Forum Settings
Reply To Thread

FFXIV or FFXI-2 [Which would you prefer]Follow

#27 Jun 01 2013 at 12:53 PM Rating: Good
5,055 posts
WFOAssassin wrote:

DuoMaxwellxx wrote:
XI-2 because I'd prefer the hardcore approach over the casual/make everything instanced approach

I have to agree and disagree here.

I agree because making the game hardcore, creating an addiction, creating the need for others will create an atmosphere that is unique and lives and breathes based on the people who play it. FFXI in the early years.

I disagree because, someone spoke on this elsewhere, one of the demographics that SE is marketing too has aged. I'm sorry to say it but there are a lot of us on here that are old now. I was 20 years old when I started playing FFXI. My life style is completely different now. Nostalgia of what was is cool but if FFXIV is anything like what FFXI was from 2003-2009, there is no way I would be playing very long. I can't sit for 30min waiting for a party, wait for another 30 to get started because the camp we went to was taken, only to have someone say they have to go 15min later.

There should be a hardcore element, which there will be but I think those hardcore players will probably be playing what I consider casual at a hardcore level. Where I can use duty finder and play one or two rounds, you can have a static and do it a handful of times and it will still feel like you are going nuts.

Does that make sense?

while youre right.. I was in my 20s when i played FFXI and dindt work.. Im 30 now and work so whereas in FFXI I literal played 8+ hours a day everyday.... Id maybe get 3-4 hours a day on it on my work days and then my 12+ hour sessions on my 2 days off.. so i wouldnt get stuff done half as fast now in a game like FFXI then I did 10 years ago.. but thats fine... I expect that in an mmo thus Id deal with it/be perfectly ok with it, the friends and bonds i make ingame would be worth it.. something you usually dont get in casual/solo friendly mmos... sure yo get a few ppl wholl do a raid with you you to get what they want and once they do you never see em again... but youll never experience being that noob high up in the mountains leveling when night falls (in game) then undead start killing you only for some semi hi level person to come from nowhere and start healing you right when you were about to die.. save your life and your friends in game for years to come (with you eventually becoming high level yourself and saving his.her butt many times over like he/she did for you all those years ago back when you were a newb and could barely defend yourself, and now the two of you are on the same level/equal and kicking butt side by side...

i dont expect a game like dcuo, wow or ffxiv to give me that... will i will like it without a doubt im sure itll never replace the love i have for ffxi (unless ffxiv decides to start making things difficult an hard to achieve (a mean a game being solo friendly means the likelyhood if you getting your butt kicked while leveling is extremely low (unless of course you wandered off to an area you already KNEW you were freetoo low to be in)
#28 Jun 01 2013 at 2:03 PM Rating: Excellent
30 posts
FFXIV for me.

I think FFXI-2 even though it sounds good wouldn't be able to deliver once the final product would be released. This is in part because there are going to be aspects from FFXI that a particular player might love that don't make it over to FFXI-2 and vice versa. There is no way the developers can appease everyone in that regard. The fact that FFXI is also still doing well would make this question more viable when FFXI is about to go under or the servers have gone offline for good.

With how FFXIV is shaping up its possible more of FFXI may make its way into the game as FFXI ages. That could be good or bad and only time will tell. As a new title and not a sequel FFXIV alleviates some of the weight on the player in a FFXI - FFXI-2 comparison scenario. This allows more focus to be placed on the fact that it is a new numbered title in the Final Fantasy series.
#29 Jun 01 2013 at 2:56 PM Rating: Good
9,997 posts
Seems to me like this really all assumes so many unaccounted for variables that there's no way to answer this question without letting your imagination run wild. If anything, it's probably a better test of bias towards either game.
#30 Jun 01 2013 at 3:12 PM Rating: Excellent
725 posts
I LOVED FFxi. I've been a hardcore gamer for decades. Why did I leave?

Linkshells broke up, gil was stolen. Parties were sometimes hard to get. I leveled up many jobs. I fished, cooked, mined, farmed and stayed up all night. Mostly it was fun, but a lot of times it was a grind.

I had more gil than I knew what to do with it. (walked away with 4 million just sitting there...)

What I didn't like, was the amount of ex-cons in the game. For whatever reason, my server was filled with them. The language used was crass, and there was always a scam going on. WTF!!! Newbies were ripped off left and right. There were underage
kids playing.

Yes, unreformed ex-cons and underage kids. Sorry, wasn't fun after a while. Many people I knew just left, like it was a mass exit.
And of course the hacking ruined it. PC players vs ps2. How can you compete?



Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#31 Jun 01 2013 at 11:18 PM Rating: Excellent
1,313 posts
ARR because as much as I loved the experiences I had in FFXI. The combat was terrible and the game had too many roadblocks.
#32 Jun 02 2013 at 12:54 PM Rating: Good
I prefer ARR , now if SE gotten rid of the massive alliance book burns parties and made it were Abby was set up to were only lvl 75 and up were only allowed to enter for FF 11 then maybe 11 will last longer.
#33 Jun 02 2013 at 9:43 PM Rating: Good
I agree on the 75+ thing but alliance exp was the best ******* thing that ever happened to FFXI.
#34 Jun 02 2013 at 11:43 PM Rating: Decent
175 posts
Well considering XIV is everything if not in name FFXI-2 I don't really understand the question... Same races just with new names. Capitols that mirror (but not fully copy) the XI nation capitols. Even the little information released about story npcs have undertones from major npcs in XI. Not that I'm complaining XI was brilliant. (Until they killed the party concept and let burn parties rule all) I'm sure there will be some who wanna argue this point but facts are facts. lol
#35 Jun 03 2013 at 7:16 AM Rating: Decent
AMEN Valeforelacky!!!!! I couldn't agree more. The book burn conversation is a hot topic button. On the 11 board one person started to get rather ugly to me about it and I called him out on it and I would rather not start that here.
#36 Jun 03 2013 at 7:21 AM Rating: Decent
660 posts
I think it's a lost cause trying to tell anyone on the FFXI forums that the way the game works is abysmal. Even mentioning that you're looking forward to XIV will probably get you rated down at the very least. I wouldn't bother.

edit: Catwho is the only FFXI enthusiast I know of that is actually reasonable about the game's assets and flaws.

Edited, Jun 3rd 2013 8:23am by Atkascha
#37 Jun 03 2013 at 8:07 AM Rating: Good
So true Atkascha. It is kinda sad really when you think about it. What I don't understand from what I have seen I am not the only person that misses the old school parties and I do take a stand nicely when I in the game. And why would the other people that miss it not take part in the books and look for parties and start them.
#38 Jun 03 2013 at 8:16 AM Rating: Excellent
I do miss the 6 man parties. Watching a THF+tank+DD/WAR set up and execute a perfect SATA + Voke to plant hate for the duration of a fight? Priceless. I have as many fond memories of crawler's nest and as many nightmares about Garliage Citadel as everyone else.

What I don't miss is standing around for 2-3 hours to build that party, only to get 1 hour of actual exp in. The 18 man alliance doesn't have the brilliant balance of a 6 man party, but it's drop-in and they're running 24 hours a day in some of the dungeons. Instead of shouting for a healer for 2 hours, you just go to the dungeon, flag up, and exp for those two hours.

Thank you for the compliment, Atkascha. I think it's because I've played steadily since 2004. I've never stopped playing for any longer than 2 weeks for vacation or crunch time at school. I ran a major endgame linkshell for four years, I've leveled 20 jobs (working on 21), I've burned through 90% of the content in the game at some point. So I've seen everything that people say about XI up close and first hand, both good and bad. The difference is that I continued to find enjoyment in the game, adapting the way I played it rather than just complaining about how much I missed the old days.

I sincerely hope that everyone finds the magic that they miss about XI in ARR.

Edited, Jun 3rd 2013 10:27am by Catwho
#39 Jun 03 2013 at 8:20 AM Rating: Good
6,899 posts
I think part of the issue is that traditional XP parties were such a mixed bag. The good ones were amazing, but the bad ones were just god awful. It basically required you to have a very good tank, a very good healer, and 3-4 adequate DD to make it work effectively. There is a lot more room for error when mobs are just spinning from player to player and most of their potential damage is just blinked away.

I'm not saying that makes it more fun necessarily, as I had some tremendously fun traditional style parties, but it's more consistent and less likely to cause Smiley: banghead in my experiences.
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
#40 Jun 03 2013 at 8:26 AM Rating: Decent
At least there are things that I can do in 11 like soloing and fishing and such. I hope there is going to be a bunch of things to do in ARR while a player is looking for parties.
#41 Jun 03 2013 at 9:17 AM Rating: Good
ARR, if I wanted to play XI I would play XI. I do have the same love/hate relationship with 6 man parties like everyone else it seems. The thing I hated most was the job elitism. I understand that some jobs are more desirable than others in a party setting but since my main was a hybrid job (DNC) I never got an invite. It was like being the only kid not picked for dodge ball. I gave up after a while and soloed my way to 75. When I started meriting I was invited to parties with my social LS, and they were amazed at my versatility. In quite a few of those parties I would tank and main heal. My RDM and PLD buddies were thrilled because they got to straight DD which never happened. I just hated how ppl just assumed I would be useless in a party because I didn't have X job and wouldn't give me a chance to prove otherwise.
#42 Jun 03 2013 at 9:23 AM Rating: Good
660 posts
Oh yeah, job elitism... I leveled Bard because I actually enjoy being a support class. I've had a few merit party leaders act surprised that I was willing to merit in pre-ToAU zones when the Thickets/Nyzul Isle were full. It was silly how they expected me to be a Princess Bard just because they met so many of them. On the other end of the spectrum, finding parties as PLD was a pain in those days. I always led my own because I knew I'd just get passed over for NINs.
#43 Jun 03 2013 at 11:21 AM Rating: Decent
61 posts
I loved XI , and I wish I played it longer than I did (5 or 6 years). However I'm ready for XIV. I do hope that there is a hardcore element that's boring and tedious for endgame, something not everyone will be willing to do like meriting. Just a way to make your character or favorite jobs a little bit stronger than those whom haven't opted to do so.
#44 Jun 03 2013 at 12:36 PM Rating: Good
79 posts
I would have to say ARR. Abyssea has killed FFXI for me at least. The way ARR is shaping up, it should be a game with just as many nostalgic as FFXI had for so many of us. Time to start anew and fresh
#45 Jun 03 2013 at 1:00 PM Rating: Decent
262 posts
Catwho wrote:
I sincerely hope that everyone finds the magic that they miss about XI in ARR.

This is what I'm looking for a thousand times over. I just hope I don't find out that the magic of XI for me was the masochism.
#46 Jun 03 2013 at 1:29 PM Rating: Good
30 posts
I have to agree with several other people who've posted in this thread. I loved FFXI when I first started playing it. I played it for a while and had a great time with all of my friends, until they stopped playing for whatever reasons. I have been looking for a long time for that magic again. Never found it, probably never will. I was hoping FFXIV 1.0 would do it, I cancelled my pre-order when all of my friends cancelled theirs after trying open beta. I've even tried to go back to FFXI, but all I see is the tedious grind. I got to level 99 and wondered...what to do? I look at emperyon and relic weapons and think, no way. There's no way I could do those grinds in any kind of time with research for my grad school program, hanging out with my girlfriend, teaching, etc. And this is even with them really nerfing the grind on those things.

The short of the long, I am actually getting pretty excited by what I hear of FFXIV ARR. Probably won't recapture that magic from the first time I played FFXI, but it looks like it will be a pretty cool game. I love the job system, always have, probably always will. And an MMO with said system? Fantastic. (SE really needs to release FFT: War of the Lions on the android over here, that would look so much better on my tablet than it does on my PSP).
#47 Jun 03 2013 at 4:52 PM Rating: Excellent
4,780 posts
Hyrist the Red Mage of Windurst has ridden off into the sunset for me. Vandiel is a closed chapter in my RPG life that I really don't feel right in revisiting.

A Realm Reborn however, is just beginning, and I'm thoroughly excited about it. Will the swash-buckling mage make a return? That'll be up to Yoshida. When he instills Red Mage, it if fits, Hyrist sits. If Red Mage isn't a front line class, however, I'll likely pass on making the character again.

Otherwise I'm quite happy continuing the story of Lin Celestine a humble yet fierce in heart Dragoon who bore witness in what she genuinely thought was the end of days and survived to see the world still quite alive and vibrant. Being a Dragoon, I think it makes her personally invested in finding out what happened to the gigantic dragon that came out of Dalamud, and I'm rather enthralled with her right now.

But, my time as a Male Miqote in Gridania in the Beta has also charmed me in its own way. And I've got other characters I'll be quite interested in making as well.

In short, its Eorzea that's gotten me passionate about FFXIV, like FFXI did for years on end. I don't think I could go back to the old tales and old mechanics.
#48 Jun 03 2013 at 5:02 PM Rating: Decent
793 posts
UltKnightGrover wrote:
Final Fantasy XIV.

If I have to make one more mid-battle gear swapping macro, I'm gonna lose it.

If they add gear swapping into XIV at any point I'll probably quit. As soon as you have the ability to do so the battle system focus becomes waaaaaaay more centered on maximization of numbers... and making sure you have the best piece for every slot for every ability you use. Otherwise, you're considered a gimp. This is even more pronounced in XI today then it ever was... and I don't want to participate in that again.

XIV seems to have a lot more casual systems... and also more lots of content that is possible with small groups, which at this stage in my life are features that I look for above all else. I don't have a bijillion hours to sink into an MMO anymore so I want to be able to accomplish things in my more limited time/with my close friends only (at least sometimes).
I might be an onion thief, but I'm still a thief.â„¢

#49 Jun 03 2013 at 5:48 PM Rating: Excellent
Gear swapping not allowed:
#50 Jun 03 2013 at 6:53 PM Rating: Default
Ken Burton's Reject
12,834 posts
How about neither?

Why not strike out in a bold new direction?
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#51 Jun 03 2013 at 7:32 PM Rating: Good
6,899 posts
Pawkeshup, Averter of the Apocalypse wrote:
How about neither?

Why not strike out in a bold new direction?

Pretty sure that's what FFXIV 1.0 tried to do. Course, they also tried to be different just for the sake of being different, and basically ruined every facet of the game because of it. I'd rather have a game that uses systems that works and innovates through a unique story and adds some interesting gameplay elements.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help


Recent Visitors: 67 All times are in CST
Anonymous Guests (67)