Quote:
"Greetings,
The current features of the market wards were created based on discussions held between the market planning team and Yoshida. The market wards were set up in this way so that it would be possible to create differences between players who check the market and those that do not, by allowing the person placing items onto the market to research the current demand and sell an amount of items that are easy to buy. "
The current features of the market wards were created based on discussions held between the market planning team and Yoshida. The market wards were set up in this way so that it would be possible to create differences between players who check the market and those that do not, by allowing the person placing items onto the market to research the current demand and sell an amount of items that are easy to buy. "
(http://forum.square-enix.com/ffxiv/threads/63494-Not-being-able-to-buy-single-items-from-a-stack-on-the-marketward.?p=1104587#post1104587)
Now here's the thing
This statement makes 0 sense
You can't "research demand" by looking at supply and magically guessing
Without knowing what has sold and what hasn't, there really isn't any way at all to gauge demand
And even if you could, limiting how you sell items has -NOTHING- to do with it
Imagine you went shopping at wal-mart and everything there cost 2-million dollars. Does that mean that people are willing to pay 2-million for a roll of toilet paper? Of course not.
What this system really does is let people "manipulate the market"
For example I can buy up the 2 or 3 bloody bardiche heads on the AH for 30k each. Then sell 2 on one retainer for 140k, and then 1 or 2 on the other retainer for 139,800. This makes it look like one person is undercutting the other, and creates a non-optimized price.
Now the problem here isn't that the markets are bad (even though they are).
It's that SE has a silly nonsensical reason for creating the markets the way they are
What that shows, is that the people handling the economy have no real experience in economics
And in an age of gaming where MMOs hire economists to make sure their game's economy runs smooth, that is probably going to be a problem
This is nothing new. FFXI didn't bother using economists either, and ended up with hyper-inflation one year as a result
But in a game already having economic problems, it seems like things will go further downhill.