Arcari wrote:
What the in the name of the Twelve am I reading here? FMcN is right, you know. It's simple cause and effect. People are AFKing and staying logged in overnight BECAUSE there's not enough room for everyone, and if you logout, you run the risk of having to wait hours, even days before you can get back in. We've all seen the various login errors by now due to overcrowding. So, it naturally stands to reason that if SE gives a major boost to login capacity, the errors will go away, and the AFK problem will solve itself, because people will no longer fear having to fight for hours to enter the game.
Why fight so vehemently for what is a temporary fix at best, when we can have a permanent and lasting solution implemented instead? Also, even if SE did implement an AFK timer, people would simply turn it off (I haven't ran into a game yet that didn't allow you to turn off auto-boot due to being AFK).
I'm not disagreeing however if this is going to be an ongoing problem for the foreseeable future then something has to be done to address people eating up valuable slots while they are sleeping, at work, w/e.
The fact I've not been able to play this game since Wednesday is testament to how poorly this whole thing was thought through.
The current problem, among a long list of problems, is people sitting AFK disallowing me to play at all.
So yes, boot AFK with a vengeance. It isn't right people aren't even playing but eating up valuable slots disallowing other people to play because they want to AFK.
Quote:
Why fight so vehemently for what is a temporary fix at best, when we can have a permanent and lasting solution implemented instead?
Why not both? Fix the immediate problem now with simple code until you can get the hardware figured out.
Generally software is cheaper than hardware.
-NW
Edited, Sep 1st 2013 1:44pm by NaughtyWord