The first of the February patches is now live
Patch 1.5a, which is to be the first of the, at least, bi-monthly patches (no longer referred to as Version Updates) has arrived! The first of many upcoming and much called for updates to XIV is already looking promising. From things such as SP improvements to continual improvements to the Market Ward system, Square-Enix, under the new direction of Naoki Yoshida, looks to be taking us in the right direction.
Check out the details at the Lodestone.
Thank you I'm here for the long haul
Look at crafting in FFXIV. They are standard job classes, as opposed to crafting skills. In FFXI you could craft and craft and craft, and end up with a 0.1 skill increase.. maybe. In XIV every time you synth, even if you fail, you get some SP out of it. I do not see how this is "fail".
As for the gathering jobs, I think it's a great deterrent to RMTs. You can't just create a new character and run off gathering gold ores. You have to work at it. Plus, I have fun with it. My main job is Miner (currently 25), and I'm getting my Botanist up there, too. Just because you don't find a particular job fun or interesting doesn't mean someone else doesn't.
Finally, actual DoW/M jobs.. in XI, before Zilart, you had 6 to choose from. WAR MNK THF WHM BLM RDM. That was it. Here, you have CON THM GLA PUG LNC ARC MRD. Yeah.. comparable.
Most people are more interested with the developers fixing the major game-breaking issues (which they are rapidly working on) before worrying about extra content and job classes.
Give it time.
Edited, Feb 3rd 2011 3:33am by Kinseykinz
Everything is faster and better, keep up the good work!
Lol it's sorta' funny considering how obvious this is and how long it has taken for the developers to figure this one out lol!
Edited, Feb 3rd 2011 4:38pm by Akheron
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