Well anyone who is a reasonable person isn't saying anything about making the beginning dungeons epic... In fact, personally I'm not even talking about the first 3 dungeons. Realistically though, you should absolutely have some challenge associated with dungeons by time you're level 23. You've done 3 dungeons multiple times each at that point. If someone gets scared away because they get wiped once in a while in the 4th dungeon, then maybe they just aren't good at dealing with defeat??? Seems more like a personality issue than a game design flaw.
Again, let me be clear here... I'm not suggesting making the opening dungeons more difficult, but once you're in your 20s there should be at least SOME threat of dying once in a while. Instead we literally waltz through the dungeons with our XP never falling below 75%.
There has to be some happy medium.
I ran each of the three starter dungeons once.
And I am level 21. So unless you are saying to get three levels I have to go back, with no other way (hint, there is another way) to make those two levels, then your point is invalid. People are choosing
to grind the dungeons for loot and levels. These dungeons are intended
as an extended play tutorial, and even Y-P has confirmed this, literally.
Again, these dungeons block basic content
like the airship pass, grand company access, retainers... Things you sort of need/want in the game as basic functions. So I once again ask, how is smart to ramp up the difficulty to, effectively, roadblock content from new players just to appease people who already know how to play, especially when even the devs are saying that these dungeons are not intended to present that form of obstacle?
And again, even later dungeons, unless they are absolutely optional, will likely grant access to other features that are supposed to be a part of the assumed skillset of the player once they approach endgame. Edited, Jul 13th 2013 1:30pm by Pawkeshup
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality