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A Realm Reborn: A Look AheadFollow

#1 Feb 21 2013 at 8:02 AM Rating: Excellent
Enjoy!

http://ffxiv.zam.com/story.html?story=31884
#2 Feb 21 2013 at 8:29 AM Rating: Good
38 posts
Thanks for the information. I'm really looking forward to this!

I've had high hopes for this game since day one but was a bit let down by the first release. However, I've been very impressed by the work done to improve Version 1. Here's hoping that ARR will live up to the expectations I had back in 2010!
#3 Feb 21 2013 at 8:51 AM Rating: Good
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181 posts
Was that a moogle animation for a notification of getting mail (like the pigeons in GW2)?! That was awesome! Everything else looked amazing too...
#4 Feb 21 2013 at 9:55 AM Rating: Good
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863 posts
I umm.. just wooooooow... That was just beyond anything I had hoped for when it comes to graphics and how cosy, alive and interesting the world looks now. This is something I really want to explore (Unlike 1.0).

I mean I am a bit concerned about FATE completely replacing NM/HNM, especially since he says they should be worth the fight and I interpret that as give good rewards. I mean I really really wonder how they are going to make Behemoth very challenging when we could potentially get the whole server (exaggeration of course) fighting it. And even if they manage that, how to make it an enjoyable fight instead of a zergfest and even then... how do they give out rewards and how do they make sure the rewards aren't trivialized by everyone having them?

Other than that... just wow. Thanks for the writeup Wint, gj and hope you had fun, it seems like it.
#5 Feb 21 2013 at 11:20 AM Rating: Excellent
Quote:
I mean I am a bit concerned about FATE completely replacing NM/HNM


I am concerned about this too. I know at least one person who won't play if he can't compete against others to hunt down elite NMs.

As for me, though, I've never been much of a monster hunter. This game is looking fantastic, and Yoshi-P has earned himself a rest before beta starts.
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#6 Feb 21 2013 at 11:27 AM Rating: Excellent
I got to participate in a FATE event near Camp Tranquil. It was fun but I was able to solo it so not that difficult. I imagine Behemoth will be another story all together. If HNM's are the only thing keeping him away then I would agree that this is probably not his kind of game. Perhaps they'll have rare FATE's so that things like King Behemoth will spawn then.
#7 Feb 21 2013 at 11:56 AM Rating: Good
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181 posts
Wint wrote:
I got to participate in a FATE event near Camp Tranquil. It was fun but I was able to solo it so not that difficult. I imagine Behemoth will be another story all together. If HNM's are the only thing keeping him away then I would agree that this is probably not his kind of game. Perhaps they'll have rare FATE's so that things like King Behemoth will spawn then.
I hope you're right about them getting much tougher later on... was extremely sad when I saw you say that you could solo one (even if it was lower level). Granted, I wont care one bit if there's tons of other things to kill that require full parties. I was a big fan of world NMs too...was extremely disappointed XIV never added more than they did and was just as disappointed when they went from epic battles in 15 man parties to near effortless after the switch to 8 man groups. I can't wait for launch. ><;

Wint wrote:
No they are planning 5-7 different kinds per zone I believe, and they will range from easy to everyone in the zone omg we need you kind of things. Of course the giant ones will have the best drops.


*Puts the xanax back in the medicine cabinet*

Edited, Feb 21st 2013 1:06pm by scorleone
#8 Feb 21 2013 at 12:03 PM Rating: Excellent
No they are planning 5-7 different kinds per zone I believe, and they will range from easy to everyone in the zone omg we need you kind of things. Of course the giant ones will have the best drops.
#9 Feb 21 2013 at 12:11 PM Rating: Good
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863 posts
Wint wrote:
No they are planning 5-7 different kinds per zone I believe, and they will range from easy to everyone in the zone omg we need you kind of things. Of course the giant ones will have the best drops.


Did they talk any about how loot will be distributed and how they will balance the dfficulty of higher level FATEs? Going back to my previous post I am not sure how they will be able to get a huge amount of people on one mob and still make it mechanically interesting instead of a complete zerg, not to mention what if there are not enough people in the area? The only real option I see (in my not very creative mind lol) is balancing the mobs difficutly based on people fighting it, otherwise it feels like it would either be impossible or too easy depending on how many players you have. And like I said how will loot not be trivialized if everyone gets loot, is it based on performance (Never thought this worked out very well in previous games where a system like this was used)?

Don't get me wrong, I think FATEs look fun, but I am a little worried and I am not sure why they chose to go with only FATEs instead of a little bit of both worlds. We will see soon enough I guess, but I am so hyped after all this info I want it all now lol

Edited, Feb 21st 2013 1:14pm by Belcrono
#10 Feb 21 2013 at 12:22 PM Rating: Excellent
Loot is awarded to each person individually, and is based somehow on participation. If you are too high of a level for a FATE then you will get nothing when it's over. I'm not sure if that leaves the system open to abuse (higher levels doing lower level FATE's etc) but I'm confident they'll get the details worked out.

One thing was clear, they are listening to everyone this time around and I am fully confident that if an idea has merit and can be implemented, it will.
#11 Feb 21 2013 at 12:26 PM Rating: Decent
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5,055 posts
boo no NMs... i liked the "mystery" of killing mobs then all of a sudden a new mob with a weird name popped up.. even if it dropped nothing good it was still a surprise...

and ho would you get l33t gear from fates? I mean lets say 200ppl are fighting behemoth.. surely everyone isnt gonna have their own individual drop pool.. I mean that worked in places like dynamis because you started as a team and entered as a team and there were restriction... if fates are in the open world whats to stop a level 1 from getting uber high end gear lol
#12 Feb 21 2013 at 12:31 PM Rating: Excellent
It's based on participation. If you are too low or too high you get squat. Yes everyone has their own loot.
#13 Feb 21 2013 at 12:33 PM Rating: Good
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1,313 posts
Wow. They did an incredible job with the little time they had.

I think that they should bring back all the old NMs like Leaping Lizzy etc and have them on a 30 min spawn time or something. They don't have to drop epic items, but perhaps gear that looks awesome that can replace the look of your current armor. WoW did this with Transmogrification and it's really fun. Just bring them back for the nostalgia, some people really liked camping NMs. It's one of my fondest memories and I even made some lasting friendships in game during camping competitions.

The music is hugely improved in some areas. The game just has a much more Final Fantasy feel, even more so than FF11 in some ways. I can't wait to see the Golden Saucer and other throwbacks that Yoshida mentioned. If this game can shape up to be a big enough challenge and yet still fun when we're short on time, this could be my new MMO for quite a while. I'm feeling a little bit excited.

Since the game is built with and for PC primarily, they should be able to port this over and optimize it for PS4 whenever it's released right?

SE really needs to have some kind of content for a select few though. If there is plenty to do for casual players such as FATE, low man dungeons, PvP, etc. , there should also be some kind of hard mode raids and HNMs that can clean your clock up for claim. It promotes healthy competition between Linkshells and keeps the prestige in the community alive. The only people who complain about it are people who feel entitled to everything and probably have the same attitude in their jobs and lives outside of the game. I won't even have time to attain that status in game most likely, but I'd really like to see it brought back.

Edited, Feb 21st 2013 1:37pm by Transmigration
#14 Feb 21 2013 at 12:33 PM Rating: Decent
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I think the fate system sounds cool, Almost like a battle in campaign.
Never too much a fan of nm's , never had the time to camp something for days just to have someone just happen by when the NM spawned and steal it.

Edited, Feb 21st 2013 1:33pm by Nashred
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#15 Feb 21 2013 at 12:37 PM Rating: Excellent
Transmigration wrote:
Wow. They did an incredible job with the little time they had.

I think that they should bring back all the old NMs like Leaping Lizzy etc and have them on a 30 min spawn time or something. They don't have to drop epic items, but perhaps gear that looks awesome that can replace the look of your current armor. WoW did this with Transmogrification and it's really fun. Just bring them back for the nostalgia, some people really liked camping NMs. It's one of my fondest memories and I even made some lasting friendships in game during camping competitions.

The music is hugely improved in some areas. The game just has a much more Final Fantasy feel, even more so than FF11 in some ways. I can't wait to see the Golden Saucer and other throwbacks that Yoshida mentioned. If this game can shape up to be a big enough challenge and yet still fun when we're short on time, this could be my new MMO for quite a while. I'm feeling a little bit excited.

Since the game is built with and for PC primarily, they should be able to port this over and optimize it for PS4 whenever it's released right?


I asked, PS3 and PC are first. After those are safely launched and humming I'm sure they'll watch the PS4's adoption rate and decide then if they want to port it.
#16 Feb 21 2013 at 12:39 PM Rating: Good
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1,313 posts
Wint wrote:
Transmigration wrote:
Wow. They did an incredible job with the little time they had.

I think that they should bring back all the old NMs like Leaping Lizzy etc and have them on a 30 min spawn time or something. They don't have to drop epic items, but perhaps gear that looks awesome that can replace the look of your current armor. WoW did this with Transmogrification and it's really fun. Just bring them back for the nostalgia, some people really liked camping NMs. It's one of my fondest memories and I even made some lasting friendships in game during camping competitions.

The music is hugely improved in some areas. The game just has a much more Final Fantasy feel, even more so than FF11 in some ways. I can't wait to see the Golden Saucer and other throwbacks that Yoshida mentioned. If this game can shape up to be a big enough challenge and yet still fun when we're short on time, this could be my new MMO for quite a while. I'm feeling a little bit excited.

Since the game is built with and for PC primarily, they should be able to port this over and optimize it for PS4 whenever it's released right?


I asked, PS3 and PC are first. After those are safely launched and humming I'm sure they'll watch the PS4's adoption rate and decide then if they want to port it.


Right on, yeah because last time when it was designed for the PS2 they never ported it to PS3 which was a shame. You had to play it on first gen PS3s with low end visuals.

Edited, Feb 21st 2013 1:40pm by Transmigration
#17 Feb 21 2013 at 12:41 PM Rating: Decent
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2,153 posts
So. Enlighten me.
What's the difference between a FATE and a NM with special loot distribution rules?
#18 Feb 21 2013 at 12:51 PM Rating: Excellent
Rinsui wrote:
So. Enlighten me.
What's the difference between a FATE and a NM with special loot distribution rules?


FATEs are open to everyone in the zone. Anyone can target and attack without being in any party. Once the FATE starts, everyone in the zone will get a message and can see on the map where it is taking place. When you get close it will list the objective for the FATE, and once done loot is distributed. They're planning on 5-10 FATE's for each zone.
#19 Feb 21 2013 at 12:59 PM Rating: Good
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2,232 posts
You don't have to compete with other players to get the claim. You don't have to be in the party that got the claim. You can't camp a low level spawn as a high level job (leaping lizzy). Everyone has a chance at loot.

ETA: this is a lot like the rift and invasion events in Rift. It was really fun to be ou gathering or soloing and then the invasion horn would sound and everyone would run like heck to the event. It's a good way to shake things up.

Edited, Feb 21st 2013 11:03am by LebargeX
#20REDACTED, Posted: Feb 21 2013 at 1:03 PM, Rating: Sub-Default, (Expand Post) See 2.
#21 Feb 21 2013 at 1:04 PM Rating: Good
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3,737 posts
So FATEs are basically Rift events from.. well.. Rift.

What happens if the FATE doesn't get completed? Is there some kind of time limit after which it just ends? Or does it stick around for all eternity waiting for someone to come along and kill it?
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#22 Feb 21 2013 at 1:10 PM Rating: Excellent
Rinsui wrote:
Quote:
You don't have to compete with other players to get the claim.

Well. What if my LS camps the zone and kills the NM before anyone else has a chance to join in?

Quote:
You don't have to be in the party that got the claim.

Well, yes. That's what I meant with "special loot rules". But good luck hitting a NM that's already dead...?

Quote:
You can't camp a low level spawn as a high level job (leaping lizzy).

Why not?

Quote:
Everyone has a chance at loot.

See 2.


You wouldn't get anything camping low level mobs. Rewards are based upon participation and level. So I guess if you want to grief people until a GM bans your ***, you can do that. I suspect though they have thought of that already. I was the only one in the zone when I did it, so I don't know how some of this stuff works. Yoshi plays MMO's though, so I'm sure he's aware of the issues.
#23 Feb 21 2013 at 1:10 PM Rating: Excellent
There is a time limit yes, I don't know what that is in all cases, I wasn't really paying attention when I did the one I participated in.
#24 Feb 21 2013 at 1:11 PM Rating: Good
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2,232 posts
Rinsui wrote:
Quote:
You don't have to compete with other players to get the claim.

Well. What if my LS camps the zone and kills the NM before anyone else has a chance to join in?

Quote:
You don't have to be in the party that got the claim.

Well, yes. That's what I meant with "special loot rules". But good luck hitting a NM that's already dead...?

Quote:
You can't camp a low level spawn as a high level job (leaping lizzy).

Why not?

Quote:
Everyone has a chance at loot.

See 2.


I suppose you could try to camp spawns for the lower level FATE's, if your LS wants to just sit there and wait. If it's like Rift, then you would probably be wiped out without considerable assistance for the 'good stuff'. There were multiple waves of cannon fodder that would attack first, and you had to kill a bunch of them within a specifi time for the boss to pop. So, there wouldn't be an NM to camp until the lower level stuff was dead. The boss would also pop in random places in the zone. So, no camping.

Wint said in his write up that if you're too far below or above the FATE's level, you don't get loot, so no camping low level stuff, and no tagging along at level 20 hoping to get stuff you can use at 50.





Edited, Feb 21st 2013 11:12am by LebargeX
#25 Feb 21 2013 at 1:16 PM Rating: Default
What about levelsyncing during FATE fights ?
#26 Feb 21 2013 at 1:20 PM Rating: Excellent
Maldavian wrote:
What about levelsyncing during FATE fights ?


Level sync won't be implemented until phase 4, so I didn't get to see that. I assume that would work though. However any NM worth camping would not go down fast with a bunch of people at the correct level for killing it. I did a FATE I was 10 levels over and survived with 8hp left, and got squat because I was too high level for it Smiley: smile Some aren't meant to be solo'd, and I think they are well engineered to avoid these kinds of issues. Yoshi-P isn't in a bubble, he's aware of other MMOs and what works and what doesn't.

Edited, Feb 21st 2013 1:21pm by Wint
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