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Stat allocation and cleric stanceFollow

#1 Aug 17 2013 at 12:13 PM Rating: Excellent
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3,210 posts
I don't know if it has been posted yet, but if you put your stats in mind while in cleric stance, they will switch to int when you leave that stance.

Just a heads up to the CNJ out there.
#2 Aug 17 2013 at 12:36 PM Rating: Decent
Well that's just put me in a sour mood, hope they allow a respec of some sort
#3 Aug 17 2013 at 12:40 PM Rating: Excellent
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3,737 posts
That actually sounds like a bug. You should report it.
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#4 Aug 17 2013 at 1:08 PM Rating: Good
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3,210 posts
I don't think it is a bug, just a confusion.

My opinion cleric stance shouldn't literally switch the stats, but instead just use the values from the other stat.

so basically while in cleric stance healing spells use int and damage spells use mind, instead of switching the stats.
#5 Aug 17 2013 at 1:10 PM Rating: Excellent
Yeah that needs to be fixed! Thanks a ton for the heads up.

On a side note, the ability to respec these stats is essential. I'm sure they don't want players feeling they have ruined their character by making a permanent mistake.
#6 Aug 17 2013 at 1:16 PM Rating: Good
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3,737 posts
Imios wrote:
I don't think it is a bug, just a confusion.

My opinion cleric stance shouldn't literally switch the stats, but instead just use the values from the other stat.

so basically while in cleric stance healing spells use int and damage spells use mind, instead of switching the stats.


Exactly, which is what makes this a bug.

Whoever coded the ability took the lazy way out and physically switched the stats when the ability is active, and then switched them back when the ability turns off. So you wind up with this problem where a permanent change to one of them is switched when the ability is cancelled. I am 100% sure that's what happened here, and it's a simple enough fix. But they need to know about it (how anyone missed it after all this time is a little troubling, frankly).

Quote:
On a side note, the ability to respec these stats is essential. I'm sure they don't want players feeling they have ruined their character by making a permanent mistake.


I hate the entire idea of this stat allocation system, but yeah.. if they want to go ahead with it, you need to be able to change them so that rerolling isn't the only way to fix an error.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
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