Thayos wrote:
I don't really see your point.
1) F2P and B2P are pretty much the same, in terms of this discussion... no subscription fees. I've never heard anyone cry over having to pay for the FFXIV software, just the monthly fee.
2) GW1 had expansions, and GW2 did not. GW1 was successful, GW2 was not.
FFXIV has an expansion planned to roll out, and SE's track record on delivering expansions is 100 percent. So...
I guess agree, that's just one more thing that will make FFXIV successful.
1) It's not free if you have to pay $60. Sub or not makes no difference anyway, Gw1 put out 5 and was also b2p.
2) GW2 was top of the charts everywhere for months, it's sold over 3 million copies and had far more players than XIV. It also had 460,000 concurrent players for NA and EU compared to FFXIV which peaked 325,000 for JP/NA and EU. FFXIV had 3 regions and had no afk kicker so many of those were afk anyway, Gw2 had 2 regions and didn't pad the numbers with afkers and still beat it. If you are saying GW2 wasn't successful what does that say about FFXIV?
Quote:
FFXIV has an expansion planned to roll out, and SE's track record on delivering expansions is 100 percent
Gw2 had an expansion almost ready to roll out and Arenanet had a 100% track record of doing that with Gw1, it still changed its mind about it after seeing player drop.
Quote:
An expansion for FFXIV is like 99.9% guaranteed. A lot of work is already done.
Made up %, nobody knows how far along they are with it at all. There is no release date or even a name for it, vaporware until proven otherwise.
Quote:
If they thought the game could be profitable F2P, they could have renegotiated the contract for that purpose.
They didn't.
If you played the game you would know that there are a lot of reasons it happened the way it did, Mythic were hit with massive layoffs when EA bought them which pretty much crippled them (so they were pretty much unable and unwilling to do the massive patches required to go and continue as a f2p title), they are moving away from these kinds of games and into mobile gaming anyway. Also GW are notorious asshats for overcharging for their licences, I think Mythic just basically had enough though.
The only mmos that close usually are the ones with big issues behind the scenes and that's what happened here.
Edited, Sep 19th 2013 3:59pm by preludes