Viertel wrote:
Gotta love all of the people who proclaim Tanaka FFXI 2003/FFXIV 1.0 style changes.
"Yeah, like let's totally make it take longer to level and instead of making more methods viable let's just take the easier route and make the most popular one worse than every other option. Because players absolutely hate having options!"
Yeah, we already did that. Guess how it worked out. Complain to get the other methods up to snuff like a dungeon bonus chain, or various other methods. Crying to get FATEs nerfed says nothing more than "I'm a whiney child that doesn't like doing something so therefore change it so NO ONE should be able to enjoy doing that thing."
Edited, Sep 11th 2013 9:06pm by Viertel
Grind is a frame of mind. Its what people use to describe playing a game they don't enjoy. If you don't enjoy playing don't play, its simple.
The old game had issues far beyond the fact it was a long progression game...which is what players of this game like. The client was a hot mess, the menu system was a hot mess...there was a lack of stuff to do.
They added so much more into the new game, but then put 1-50 on the fast track...which is really my only complaint about this game...its too damn fast...and I didn't fate farm until mid 40's so I could get seals for my GC advancement.
I really hope they add an expansion, level cap to 100, keep the fates, quests, duties, leves, ect. Add 8 man dungeons as an option mixed with fates and the rest. Make it take 6 months casual time to get to 100 and then a whole new set of raids and hard modes.
I would be subbed to this game for years if that were the case. It gets old these new mmorpgs that your done with in a month and then endgame is a month or less to clear....then what? Ill take a game that has me progressing for months anyday...don't care if there is grind...I don't play mmorpgs not to grind I go play single player game and stuff on steam if I want a quick action experience.