Allow me to preface this post by saying that I am an older gamer. I have a career, family, and limited time to commit to this amazing game. That being said, I've been taking it slow, and just immersing myself in the experience of the game and the world of Eorzea. I found the journey to 50 to be an exciting one filled with ups and downs, but mostly hard fought triumphs. Along the journey to 50 I found the community, even in the DF pug groups to generally be fun loving, helpful, and quite understanding of one another.
Since hitting level 50, I have noticed a drastic change in how people treat one another, particularly in dungeon groups. Recently I have been farming CM and Prae to work on collecting my tomes. Most of my CM groups have been extremely smooth, minus a snafu here or there. Prae is a bit tougher, especially while new players are trying to get the hang of the Ultima Weapon fight mechanics. What I have begun to notice though is how much intolerance people have for even the smallest mistakes of new players. I've seen groups go from happy go lucky to a gang of belligerent sharks in blood infested water who continuously and unfairly berate a single player for a simple mistake. I just find it really hard to condone this type of attitude. Watching this type of abuse of new players, even if not directed at me personally, just saps the fun out of the game. I love FF games for the terrific sense of community. To not see older more seasoned players step up to help their fellow teammates just doesn't sit right with me. Yes, I know everyone is going to say â€œWhy not just do runs with your FC. DF groups are a nightmareâ€œ. I get that, but sometimes isn't it nice to just meet some new people? Make some new connections, forge new bonds with other players in game? Is that not what MMO's are about? For me the social aspect is very important, if it wasn't, I would just stick to console games.
Thinking about it more and what these attitudes are stemming from, I think it has to do with the reward system of the dungeons themselves. Particularly with CM and Prae, there are absolutely no rewards for participating in the instance unless the final boss is cleared. No exp, no gil, no gear, no tomes.....nada. Thus, everyone is in a mad rush to the end, otherwise all the time spent getting to the end is a total and absolute waste of time. To me, this seems to be a design flaw. The rewards for an instance should be spread throughout the dungeons with the largest rewards saved for the end with the clearing of the boss. This is how all of the pre-50 dungeons work. Why did they change that formula for CM and Prae? I think if the rewards were more spread out then people would be more forgiving about new players finding their stride through new encounters because they would be continuously rewarded throughout the encounters and not be in such a mad rush to simply reach the end.
Sorry for the long post. Just wondering how other people feel concerning this topic. When playing an MMO I want to feel a part of something greater than myself. I want to help other people to achieve and progress. I want to feel a sense of community. Why people are interested in blindly bull-rushing forward in a race that has no end is beyond my comprehension. That aside, I think structurally, end game can be improved upon to encourage better relations amongst players.
Edited, Oct 10th 2013 9:22pm by DrCapricious