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Read the this before complaining:Follow

#1 Sep 04 2013 at 8:07 AM Rating: Excellent
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http://na.finalfantasyxiv.com/lodestone/news/detail/4198c8c4e8b4b749e6881aa564b9b8b5c44d4061

"In the time period just after maintenance has completed, we predict a rush of characters logging in simultaneously. In order to prevent any technical difficulties due to this login rush, we will be temporarily placing severe login restrictions. These login restrictions may occur frequently, lasting from a few minutes to ten minutes; however, restrictions will be lifted in a gradual manner as login status is carefully monitored. We ask for your patience and understanding in this matter.

Furthermore, as a result of the countermeasures taken to alleviate stress on the Duty Finder servers, we expect to be able to increase the number of players able to login simultaneously; however, if those login numbers still surpass the maximum number of possible logins in the various Worlds, please be aware that we will continue to implement login restrictions."


So apparently they don't want the rush of people trying to log in to blow up a server.

Edited, Sep 4th 2013 10:07am by Strangerous

Edited, Sep 4th 2013 10:08am by Strangerous

Edited, Sep 4th 2013 10:43am by Wint Lock Thread: Not going anywhere.
#2 Sep 04 2013 at 8:12 AM Rating: Decent
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62 posts
sounds reasonable....
except SE forgets that many of their users are users for life.... 24/7/365(6) life
#3 Sep 04 2013 at 8:17 AM Rating: Default
SE can't afford to do this right now. If they're stopping people from logging in, yeah that's neat but people are just going to give the complaint. "I'm paying for this. I should be able to login!" I can't even get in right now, so I'm kinda pissed, but after reading that I understand. I don't see why they increased the data centers or even added more servers. It's just going to make the game worse in the long run in terms of login errors, since now they have to queue people longer to prevent people from getting in. So either way they're *******

A glass is a glass no matter how you look at it, it will eventually fill and spill over and the spill over part will be the people not being able to get into the game. It does not matter how many glasses (servers) they add. They will eventually fill and spill over as well until they reach a peak number
#4 Sep 04 2013 at 8:19 AM Rating: Default
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LadyNakami wrote:
SE can't afford to do this right now. If they're stopping people from logging in, yeah that's neat but people are just going to give the complaint. "I'm paying for this. I should be able to login!" I can't even get in right now, so I'm kinda pissed, but after reading that I understand. I don't see why they increased the data centers or even added more servers. It's just going to make the game worse in the long run in terms of login errors, since now they have to queue people longer to prevent people from getting in. So either way they're @#%^ed.

A glass is a glass no matter how you look at it, it will eventually fill and spill over and the spill over part will be the people not being able to get into the game. It does not matter how many glasses (servers) they add. They will eventually fill and spill over as well until they reach a peak number
this this this...can't even create a new character without getting 3102 or play my Ultros character without 3102 or 1017 error
#5 Sep 04 2013 at 8:20 AM Rating: Good
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150 posts
There is bound to be a lot of "wtf it didn't work this is BS I want my money back, im taking SE to court!" threads.

Just wanted to make sure people knew that they were planning to restrict logins while they monitor their fix.

Yes I was very disappointed to see only one new server per region...I really hope they have more ready to go, and really did significantly increased old servers capacity.

I find it hard to believe that they think only one server will do, so im assuming they have a couple more per region they'll bring online as they need.

At least I hope...

I suspect for the time being that nothing has really changed....unfortunately.
#6 Sep 04 2013 at 8:20 AM Rating: Decent
Logically, if I was SE, I would have set an initial cap of 2500 upon world reboot. Then every hour or so, kick that number up by 100. That way it takes a full 24-25 hours before the maximum of 5000 is reached per world.
#7 Sep 04 2013 at 8:20 AM Rating: Excellent
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Given the timing, I suspect this is applying to the JP servers more than the NA/EU ones. I can get on to the NA/EU ones fine (at least, until I 90000'd and am now waiting for 3102), but every single JP server is full and you cannot create a character on any of them at this moment.
#8 Sep 04 2013 at 8:22 AM Rating: Good
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62 posts
LadyNakami wrote:
SE can't afford to do this right now. If they're stopping people from logging in, yeah that's neat but people are just going to give the complaint. "I'm paying for this. I should be able to login!" I can't even get in right now, so I'm kinda pissed, but after reading that I understand. I don't see why they increased the data centers or even added more servers. It's just going to make the game worse in the long run in terms of login errors, since now they have to queue people longer to prevent people from getting in. So either way they're @#%^ed.

A glass is a glass no matter how you look at it, it will eventually fill and spill over and the spill over part will be the people not being able to get into the game. It does not matter how many glasses (servers) they add. They will eventually fill and spill over as well until they reach a peak number


i cannot remember who said it, but it was said on these forums that it wasn't that the servers don't have the capacity, but that it was just a programming error. that got out of hand badly. i would personally wait a few months before rendering judgment on whether or not more servers are truly needed.

-edit- after reading posts that were put up before i finished my own post, i am editing my post to reflect that i realize that what i said may not be the case afterall.


Edited, Sep 4th 2013 10:24am by YggdrasilSlepnir
#9 Sep 04 2013 at 8:23 AM Rating: Good
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More people inside, is more lag, is longer delays between abilities and actions. Not to mention movement starts to look rediculous after a while.

I never once experienced people bouncing around when running alongside me due to lag before today. Now i'm seeing a lot of people stutter in their movements. It really sucks and looks terrible... I'd rather have the 5k cap back in place...
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#10 Sep 04 2013 at 8:23 AM Rating: Decent
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150 posts
LadyNakami wrote:
SE can't afford to do this right now. If they're stopping people from logging in, yeah that's neat but people are just going to give the complaint. "I'm paying for this. I should be able to login!" I can't even get in right now, so I'm kinda pissed, but after reading that I understand. I don't see why they increased the data centers or even added more servers. It's just going to make the game worse in the long run in terms of login errors, since now they have to queue people longer to prevent people from getting in. So either way they're @#%^ed.

A glass is a glass no matter how you look at it, it will eventually fill and spill over and the spill over part will be the people not being able to get into the game. It does not matter how many glasses (servers) they add. They will eventually fill and spill over as well until they reach a peak number


I agree that this isn't good. I disagree that people are paying for this...since they are not paying right now.

I don't see the maintenance making the situation any worse, and for me it was no more than a mild annoyance to get on.

For others however...this really is an "end of the world" event that will scar them for life...im sure of it lol

I just wonder how this all would have went if they had double the EU/NA servers right at the start...wonder would they have all filled and would we be in the same boat as now?

It cant be good to halt sales of a new game right after launch for a week (did they halt sales even before the game launched?)
#11 Sep 04 2013 at 8:25 AM Rating: Good
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Catwho wrote:
Logically, if I was SE, I would have set an initial cap of 2500 upon world reboot. Then every hour or so, kick that number up by 100. That way it takes a full 24-25 hours before the maximum of 5000 is reached per world.


From my understanding, the maximum on each world has now increased above 5000, but to what number I am not certain.
#12 Sep 04 2013 at 8:26 AM Rating: Excellent
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Five thousand and one.
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#13 Sep 04 2013 at 8:29 AM Rating: Default
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Waiting out my 30 free days, if it's still craptastic then I won't bother to play
#14 Sep 04 2013 at 8:30 AM Rating: Decent
lolgaxe wrote:
Five thousand and one.

Is that the Summoner baqst MP?
#15 Sep 04 2013 at 8:32 AM Rating: Decent
I can't even get to the lobby. I get 2002'd. That's some heavy restrictions. I can't even spam their front gate.
#16 Sep 04 2013 at 8:35 AM Rating: Good
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The bad thing about living on the west coast is that even if I wake up at 7am PDT.....thats way too late for an international MMO that has login restrictions in place haha
#17 Sep 04 2013 at 8:37 AM Rating: Good
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Are NA servers down or do I just need to keep restarting til they show?
#18 Sep 04 2013 at 8:46 AM Rating: Decent
Hello again (Nakami here, new account.) From what I've been seeing on my attempts is just SE barring me out completely. Lobby Error 2002 to Login Error 1017. Like I said before if SE is doing this, then they're going to bite the bullet hard later on down the line, if they can't get this fixed a month after re-launch. I know they worked hard to put this game back together but they really need to make an effort here. The game is spectacular, don't get me wrong. I've been an FF fan since the NES days, so I know my stuff. SE has had a long haul, but I think they should've done their homework a bit more upon the launch of their game. Looking back at titles like Diablo 3 which was down for a full 3 days for launch. I think SE should shut down XIV for maybe 3 days and take the time to fully analyze their systems, run heavy test on the server and such. Because the way its going right now, a lot of people will be unhappy customers if they can't get into a game they're paying for once the 30 (Now maybe 40) trial day sub is up.

#19 Sep 04 2013 at 8:52 AM Rating: Decent
People keep talking about this being bad for business and what not and how people won't keep playing but... realistically, I'm not going to stop playing over this.

I really think the only significant damage to the bottom line is the stopping sales one. People who didn't purchase the game, those people wont. I don't think people are desubbing due to this issue. And everyone who bought the game, SE has their 30$.

If you aren't going to try the game again when it's stable... I don't know. I just don't run across people who hold grudges like that. People who cut their nose to spite their face.

Like if the game is good, and stable, and you have it. You're not going to play? Because at one point it was good but not stable? I don't think there are many people like that. Could be wrong.
#20 Sep 04 2013 at 8:52 AM Rating: Decent
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So as i understand it's not only -still- impossible to join the servers, but it is now also a lot more anoying to do anything inside of them due to the increased lag. Lovely SE, good work!
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[XI] Surivere of Valefor
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http://na.finalfantasyxiv.com/lodestone/character/2401553/
#21 Sep 04 2013 at 8:58 AM Rating: Excellent
Quote:
So as i understand it's not only -still- impossible to join the servers, but it is now also a lot more anoying to do anything inside of them due to the increased lag. Lovely SE, good work!


The heart of the problem has always been the instanced server being overloaded... that's what caused SE to start restricting logins. Server capacity has little to do with it. The fact SE added just one new NA server shows how relatively little they're concerned with server capacity.

So, yeah, given that they just did a massive server update, there will be issues probably today and tomorrow while they get everything working properly.
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#22 Sep 04 2013 at 9:06 AM Rating: Decent
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Thayos wrote:
The fact SE added just one new NA server shows how relatively little they're concerned with server capacity.


It also shows why they will continue to have problems. They don't acknowledge the issues and they don't address them.
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#23 Sep 04 2013 at 9:07 AM Rating: Good
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What's with the 3102 saying I am still logged in. I was last in the game an hour ago and logged out properly. That's going to make it even worse if it isn't registering people who have logged out and preventing others from logging in because of it.
#24 Sep 04 2013 at 9:10 AM Rating: Default
Looks like 3102 has reared its ugly head again, forums are full of 3102 threads
#25 Sep 04 2013 at 9:15 AM Rating: Decent
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FilthMcNasty wrote:
Thayos wrote:
The fact SE added just one new NA server shows how relatively little they're concerned with server capacity.


It also shows why they will continue to have problems. They don't acknowledge the issues and they don't address them.


somehow, i believe that SE knows what's best for their game. If they need to add more servers, they will. If not. They wont. it is that simple. For you to say anything in regards to what they choose to do, is just showing everyone else how dumb you really are. SE has a record for, if anything, apologizing for problems, and rectifying them as well as possible, if possible.

for those who don't understand how things like this work. here it is in plain and simple explanation.
Their servers are not having a capacity problem, they are having a speed problem. quite simply, they are getting more incoming connections than what they can return on time. this is why there is lag. This is a problem that affects ALL MMO's, and not just SE made ones. The sad part is, that this WAS able to be prevented, but alas, they did not forsee the possibility of this many people trying to log in all at the same time. this is why they are restricting people's capability to log in, and it will continue to be like this until they can fix what ever soft/hardware needs to be fixed to allow for all connections to communicate properly. This was a problem in V1.0 and am not suprised to see it again in V2.0. Though to be honest, im not suprised to see it happen in any mmo for the first three months until all bugs are found and fixed.... which SE is known for doing well, if not always on time.
#26 Sep 04 2013 at 9:16 AM Rating: Decent
YggdrasilSlepnir wrote:
FilthMcNasty wrote:
Thayos wrote:
The fact SE added just one new NA server shows how relatively little they're concerned with server capacity.


It also shows why they will continue to have problems. They don't acknowledge the issues and they don't address them.


somehow, i believe that SE knows what's best for their game. If they need to add more servers, they will. If not. They wont. it is that simple. For you to say anything in regards to what they choose to do, is just showing everyone else how dumb you really are. SE has a record for, if anything, apologizing for problems, and rectifying them as well as possible, if possible.

for those who don't understand how things like this work. here it is in plain and simple explanation.
Their servers are not having a capacity problem, they are having a speed problem. quite simply, they are getting more incoming connections than what they can return on time. this is why there is lag. This is a problem that affects ALL MMO's, and not just SE made ones. The sad part is, that this WAS able to be prevented, but alas, they did not forsee the possibility of this many people trying to log in all at the same time. this is why they are restricting people's capability to log in, and it will continue to be like this until they can fix what ever soft/hardware needs to be fixed to allow for all connections to communicate properly. This was a problem in V1.0 and am not suprised to see it again in V2.0. Though to be honest, im not suprised to see it happen in any mmo for the first three months until all bugs are found and fixed.... which SE is known for doing well, if not always on time.


Well thus far it looks like SE has failed in the server upgrade department.
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