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What's with the scaling MP costs.... -___-Follow

#1 Sep 02 2013 at 5:54 PM Rating: Decent
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I thought the MP cost increase on spells was managable at first, but it made me realize something important...

With the way it's scaling (i'm guessing it's a fixed %), you can cast... lets say cure... 10 times at level 1 before your MP runs out, just as an example. And you can pretty much cast cure the exact same amount of time at level 30... So what's the point? They could have just as easily not increased your MP pool and made everything cost the same amount. Now it's just making any gear with MP+ on it more and more trivial the higher you get, since the bigger your mp pool is at higher levels, the less of an increase those few points of MP make as a whole.

Why would SE choose this sort of thing? What's wrong with Cure just costing 10 MP or so forever? And a new tier of Cure costing more MP then?

What am i missing? It feels to me like it's 1.0 all over again, where MP costs went from a managable 5 MP to something in the range of 70 MP (something high atleast since my MP ran out back then in three casts of Cure) per cast and no one was able to solo anything anymore and healers didnt even want to play as healers anymore due to it :/
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#2 Sep 02 2013 at 5:57 PM Rating: Good
Because if I recall, cure becomes more potent as you level.
#3 Sep 02 2013 at 6:10 PM Rating: Decent
Because multiple ranks of the same spell don't work in today's MMOs. Blizzard got rid of ranked heals for Wrath (years ago) because healer down-ranking created a content balance nightmare. Spells scaling with your level automatically is how MMOs do things these days.
#4 Sep 02 2013 at 6:22 PM Rating: Good
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not to mention that if spells didn't scale, you'd run into the buttersheep(warrior/whitemage) problem from XI, where SE made a huge deal about the flexibility of sub-jobs, but 90% of combos didn't work due to availability and scaling issues

if you're going to scale potency to level(which you have to do to make the spells useful on non-caster main class) you have to scale cost or destroy balance
#5 Sep 02 2013 at 6:47 PM Rating: Good
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jameskilton wrote:
Because multiple ranks of the same spell don't work in today's MMOs. Blizzard got rid of ranked heals for Wrath (years ago) because healer down-ranking created a content balance nightmare. Spells scaling with your level automatically is how MMOs do things these days.


This is true, but Blizzard also shifted away from stats affecting MP. A naked level 90 healer has the same effective mana pool as a level 90 healer fully geared out in heroic content gear. Instead of gearing for mana, players gear for mana regeneration and it creates a completely different dynamic. You have the option to go for burst healing(stacking potency stats over mana regen), sustained healing(stacking regen over potency) or a mix of the two.



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