SLI/Crossfire Scaling in ARR?
Original Post
Soukyuu wrote:
SLI/Crossfire scaling in ARR?
I've tried putting a second 260GTX (yes, my gpu is old) into my pc and found out that ffxiv 1.x doesn't scale with it at all. No improvement on framerate, both cards just share the load@50% each while still stuck at 35fps (limit=60fps).
nVidia's own scaling indicator was jumping around 20% of the green bars. Is this the same for crossfire users?
Nearly all the other games I tested gave me a 80% increase in fps, D3 even 95%
I don't remember anything about it in any of the interviews so... do we get proper scaling with ARR?
I've tried putting a second 260GTX (yes, my gpu is old) into my pc and found out that ffxiv 1.x doesn't scale with it at all. No improvement on framerate, both cards just share the load@50% each while still stuck at 35fps (limit=60fps).
nVidia's own scaling indicator was jumping around 20% of the green bars. Is this the same for crossfire users?
Nearly all the other games I tested gave me a 80% increase in fps, D3 even 95%
I don't remember anything about it in any of the interviews so... do we get proper scaling with ARR?
Official Response
Bayohne wrote:
Just wanted to drop a heads up that we are coordinating with AMD and Nvidia so that Crossfire/SLI will be supported when the game is officially released.
Lifetime Subscription
Original Post
Abrial wrote:
Lifetime Subscription
Can we have it? Pretty please?
It works very well both for the developer (that can get a nice bundle of money on the short term from people that often would quit anyway on the long term) and for the customer, that can play all he wants without worrying one bit about monthly fees for the rest of his gaming life.
For those not familiar with lifetime memberships. It's simply a subscription option in which you pay a good chunk of money (normally around $150/300 depending on the game) all at once, and then you're considered subscribed for life. No more worrying about monthly fees.
It's great value for those that decide to go for it and feel that they'll stick with the game for a long time.
Can we have it? Pretty please?
It works very well both for the developer (that can get a nice bundle of money on the short term from people that often would quit anyway on the long term) and for the customer, that can play all he wants without worrying one bit about monthly fees for the rest of his gaming life.
For those not familiar with lifetime memberships. It's simply a subscription option in which you pay a good chunk of money (normally around $150/300 depending on the game) all at once, and then you're considered subscribed for life. No more worrying about monthly fees.
It's great value for those that decide to go for it and feel that they'll stick with the game for a long time.
Official Response
Bayohne wrote:
We discussed the possibilities of including a lifetime subscription for FFXIV with Yoshida. He has researched other company's business models and knows that a few of them do offer lifetime subscriptions. Currently there aren't any plans to offer this option when the game launches, but there's always a possibility it's something that could be made available in the future.
/show names - OFF, ON, or OTHERS ONLY
Original Post
Vyncent wrote:
/show names - OFF, ON, or OTHERS ONLY
Would it be possible to make it so we have THREE options (instead of the current two) when it comes to displaying names?
DISPLAY ALL NAMES
DISPLAY NO NAMES
DISPLAY OTHERS' NAMES (new)
I hate seeing my name in the middle of the screen all day long, and I equally hate not being able to see the names of other players, or the aggro status of monsters. This has led me to constantly switch between displaying and hiding names when all I really want is the ability to hide my own name from my view.
Would anybody else like to see this feature?
Would it be possible to make it so we have THREE options (instead of the current two) when it comes to displaying names?
DISPLAY ALL NAMES
DISPLAY NO NAMES
DISPLAY OTHERS' NAMES (new)
I hate seeing my name in the middle of the screen all day long, and I equally hate not being able to see the names of other players, or the aggro status of monsters. This has led me to constantly switch between displaying and hiding names when all I really want is the ability to hide my own name from my view.
Would anybody else like to see this feature?
Official Response
Okipuit wrote:
Good evening!
Please excuse the bump! We have some updated name display information for you all:
In ARR, we will be making it possible to toggle the settings in the configuration so that you can select whether you’d like to display both first name and last name or just one of the two.
We have noted your suggestions in this thread and will continue to listen carefully to everyone's feedback in order to have a satisfactory amount of name display settings.
Please excuse the bump! We have some updated name display information for you all:
In ARR, we will be making it possible to toggle the settings in the configuration so that you can select whether you’d like to display both first name and last name or just one of the two.
We have noted your suggestions in this thread and will continue to listen carefully to everyone's feedback in order to have a satisfactory amount of name display settings.
Beta Phase 3 Character Levels
Original/Official Post
Okipuit wrote:
Beta Phase 3 Character Levels
With the Beta Test just around the corner, we wanted to give some details about how your 1.0 characters will be imported and how it will be affected by the level cap.
As many of you may have noticed, from Beta Phase 3 you will be able to import your 1.0 character data. To clarify a bit on the level cap for these characters, if your character level is already above level 35, it will remain at that level and you will not be able to level any further. For example if you are 50, you will stay at 50, likewise, if you are 36 you will remain at 36. In the case your level is less than 35, you will be able to level up to a maximum of 35.
The more you know ~★
With the Beta Test just around the corner, we wanted to give some details about how your 1.0 characters will be imported and how it will be affected by the level cap.
As many of you may have noticed, from Beta Phase 3 you will be able to import your 1.0 character data. To clarify a bit on the level cap for these characters, if your character level is already above level 35, it will remain at that level and you will not be able to level any further. For example if you are 50, you will stay at 50, likewise, if you are 36 you will remain at 36. In the case your level is less than 35, you will be able to level up to a maximum of 35.
The more you know ~★
Edited, Jan 13th 2013 7:50pm by Wint