the other players who "don't care" to even get through the VERY EASILY accessible content and VERY EASY in difficult content. That's not a tiny subset at all.
"Aside from you being disrespectful"
I'm not the one constantly saying "get out of the game" and "kick them to the curb" and "that style of content is dead so people wanting it need to move on"..when you really look at it, people are actually far more disrespectful to the perspective of the other players asking for challenging content and to actually have proper rewards behind it.
Seriously, you even have people use the word "Filthy casuals" when responding to them despite said person NEVER ONCE using that term or even insinuating that. Think about that.
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For someone who has obligations, or even something as simple as one contrasting hobby and a work life - the way raiding is required to have attention to is obstructively cumbersome.
So...people like me, who still completed every raid content in this game because this game is 100% about memorization and knowing how to play before anything. Hell I'm even classified as casual because my playtime isn't even every day, let alone longer than 3 hours in the time I do play and I still manage to get things done.
The biggest issue, is indeed the players.
You either do, or do not attempt the content. NOTHING. NOTHING AT ALL is preventing you from taking time to learn the harder content just like you took the time to learn the faceroll content. They're all the same. However, playing on the NA datacenter, as I said, despite the hate I get for it, I can see why the view is so heavily skewed, because quite honestly, there is a very big difference in play culture, even Yoshida said it, which people are legit trying to argue against the guy who can see raw numbers and actually watch the content statistics.
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Accessibility, Longevity, Engagement, and Encouragement. When one or more of these are lacking, the content suffers and the players are discontent.
And this is why Alexander is a failure, because the only reason it has longevity is because they tuned it absurdly high and the rewards are worthless outside of the weapon, which only drops from the final floor, which most casual raiding groups never make it beyond the first intermission.
THAT is why Coil format was perfect. Like Alexander it was EXTREMELY accessible (don't kid yourselves, nothing blocks you from accessing it), highly engaged (no serious progression raider would support enrage abusing tactics or sacrificing people to make mechanics easier, which is why A4S was ******* on) and getting a storyline and rewards that wraps up not only 1.x but ties into 3.x story was extremely encouraging of clearing it - which is why people complained so hard for a "story mode" without realizing the repercussions of such.
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Exclusively rewarding those who decide it to be its only hobby to the alienation of everyone else is bad.
Realistically, it rewards people who choose to do the content, yet people want the same rewards for less. XIV is just badly designed, it's not even the concepts because they worked when SE pulled ALL TEAMS to work on it during 2.1-2.4. PoTD should have NEVER dropped an ilvl235 weapon, let alone one that obsoletes most rewards from an EX PRIMAL...for doing almost no work at all.
So no one is wrong in wanting something better.,,it's just kind of ironic people can try to support GETTING RID OF PLAYERS and a content concept they personally don't like, but if the shoe is on the other foot..well, you only have to read some topics here to see what happens. There was honestly nothing wrong with the Coil+Ex Primal working together format, them spending additional resources on a "normal/story mode" is what changed everything for the worse. Yeah you're allowed to get your story...but it wasn't a good story at all, so raiders don't even give a **** about it like with Coil. When you finally hit Turn 9 then Turn 12 and Turn 13..that was absolutely amazing.
Hitting Floor 4? Eh. Hitting floor 8? Dear god kill me now.
Clearing Floor 8?
Yay gotta do this for another 20+ weeks! OH BOY OH BOY.