It would really hurt the economy if every player had every craft at 50 in a month.
How would that be different from every player having every craft at 50 after five weeks without
an EXP bonus?
Having crafters only helps the economy. Think about it.
More crafters means:
More competitive pricing for players looking to buy.
More demand for supplies and materials from gatherers
More opportunity for gear repairs in dungeons and instances (which is needed much more than you think).
Better pricing on double and triple meld attempts
Less likely to have rampant price gouging on low level items like in 1.0 (a level 20 item was usually more expensive than a level 50).
I'm not saying anyone should be able to hit 50 on ANYTHING in a week. But, a vibrant market is ideal. Having 1 level 50 BSM on the server is a HUGE problem. Edited, Aug 9th 2013 3:05pm by Louiscool