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Tradecraft leves are repeatable indefinitely. This intended?Follow

#1 Sep 03 2013 at 3:01 PM Rating: Excellent
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It seems that you can knock out a level in a matter of minutes, even at high levels, by spamming tradecraft leves. I haven't looked too far into it, but considering the enormous boost you get from turning in HQ items and turning in a larger order on some quests, it seems like one could easily figure out a path to 50 in a matter of a few hours (if it would even take that long to run between the leve person and NPC that many times) if they have some allowances saved up, and possibly never even have to craft a single item.

So I'm a bit curious as to whether this is an intended feature. It just feels quite odd seeing this as such a monstrously efficient option to knock out all of your crafting levels with relatively little involvement.
#2 Sep 03 2013 at 3:06 PM Rating: Good
It was there all the way though beta, so yep, it's intended.

The limiting factor is, of course, leve allowances, as you mentioned. Using them for crafting means you cannot use them for DoM or DoW classes.
#3 Sep 03 2013 at 3:08 PM Rating: Good
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On Weaving it get harder around lvl 20 to get that mats. sure if you buy everything on the market you can spam levequest but not the most profitable.

I used most of my leves on botany due to it being crazy slow after 20 ... im now lvl 30 botany and still only getting 200 NQ and 800HQ exp..and i need 189600 exp for this lvl thats about 500+ wacks of the axe per lvl.
#4 Sep 03 2013 at 3:13 PM Rating: Default
You will run out of allowances and be waiting 12 hour for 3...
#5 Sep 03 2013 at 3:14 PM Rating: Decent
I feel like they have to nerf goldsmith's lvl 35 leve quest. It drops 170k exp. It's like 30 min worth of work. under 5k in materials and you get 4k back when you turn it in.

It's mind numbing work though. It's one of the few times I felt like I was grinding. Even though I'm clearly grinding all the time. But the payout was just too good. Even at level 49 it would take me just about 2 hand ins to lvl up because you get so much xp from just making the items.
#6 Sep 03 2013 at 3:17 PM Rating: Default
I sell HQ items for leves on the AH. I make a killing and that is all I am going to say.
#7 Sep 03 2013 at 3:26 PM Rating: Excellent
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Catwho wrote:
It was there all the way though beta, so yep, it's intended.

The limiting factor is, of course, leve allowances, as you mentioned. Using them for crafting means you cannot use them for DoM or DoW classes.


I see. Thanks for the reply.

Mopdaddy wrote:
You will run out of allowances and be waiting 12 hour for 3...


I guess that depends on how you do it. I haven't been doing leves, so my allowances have built up a bit, and some of these quests give absurd amounts of exp. It seems like you could easily just wait a week or so, and knock out a level 50 craft or two. If things remain as is, once it's common knowledge (if it isn't already, I honestly haven't been following forums/guides since I came back) and the market settles as far as I can tell this is the type of thing that will allow anyone to hit 50 on all crafts without ever having to pick up a tool.

Edited, Sep 3rd 2013 5:27pm by Susanoh
#8 Sep 03 2013 at 3:40 PM Rating: Decent
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What will end up happening is that you will breeze through early levels crafting with leves.

You will reach a point where leveling is going to basically require you to do leves and it will slow. Then you will start capping out on your 3 per day and it will slow further.

There is a leveling curve for crafting as well as melee. You will hit it eventually.

I hear that eventually you are going to want to craft nothing but rare items as they often give more XP per item crafted than a lot of the leves will give you for completing.

Ive recently taken up fishing. I did a few leves and got like 700-2k XP for it. Then I got perception and started catching a lot of rare fish that were giving me 1k-3k per fish...and all of a sudden I stopped wanting to do leves for fishing and save them for something else.

#9 Sep 03 2013 at 3:40 PM Rating: Decent
Is there a chart or thread somewhere that has locations of Trade/Field leves? I've been trying to find leve for lvl 20 fishing but I can't seem to find it from any of the lvl 20 levegiver dudes.
#10 Sep 03 2013 at 3:44 PM Rating: Excellent
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542 posts
Strangerous wrote:
What will end up happening is that you will breeze through early levels crafting with leves.

You will reach a point where leveling is going to basically require you to do leves and it will slow. Then you will start capping out on your 3 per day and it will slow further.

There is a leveling curve for crafting as well as melee. You will hit it eventually.

I hear that eventually you are going to want to craft nothing but rare items as they often give more XP per item crafted than a lot of the leves will give you for completing.

Ive recently taken up fishing. I did a few leves and got like 700-2k XP for it. Then I got perception and started catching a lot of rare fish that were giving me 1k-3k per fish...and all of a sudden I stopped wanting to do leves for fishing and save them for something else.



I'm actually speaking as someone who has a few 40+ crafts from 1.0 and can level up in a few minutes using less than a day's worth of allowances. If what Squander said is true about the Goldsmith leve, the ones I've been doing are actually vastly inefficient compared to one such as that.
#11 Sep 03 2013 at 4:49 PM Rating: Default
Yeah, I haven't messed with the other tradecraft leves much, but all of the ones where you turn in 3 items seem overpowered. Because you can turn in 9 items and get 3x the bonus. But you only use up one leve!

Then you HQ all the items and get a 200% increase on top.

So like I said, even 49-50 is about two leve quests.

I will concur that selling HQ leve quest items is worth it. Though, they'll be fixed as soon as people realize the mark up that's going on.

On my server I get 15k for the fire brand I'm crafting in the above scenario and I'm selling it at a 50% discount from what everyone else list it as. I have done the hard math on it, but I think it's 5k in materials to make 9 HQ fire brands. Wish I could have gotten in today. I'm sure everything sold.

:p

As an example of another one, this pops at level 25:
http://ffxiv.gamerescape.com/wiki/All_Booked_Up

11k base + 200 percent = 33k * 3 = 99k exp for one leve! + you get a ton of xp making HQ gear. If only making 9 of the same product didn't suck. I mean, you won't HQ 9 of them either, I usually whiff on a couple.

Do we know anything about the math of HQ? Because I feel like a 22% HQ will hit more often on a low level item than a 22% HQ will hit on a high level item. Does this make sense? I don't have any stats to back this up, but it feels like I get "lucky" HQs when I'm crafting low level stuff now. My skill level def. has an impact on Excellent and Good status.

I also want to know what's the secret math behind getting your item back if you break the synthesis. Sometimes my **** gets destroyed and sometimes it says you put XYZ material back into your bag.

My guess is that it has to do with a combination of how far I got in making it, and how far I got in making it HQ but I have no reasoning behind this guess, other than it seems like how I would set up the system.


Edited, Sep 3rd 2013 6:59pm by Squander
#12 Sep 03 2013 at 7:56 PM Rating: Excellent
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676 posts
Personally, I'm glad it works like this. Your limited only in the amount of time your willing to invest in farming the mats and the lev allowances. I was up to over 90 yesterday and so I spent around 2 hours farming electrum ore and raw amber and made electrum circlets (amber) and just kept turning the same lev in over and over. It took me from lvl 45 up to halfway to lvl 49 using around 35 levs. I spent maybe an hour and a half crafting the items and running back and forth turning in the lev. Not bad for an hour and half of crafting.
#13 Sep 03 2013 at 8:20 PM Rating: Good
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2,430 posts
i guess if you have the gil to buy tons of HQ items, and the supply is there, you could level up a craft without picking up a tool, sure.

I don't have nearly that amount of gil, so i have to do it the slow way. i don't even like buying mats, especially since a lot of them are prohibitively expensive on my server. Hi2u all lumber. Not having botany leveled has really been slowing down my other classes. But i'm still leveling BSM, GSM, ARM and MIN actively, and CRP/LTW as a side effect of my other crafts. I find it really difficult to focus on just one craft, because I have this urge to DIY it all. Farming mats is fun for me, but I really hate buying expensive ones. I could easily drain all my gil at this point just getting one level of BSM.

Sounds like I need to pick out a couple tradecraft leves that I don't need expensive mats for, and just spam those. I've been bad though...I swore I was going to go all crafter at launch and I'm getting really distracted by that silly main story and those damned fun dungeon runs.
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#14 Sep 03 2013 at 11:57 PM Rating: Good
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Definitely think its intended, primarily because of the shared allowance.

leves become absolutely crucial when leveling tertiary+ classes for cross-class skills, if hand/land leves worked at about the same rate as war/magic people would basically never use them. most already consider gathering/crafting to be secondary functions of the game (a means to the end of endgame activities). Without a clear bonus for trade/gather leves it'd be insane to waste that resource on them

the leveling speed bonus is also nice since having a well-leveled craft is fun. getting a well leveled craft can be incredibly boring
#15 Sep 04 2013 at 1:20 AM Rating: Excellent
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sscearcev wrote:
the leveling speed bonus is also nice since having a well-leveled craft is fun. getting a well leveled craft can be incredibly boring


That's a fair point, and something that a good deal of people would probably agree with you on.

Although from the perspective of someone who does really enjoy crafting and was looking forward to the emphasis placed on crafting and gathering classes, I can't deny I'm a little disappointed myself. Finding the best methods of obtaining materials (whether that's buying, farming yourself, or cutting deals with gatherers), the best things to create that other people will want to buy (and choices like "do I try to sell the most popular items or do I try to find a niche market for myself?"), trying to fund your craft through selling your finished products and having enough to buy materials for your next one. I know it's not something that appeals to everyone, but for those that did, it was a nice change of pace from the rest of the game. It will now certainly be easier to simply have a level 50 craft, but there doesn't appear to be any reason to really engage yourself into one, other than just for kicks. In fact, it seems counter productive to engage yourself in a craft when you could simply play other parts of the game and then shoot up to 50 at the end of the week when your leves have built up.
#16 Sep 04 2013 at 8:24 AM Rating: Decent
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589 posts
Ok So i'm not a big crafter and I have 100 Leve saved up. How do I go about this?
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