Category:High Pass (WAR History and Lore)  

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High Pass

High Pass is the gate between the northernmost reaches of the realm of man and the wilds of Chaos. Here one can see man-made buildings of stone slowly warping under the influence of the snows and winds and subtle taint of the Dark Gods. It is home to all manner of fearsome creatures, for nothing weak can survive there, and many an army has proved inferior to the lands native predators.

Blue boxes are Order unlocks.
Red boxes are Destruction unlocks.

Entries

These entries appear here in the same order they do in your Tome of Knowledge. In most (but not all) cases, both Order and Destruction players will have the same objectives.

  1. Doctor Zumwald
  2. Temple of Change
  3. Ranald
  4. The Luminous Veil
  5. Empire Steam Tank
  6. The Sigil of Malice
  7. Shallya
  8. Ogrund's Tavern
  9. Feiten's Lock
  10. Fort Marvik
  11. Black Powder
  12. Myrmidia
  13. The Grand Conclave
  14. Verena
  15. Exorcism

This page last modified 2009-01-26 06:06:11.

Articles in category "High Pass (WAR History and Lore)"

There are 14 articles in this category.

Articles