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Article: Why FFXIV:ARR can shake up F2P flimsy foundationsFollow

#1 Jul 01 2013 at 6:31 PM Rating: Default
138 posts
Dear people,

I launched a blog earlier today, A Genre Reborn (and other musings), at the friendly website FFXIVRealms, which contains a couple of posts already.

The 1-sentence description of the blog is:

When trolls attack, structured debates persevere. I don't do TL;DR.

So as you might gather, it's not for the light of heart. Viewer discretion advised, long posts in there!

First one is:

Welcome to this dark corner of the Internet!

Welcome to this dark corner of the Internet, where lengthy content about FFXIV:ARR shall be made available for your pleasure.

What is the purpose of this blog?[...]Long articles, whenever I can muster enough inspiration and a couple of hours of my time to polish them highly, fine-tune them and publish. More often than not they'll be serious articles, the antidote to a troll's post in your friendly forums, if you will. And, you guessed it, long enough to cure insomnia.

And the second one, for which I'd really like your opinion / comments / likes / whatever, since it's my first FFXIV:ARR article -not forum post- ever, is...*drumroll*:

Why FFXIV:ARR can shake up F2P flimsy foundations

So, let's tackle the elephant in the room:

In the amount of time I've followed ARR most intensely (and this is give or take less than two months now, when I realized this is going to actually exist), a considerable amount of back-and-forth debates has been found in the Beta forums, and in public forums, comments, communities, sunless basements, rainy pubs, social media and the like.

[...]I believe that a cool, collected, and careful analysis is needed here, along with a good deal of projections and forecasts, which will be actually spread over >1 articles, with this being the introductory one.

I will go to sleep in a precious few minutes, since once again, it's quite late around here, but I promise to see / read / digest etc your feedback tomorrow, i.e. in some hours.

Thanks very much if you actually read the article, despite all my warnings about its sheer size =)

Edited, Jul 1st 2013 8:46pm by Sovjohn
#2 Jul 01 2013 at 6:35 PM Rating: Excellent
3,737 posts
May I make a recommendation, having not seen anything but this post?

When you're trying to advertise for your new blog, statements like "run away while you can" and "if you're allergic to long posts" may not be the best way to spark interest in your audience.

Having something to say is good. Saying it in a structured, reasoned way is good. Telling people up front that your posts are impossibly long, is maybe not the best way to attract potential readers.
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#3 Jul 01 2013 at 6:43 PM Rating: Default
138 posts
Duly noted.

In my defense:

a) It's late. This probably affects my sarcasm limits negatively.

b) See a).

But duly noted, I'll tone that down in the future! Smiley: grin

Edit: I removed references to allergies and running away. This ought to help somewhat. And now, time to catch some zzz's.

Edited, Jul 1st 2013 8:48pm by Sovjohn
#4 Jul 01 2013 at 7:11 PM Rating: Decent
They said themselves they're not taking the F2P route because they funded the game themselves and doesn't have to worry about paying back investors.
#5 Jul 01 2013 at 9:19 PM Rating: Good
1,218 posts
I like the part where people keep trying to debate an "issue" like F2P that's already been decided.

If the game goes F2P, it has failed. Next topic.
#6 Jul 01 2013 at 10:25 PM Rating: Decent
Ken Burton's Reject
12,834 posts
Congrats on blogging. Not bothering to give you traffic. Two reasons:

FFXIV F2P = Smiley: deadhorse

You are already on the defensive here, so I really don't care to be labelled a "troll" for not agreeing with your points and actually pointing out the massive F2P holes in a persistent world style MMO.
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#7 Jul 01 2013 at 10:42 PM Rating: Good
1,910 posts
To the knee-jerking, the OP isn't suggesting F2P.

It's a misleading title, but the article is pretty rank and file "FFXIV is OK to Pay2Play". While the writing style may be light hearted and funny, you should have probably saved this blog entry to preface what you've prescribed--namely forthcoming pieces elaborating on the fact. I'm often long-winded and I don't mind reading, however when I came to the end of your entry I found myself thinking that this piece was short on substance and preaches to the relative choir here at ZAM. I do however applaud anyone's desire to release the hounds on their writing juices.

For those that didn't want to read it, or from the title believe that the author is trying to rekindle the F2P debate, here is the TL;DR (which this was, mostly due to fluffy writing): SE did the math, SE has a F2P game and know how to do it, F2P has a negative rap and is oft the harbinger of relative doom, stay tuned for the next episode.

Edited, Jul 1st 2013 11:45pm by Krycis
#8 Jul 01 2013 at 10:51 PM Rating: Default
I don't see how the title is in any way unclear while calling the F2P model "flimsy".

Maybe I'll read it later. Your first link repeatedly says that Yoshi-P is brilliant and that a statue should be made of him, all bow to Yoshi-P. I realize you're just being silly but it becomes less interesting to me now that you basically stated that you'll take a certain stance/tone on the game, whether that be negative or positive (in this case positive) ...and when it comes to game articles, or any articles, I would like to see all sides of an issue explored. I can already assume what your second link argues/talks about.

I like one of the most recent XIV articles on ZAM because he seems unbiased even while he mostly gave praise to the game.

Edited, Jul 2nd 2013 12:53am by Killua125
#9 Jul 02 2013 at 1:43 AM Rating: Decent
138 posts
Thanks for the feedback. Now, admittedly my current article is an introductory one, as stated. It was actually written as an introduction, and a "pause" was paused quite deliberately at its end, for fear of it becoming a 3,000 words article which frankly nobody would bother with under normal circumstances.

The objective is to present both negative and positive parts of the game, not only pricing-models related but matters pertaining to consumer, business and marketing aspects surrounding it.

In the next few articles you will gain a better idea of the direction, I may or may not post about them in this particular thread or elsewhere, as a "mini compilation".
#10 Jul 02 2013 at 2:29 AM Rating: Decent
793 posts
OP's blog isn't that bad! I'll check it from time to time- good luck.
I might be an onion thief, but I'm still a thief.â„¢

#11 Jul 02 2013 at 5:38 AM Rating: Good
641 posts
I don't think you should advertise about your blogs on a forum like this if they're only opinions about stuff since that's what these forums are for. If the blog had useful tools for ARR or translation of JP blogs or dat mining then it would be interesting to take a look at.

Edited, Jul 2nd 2013 7:39am by Solonuke
#12 Jul 02 2013 at 6:04 AM Rating: Good
6,899 posts
I have to agree with Callinon. Even after changing it, I read through the OP and thought "do I really want to read a crazy long-winded article on P2P vs F2P when it's already a dead horse topic?" And the answer is, no I don't. I don't think you need to preface it with anything, just put the links and let people decide on their own. I probably would have at least taken a look without all the warnings, but after seeing them I have decided to pass (for the reason stated above).

I hope it goes well for you, I'd just work on your approach in the future. Think of it like making a sale... you don't sell a car by saying "Oh I should warn you, the car has 150,000 miles on it, so it might not last all that long". I realize that's not a perfect analogy, but I think you get the point.
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
#13 Jul 02 2013 at 6:50 AM Rating: Decent
138 posts
I will re-visit the subject once I have an array of content (relevant to each other, of course) which I may believe will hold merit.

The medium-term goal (until the game's launch, at least) is not to provide an opinion, but an analysis, useful to those who read it, and broken into different sub-posts /sub-articles for clarity (A 10,000 words analysis would fare better as a university assignment than an article, after all).

Until what I have in mind is more concrete, feel free to refrain from clicking anywhere, since the introductory content is not representative of the "future", if you will.

That is all =)
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