Wint wrote:
No they are planning 5-7 different kinds per zone I believe, and they will range from easy to everyone in the zone omg we need you kind of things. Of course the giant ones will have the best drops.
Did they talk any about how loot will be distributed and how they will balance the dfficulty of higher level FATEs? Going back to my previous post I am not sure how they will be able to get a huge amount of people on one mob and still make it mechanically interesting instead of a complete zerg, not to mention what if there are not enough people in the area? The only real option I see (in my not very creative mind lol) is balancing the mobs difficutly based on people fighting it, otherwise it feels like it would either be impossible or too easy depending on how many players you have. And like I said how will loot not be trivialized if everyone gets loot, is it based on performance (Never thought this worked out very well in previous games where a system like this was used)?
Don't get me wrong, I think FATEs look fun, but I am a little worried and I am not sure why they chose to go with only FATEs instead of a little bit of both worlds. We will see soon enough I guess, but I am so hyped after all this info I want it all now lol
Edited, Feb 21st 2013 1:14pm by Belcrono