http://www.mmorpg.com/gamelist.cfm/game/446/feature/7731/Final-Fantasy-XIV-A-Realm-Reborn-Chatting-with-Naoki-Yoshida-at-PAX-Prime-13.html
Highlight is the server thing as you can imagine.
Quote:
Datacenter Upgrade: Character Creation, Transfers, Queues, and AFK
Many of you out there likely chose a server during Phase 4 or Early Access and have friends, family, or guild mates who can’t join you due to the character creation lockouts. I have friends in this situation as well and I wanted to find out what, if anything, next week’s datacenter upgrades would have in store for people in this particular situation. New worlds are great and all for the overall health of the game and population distribution, but what about getting on servers where your friends are already playing? There are world transfers planned for mid-September, but there is also a chance that, at least on some servers, players may not necessarily have to wait that long.
One of the main culprits of server congestion and instability has to do with the game’s Duty Finder tool. This tool allows players to find players for group content game-wide, at the moment. But it’s this very aspect of the tool that has been causing many of the issues players are experiencing, loading the world servers such that they can’t accept additional logins or new character creations without risking detrimental effect to the server as a whole. As part of the server work going on this week, Square Enix will be breaking up servers into groups for the purposes of the Duty Finder, think World of Warcraft’s Battlegroups, for example. Once this is implemented, Mr. Yoshida tells us that world servers should be much less taxed and this will both allow for upgrades in the server concurrent user cap (so more players can login at once) and also ease restrictions on character creation.
Mr. Yoshida also touched briefly on the notion of queues and an AFK idle kick. The team is willing to look into an AFK kick or queue system, but as of this moment, they are devoting 100% of their efforts towards getting the aforementioned additional servers and server changes implemented this week. We were also told that while players may be seeing tons of other players idling around AFK, the vast majority of players logging in are actually playing, they’re just putting in some crazy hours.
It’s also important to note that if you are in a Free Company, you will not be able to transfer Free Company data with the initial implementation of server transfers in mid-September. Even if your entire FC decides to move to a new server, you will be starting from scratch as far as your Free Company progress goes.
Many of you out there likely chose a server during Phase 4 or Early Access and have friends, family, or guild mates who can’t join you due to the character creation lockouts. I have friends in this situation as well and I wanted to find out what, if anything, next week’s datacenter upgrades would have in store for people in this particular situation. New worlds are great and all for the overall health of the game and population distribution, but what about getting on servers where your friends are already playing? There are world transfers planned for mid-September, but there is also a chance that, at least on some servers, players may not necessarily have to wait that long.
One of the main culprits of server congestion and instability has to do with the game’s Duty Finder tool. This tool allows players to find players for group content game-wide, at the moment. But it’s this very aspect of the tool that has been causing many of the issues players are experiencing, loading the world servers such that they can’t accept additional logins or new character creations without risking detrimental effect to the server as a whole. As part of the server work going on this week, Square Enix will be breaking up servers into groups for the purposes of the Duty Finder, think World of Warcraft’s Battlegroups, for example. Once this is implemented, Mr. Yoshida tells us that world servers should be much less taxed and this will both allow for upgrades in the server concurrent user cap (so more players can login at once) and also ease restrictions on character creation.
Mr. Yoshida also touched briefly on the notion of queues and an AFK idle kick. The team is willing to look into an AFK kick or queue system, but as of this moment, they are devoting 100% of their efforts towards getting the aforementioned additional servers and server changes implemented this week. We were also told that while players may be seeing tons of other players idling around AFK, the vast majority of players logging in are actually playing, they’re just putting in some crazy hours.
It’s also important to note that if you are in a Free Company, you will not be able to transfer Free Company data with the initial implementation of server transfers in mid-September. Even if your entire FC decides to move to a new server, you will be starting from scratch as far as your Free Company progress goes.
So I blame all you dungeon crawlers that only use DF. Form your own parties with server players and FC players!! Sheesh. /sarcasm