Rinsui wrote:
KojiroSoma wrote:
Perhaps, but the 5000 max isnt going to change per server. It's their connection limit, and as i've come to understand, more than that will cause trouble for other people in the server. So in the long run, people are going to keep being locked out.
Dont get me wrong, i love the game so far. But eventually people are going to get fed up about having to fight over a spot (not to mention the whole not logging out when they do)
Why that? With new servers opening up on monday, many will simply move to the new ones.
That's how it is in every single booming MMO, isn't it?
Ah. Perhaps I should clarify. I am under the assumption that moving to one of the new servers
will be possible free of charge as soon as they open up. Anything less and I would be severely
disappointed with SE.
I've come to understand that Yoshi is a reasonable man. So I expect him to not disappoint me.
Edited, Aug 31st 2013 7:24am by Rinsui Don't expect there to be a flood of new servers. I'm sure SE has observed the MMO "boom and bust" that happens with every game at release.
FF XIV will be no different; the huge crush of players attempting to log on now will greatly diminish, especially when the 30 day free period is up and a large number of players decide the game isn't for them and/or have already finished the content.
With people already hitting Level 50 and doing end game content, the pace fro new content will have to be blistering to maintain a stable population.
The number of people willing to subscribe month after month for raiding or out of the sheer love of FF will not be enough to sustain a fraction of the current server base.
I expect SE to toss a handful of new servers, take their lumps for the next 4 weeks about people not being able to log in and then re-evaluate where the game stands from a FINANCIAL standpoint.
That's the point most gamers miss - they argue from an emotional perspective when nothing anyone (even Yoshi) wants, dreams or wishes matters a hill of beans if it doesn't make $$ sense to the CE suits.
For comparison look at GW2 - I burned out pretty quickly but it's doing well by constantly churning out new content; they can do that as the cash shop approach is bringing massive amounts of $$, which allows for a healthy development team.
There hasn't been a successful subscription MMO launched in years - it will be interesting to see if FF XIV can break that trend.