Guildleve Reforms (06/29/2011)

1.18 is scheduled to usher in a major overhaul of guildleves. We would like to take a moment to explain the driving force behind these changes, as well as outline specific revisions coming to 1.18.

Read on for the details or visit the Lodestone.

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Guildleves Reborn

Up until now, guildleves have been positioned as the heart of gameplay in FINAL FANTASY XIV. Going forward, however, guildleves will be reborn as solo-oriented content that can be enjoyed with minimal time and fuss. The changes will take place beginning with 1.18, and are scheduled to continue in future patches.

Regional Levequests

The skill point bonus will be abolished for battlecraft leves. The amount of skill points awarded for slaying individual enemies will be reduced, but this will be offset by the inclusion of skill points as a reward for leve completion. To accommodate this change, factors such as recommended/actual rank disparity, completion time, and partial participation will be made to influence the amount of points yielded. In addition, leve linking and sharing bonuses will be reduced, while the maximum number of linkable leves will be raised.

Certain regional leves and faction leves will receive revisions to areas such as enemy numbers, spawn condition, and target item drop rate. Enemy rank variance as determined by leve difficulty will also be adjusted.

Leves that send adventurers scrambling unreasonably long distances will be revamped. A system will also be implemented which enables leves to assign different routes when undertaken by multiple groups simultaneously.

Local Levequests

Bonus skill points granted during synthesis will be abolished. Instead, skill points will appear as a reward for completing leve objectives.


The gil and guild marks awarded for completing regional/local levequests will be adjusted. We will also revise the selection of items that may be earned as rewards, introducing those that better reflect the characteristics of each city-state. In addition, levequests yielding guild marks will be limited to city-states hosting the corresponding guild only. For example, Blacksmiths’ Guild marks can only be earned in Limsa Lominsa, while Conjurers’ Guild marks will be exclusive to Gridania. In compensation, adventurers will find that guild marks earned in the above fashion will be yielded at a higher rate.

* The skill point reward for local levequests will be issued to those of the corresponding class only. Similarly, completing a regional levequest as any class other than those recommended will yield no skill points.

Other Adjustments

The following adjustments will be made to improve guildleve usability.
Selecting cancel in the guildleve selection window will return you to the previous menu.
Levequest commencement and completion messages will be adjusted.
Minimap marker position will be made to update automatically.


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I really like it
# Jun 29 2011 at 3:21 PM Rating: Decent
Well all i can say is that i like it. For us player who have alittle time to spend in the game this is sooo good.
Finally i can level up, even if i dont have hours to spend in the game.
# Jun 29 2011 at 12:16 PM Rating: Default
"Bonus skill points granted during synthesis will be abolished. Instead, skill points will appear as a reward for completing leve objectives."

So I dont get SP per synth now, only at the end if I complete it? and If I dont did I just waste my time?

"Similarly, completing a regional levequest as any class other than those recommended will yield no skill points."

So what if I'm not currently leveling that class, so because its offered i've been been basically screwed out of a leve.... Awesome job...
# Jun 29 2011 at 1:15 PM Rating: Decent
53 posts
Quoted Text

Local Levees award SP at a higher level then the normal cooresponding synth. What they are proposing is to transfer the additional SP from each synth to a bonus for completing the quest, You would still receive the SP you normally would for completing the synth.
The same applies applies to your point 2. You would receive SP at the normal rate; not the enhanced rate awarded for doing the quest in the recommended class.
My major concern is the disparity between recemmended/actual levels. Unles they add quests for levels 45 and 50. Regional quest will not be worth doing.
Am i the only one..
# Jun 29 2011 at 10:27 AM Rating: Decent
Kinda think this may be a step in the wrong direction, or maybe I'm not understanding all of it.
Am i the only one..
# Jun 29 2011 at 1:36 PM Rating: Decent
Your definitely reading it wrong. When you craft normally you get skill points, but when you do it for a leve you get bonus skill points ex, reg craft 10 points, while doing a leve 10 points plus 5 more. Instead of getting that 5 more, just a example, per craft you will be getting it all at the end for the competition of the entire leve. So it makes completing the leve a big reward. Since you don't use your own material during leves like this there needs to be a downside to failing the leve even though you will always get your standard skill ups regardless you wont get the big bonus at the end if you fail. Its just giving you more reason to do it right instead of face-palming normal snyth just for the skill points. I guess if you really look at it you could considered it a little nerf to the system but with the adjustment of the rewards there trying to make something beneficial and meaningful for you to do when your soloing, which crafting is considered.
Am i the only one..
# Jun 30 2011 at 2:03 PM Rating: Decent
It would be great if sidequests rewards were SP too...
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