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Titan HM a Practical Quick GuideFollow

#1 Sep 25 2013 at 5:27 PM Rating: Excellent
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I posted something similar in another thread earlier (http://ffxiv.zam.com/forum.html?forum=152&mid=1379954600151985574), but I just beat Titan HM in a PUG, so I thought I'd share what we did, and hopefully it helps others trying to PUG it.

First of all watch the videos a few times, practice a lot!

As the tank or sub-tank, I'm not too busy so I setup three macros to warn people about the most important killers:
(landslide) <se.8>
(area of effect) @2s (run away) (gather together)X <se.9>
(mountain crusher) (flash) HP > 3000 (please check it) <se.7>


The problem I find with Titan is it's totally an ADHD thing that'll kill you before your gear does, you get tired from dodging the first attack and think, phew, that was a close call - now I can take a break, but Titan is unrelenting, it's awesome fun but if you snooze just once you're dead, so my macro warnings are meant to be just that, a warning to keep you on your toes and simple enough to remember so you can be doing other stuff "like dodging yourself". Plus if you macro warn each and everything it just becomes spam to people, most people can dodge landslides easy - you don't need to warn those, except when it's critical (such as when breaking people out of gaol at the end)

As for gear, it's not really what kills people, you can do the whole thing without taking a single hit, so I wholeheartedly agree the best advice isn't you need x amount of HP or a certain gear level, my best advice is to learn the key aoes that usually kill people, dodge those urself and warn others too. These usually follow a particularly grueling combo of aoe dodging.

If anyone else wants to try the same idea of manual macro warns I'll share what I base my macro calls on, I'm not too technical so phase to me is when what I watch for as a warning sign changes.


Phase 1 - after first Titan jump
This is easy, after tumult (which is your warning sign) and immediately after he lands, I ping (area of effect) @2s (run away) (gather together)X <se.9> - he throws two more punches then I call (landslide) <se.8> - not really necessary, everyone should be dodging landslide on their own

Phase 2 - after second jump
Call here is the landslide 1 punch after tumult, and most importantly 1 second after the landslide I hit (area of effect) @2s (run away) (gather together)X <se.9> - this is where some die, after the landslide they want to cast something

Bomb explosions are followed by landslide quickly, and the same thing 3 seconds-ish plumes

- plumes after landslide continues into the heart stage, I really don't bother here, everyone should be able to dodge landslides, the key warning sign here is to just watch for landslides, then always warn about the plumes after the landslide, that's what gets people

Phase 3 - after heart

So now his order is no longer simple, and I admit I don't even totally remember it, but there are two patterns here so this should really be more than one phase, but that's a bit complicated so I wouldn't give that as advice. I'm also busy not dying so I just watch for a couple warning signs and hope everyone is on their toes.

1. Warn for plumes
he lands, warn mountain crusher, tumult is the warning sign this is followed by plumes which you need to warn about
later on the plumes follow the mountain crusher too, I kind of go on instinct for this since I know the two patterns. If I mis-call it's not a big deal usually, good to keep people on their toes haha.

So starting out just watch for tumult and mountain crusher, warn about the plumes that come after - once you get familiarized you'll know when the plumes come.

2. Warn for mountain crusher
WHMs need to top off the PLD, so this is important and the PLD needs to flash/def buff -

Watch for right after bombs go off and u dodge the bombs/landslide - there's a mountain crusher coming

Watch for after the gaol (rock prison) he'll landslide of course, then mountain crusher, so just after these two things, warn mountain crusher

The gaol stage is also when the plumes start following the mountain crusher (don't forget you are warning these too) - you'll learn this through trial and error - then instinct, it's too hard to try remembering these patterns when you're in the fight.

So basically by watching for these warning signs and firing my macros everyone knows to do next.

These are just loose guidelines and you'll refine themselves as you learn, especially the last phases after the heart. But someone should be calling these out, if no one is, you should step up and do it. I tried this strategy and failed about 20 times before I won, but everyone loved me for it and even the JPs were impressed, obviously when we won they all flisted me without a second thought :)

Lastly, WHM should be using the limit break after the heart if 1 WHM goes down (which happened in my fight) or party is low, otherwise it's your discretion, but saving the party from dying on the tumult is critical. If you get to the end and a DD limit break will finish the job by all means, but that's a big IF, especially in a PUG.



Edited, Sep 25th 2013 7:39pm by SyniteonReflux
#2 Sep 25 2013 at 5:41 PM Rating: Good
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598 posts
But. But...

LB is mine!

In all seriousness, thanks for the info. I'll keep a lot of this in mind while scrolling through strategies. Can't wait to get there!
#3 Sep 25 2013 at 5:50 PM Rating: Decent
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787 posts
In a nutshell, dodge the avoidable damage and get enough gear to raise your HP up to survive the unavoidable damage. Lots of great videos showing the patterns of Titan HM.
#4 Sep 25 2013 at 7:24 PM Rating: Good
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220 posts
No my main point is that if no one else is using macros or Vent to signal upcoming AOEs step up and do it yourself, it'll greatly increase your chances of winning.
#5 Sep 25 2013 at 10:34 PM Rating: Good
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150 posts
kind of terrified of doing titan. ive seen how so many people cant even handle graruda.

Also a lot of people in this game seem to reject learning boss fights before hand, and refuse to use voice communications. Never seen this in a game before, but my only rationalization is that a lot of PS3 players want to go into the fight blind and learn it by doing it...and they just don't get PC gaming and mmorpg endgame.

So you have a lot of people unwilling to even learn the fight and will even call you a bad player for having done so...despite they are wiping the group and pretty much running the instance since people start dropping once someone like this is outted.

I typically like pugs as I like to help people out ect...but this game im getting ripped on for trying to help people, which is strange to me. Getting told "don't tell me what to you" and "I don't take orders from someone like you" right before they wipe and people drop...its sad really.

I wish they would get gear locks on instances and make titan ilvl70 though...a lot of people get carried through garuda then go right for titan without gearing up...and that fight is a gear check (something a LOT of people in this game don't understand the concept of and get really defensive about just like suggesting they not walk into a fight or dungeon totally blind)
#6 Sep 26 2013 at 3:25 AM Rating: Good
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220 posts
I do cringe when I see poorly geared players, but it's not because I think gear is the most important, it isn't, like I said this fight is winnable if you dodge everything, and everyone dodges everything - and we usually try a couple times. Usually though if someone's too lazy to gear up to increase their chances, they're probably too lazy to learn the fight properly and are hoping to get carried...
#7 Sep 26 2013 at 4:36 AM Rating: Decent
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8,779 posts
I just want them to nerf Mountain Buster. Make it avoidable somehow or something. I hate knowing as a tank that unless I get a really lucky dodge, I'm just going to eat nearly 4/5 of my max life in a single attack, wiping the entire party most likely.
#8 Sep 26 2013 at 6:53 AM Rating: Good
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204 posts
Quor wrote:
I just want them to nerf Mountain Buster. Make it avoidable somehow or something. I hate knowing as a tank that unless I get a really lucky dodge, I'm just going to eat nearly 4/5 of my max life in a single attack, wiping the entire party most likely.


There is ways to help reduce this damage. Having someone use virus, saving defensive cooldowns to just use 1 everytime he uses mountain buster. As already said, if your healers are aware of the rotation then they can top you back off as soon as its used anyway. Overall its a hard fight on your healers, if the healers are not very skilled tho, you will fail. This is not a fight where you can carry multiple people in

As a tank theres not really much to do in this fight other than hate building and damage mitigation. Therefore the tank would be your best bet to call things out, since they have nothing to dodge.
#9 Sep 26 2013 at 8:00 AM Rating: Good
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787 posts
Warby wrote:
Overall its a hard fight on your healers, if the healers are not very skilled tho, you will fail. This is not a fight where you can carry multiple people in


Don't forget that Healers can't rez players that fail to avoid attacks that knock them off the playing field. They also can't easily heal players that stay within range of multiple bombs explosions or lag out on top of several overlapping plumes. Personally if I know the next attack is going to be a plume, I'm already moving away from everyone in case the lag monster arrives.
#10 Sep 26 2013 at 1:25 PM Rating: Good
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220 posts
Yep... for Mountain Buster, flash / rampart /sentinel and pray - save it for when you can't get topped off, don't forget Hallowed Earth, use it if you must.
#11 Sep 26 2013 at 2:25 PM Rating: Good
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8,779 posts
SyniteonReflux wrote:
Yep... for Mountain Buster, flash / rampart /sentinel and pray - save it for when you can't get topped off, don't forget Hallowed Earth, use it if you must.


That's great if you're a paladin, but I'm a warrior. So I have foresight and featherfoot. One maybe saves me, if I'm lucky, and the other reduces MB damage by ~5% at best.

This is assuming I get them of course. Due to animation lock I've hammered my hotkeys over and over for many a second only to see the skill activate as I fall to my knees dead, simply because Butcher's Block has such a long animation on it.
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