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Can't decide between BLM / SMNFollow

#1 Aug 17 2013 at 11:24 PM Rating: Decent
Has anyone here played up both a BLM and a SMN? If so, I have some questions for you!

For each class~
- How sustainable is your dps?
- Do you often run out of mana mid-late game?
- How well can you stay alive in FATE/Boss fights?
- Do you have a hard time finding groups?
- How easily can you solo level?

I know I could get a good bit of fun out of either class, but would love to know some of this info. from more experienced players from the earlier stages of Beta or 1.0. Thanks!
#2 Aug 18 2013 at 12:01 AM Rating: Decent
1,004 posts
as a smn, your DPS seems pretty good but i haven't played the other classes yet arc is too fun.

i was in a party for the first dungeon with 4 arc's and we won. we used 3 of us tank carbuncle and one with the mage one. I was able to DPS, tank with carbuncle and heal him all at the same time. you have to watch that global cooldown though or carby might die and you have to resummon. I haven't run out of mana yet either it refills so fast.

i would say to answer all your questions, your DPS on SMN is easily sustainable, no mana problems, easily stay alive in fate because of healing skills, regular time finding groups i guess. Can fil healer roll or DPS easily. tank too perhaps but definatley not better than a real tank. Very easy to solo level.
#3 Aug 18 2013 at 12:03 AM Rating: Decent
Sounds great! Thanks for the info :D
#4 Aug 18 2013 at 4:58 AM Rating: Excellent
197 posts
I played THM in P3, so I can kinda talk from that side.

Sustainability is no problem for THM. Their key mechanic ensures this. When you cast Fire spells, you get an "Astral Fire" buff - boosts dmg, but also boosts MP cost, & stops MP regen. Casting Ice spells gives you the "Umbral Ice" buff - lowers dmg a little, but boosts MP regen massively. You also have an ability (Transpose) to swap your current buff for 1 stack of the other (can have 3 stacks later on). Essentially, you'll burn your MP with Fire spells, Transpose, toss out your Thunder DoT + Ice spells until MP is full (about 10 sec usually), transpose back & repeat.

In mass burn FATEs things don't live long enough to worry you. In single-target bosses, any tank on the scene should be able to hold off of you. Groups are the same for any DPS - given you can't choose your role for Duty Finder (you can heal lower-level dungeons pretty easily if you have Cure from a Conjurer). Soloing is not much of an issue - your firepower is top of the line. Again, grab Cure from Conjurer, and Protect is good too. Be aware that you wear cloth, and keep range. Blizzard I gives a heavy status (slow movement), Blizzard II has Bind (but is Point-Blank AoE, so use it & run!) and you have Sleep for hairy situations.
#5 Aug 18 2013 at 6:35 AM Rating: Good
655 posts
do u mean blm/smn or Thm and Acn? cuz there completly different things.
#6 Aug 18 2013 at 6:42 AM Rating: Decent
Thanks for the info, Carm! I actually figured out THM after playing it for most of the day. It's exactly as you said! I'll have to see some great performance out of ARC > SMN to convince myself to not go THM > BLM.

@Silver - I'm looking at either going THM > BLM, or ARC > SMN.
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