Pickins wrote:
WFOAssassin wrote:
Wait wait... Are we saying that on the PS3 you CAN have the strait hot bar like on the PC?
If you can, Ill be doing that tonight. If you can't, why the hell now? I was PS2 player on for FFXI and all you had to do was hold a shoulder button and it brought up the macro menu, then you quickly left or right to the icon you wanted to use. Hold down Left Trigger, use D-Pad to scroll, "X" to trigger. That's not hard and you can even add: Hold Left and Right trigger for a third hot bar.
Its the PS3, they should be able to do that if they haven't. Did they? I want it!
Unfortunately, no. All the information I've seen says that you can't use the PC style control scheme on PS3.
I don't really see why, either. I fully expected to be able to be able to use the FFXI control scheme you mentioned when I tried the game on my PS3. I doubt it's due to hardware limitations, seems more like a design decision made by the devs.
FFXI controller scheme sucked due to scrolling. This game is paced too fast for that option. This UI exceeds the controller UI in every way when compared to XI.
-Less scrolling/steps selecting from 16 skills
-View-able cooldowns
-Autofill actions
-Cleaner UI
My problem isn't with the UI as much as UI latency. I don't really like the combat system on the whole.
-No on the fly team synergy mechanics requiring synchronicity bewteen players, no skill chains.
- Limit breaks are just two hours non innate to a specific class,that you need permission from the group to use.
-The position based bonuses aren't too noticeable and feel less weighty as they did for Thief in XI.
-Limited amount of skills per class 1-35 make combat feel very monotonous.
Anyways I feel this game has surpassed XI in more areas than it loses. But combat, grouping freedom options, weaker monster characteristics(excluding bosses, some ARR bosses are well done), make the game feel very small when compared next to it's old brother and I'm not talking about zone size.