WFOAssassin wrote:
Ostia wrote:
Do you honestly think those games did that good, because they had "Chocobo Racing" or "Blitzball" ? Not because you know... They are called "Final Fantasy" ?
War sold over a million copies, and it was strictly a PVP game :) Planetside sold specially well and it was a strictly PVP game. Arenas in Wow are hugely popular, to the point that blizzard stated that they could no longer contemplate removing them. GW2 still lives because of PVP.(Their PVE portion of the game is almost non existent) Swotor had huge PVP success at first, and in an ironic twist of fate, PVP sealed their doom, since it was unbalanced. Rift which sold well and was doing well until recently had a big PVP population. Games centered around Player Versus Player, have been outselling games not centered around it, for the past 5 years, look at COD ? Nobody plays it for the campaign, everybody and their unborn child plays it for the PVP(yes i know is a FPS game but is still PVP) Legue of legends is doing amazingly great, is still a strictly PVP game.
Also this notion that because Final Fantasy XIV is based on a single player series, therefore it should follow the rules of single player games, is a hypocrite one, since the moment anybody suggest the game being more "Solo Friendly" everybody is instantly out with their pitchforks yelling "This is an MMO, if you wanna play solo go play an offline game" but god forbid somebody says "Hey this is a MMO, why cant we fight each other ?" Oh because Final fantasy offline has never had that option, therefore Final Fantasy Online, needs to follow the set of rules, established by it's offline counterpart....
You guys are hilarious
Did those games sell because they were PvP? We are talking MMORPG games, btw...
You are bringing up more than one issue and meshing it into the same argument. Keeping on subject, should PvP be in the FFXIV, MMORPG game? Yes, No, Why?
GW2 is dead. PvP is just something fun that people like to play because it's fun. That means someone was trying to do two things at once and failed. Also an argument as to why they should concentrate more on the FFXIV CORE game play and make PvP a fun side event but nothing so outrageous that it takes away from the other content. Your own case, GW2 proves that my theory as valid.
SWOTOR, I can't speak on it. However, again, how did that game do? Was there a shift in resources to make PvP so awesome? Then it became unbalanced and killed itself. That sounds like ever single PvP game I have ever played, CoD, Socom, Halo, DC Universe, etc. Someone finds an exploit and rides it. It ruins the new player's experience and it's something basic so it can't really be nerfed. *Again, you add to my argument that maybe spending so much resources and time on PvP is a bad idea. Something that was such a "huge PVP success" died. Why have a dead feature in your game? It becomes an eye sore, like Ballista in FFXI but they started making was to ignore that and its basically forgotten by now.
You talk about CoD, that is a PvP game, like you said, who bought it for the single player? But CoD is nothing like FFXIV or any other title that this forum would call a brother game of the same genre.
FFXIV is a MMORPG, story, party, explore, quest, level up fighter jobs, level up farming jobs. Live in an alternate world by becoming a member of its society and economy. Fight the evil that threatens to disrupt and destroy it. Will PvP hurt that aspect of the game, the main aspect of the game? I can't say and I can't say what level of PvP would be tolerated and allow the game to flourish.
All I know and feel is that open world PvP would kill it. Dedicating resources to a set of PvP servers will 100% tae people, time, money, ideas away from the main purpose of the game. I don't think you can argue that. Lots of People got fired from SE, I doubt they will hire a PvP team.
How is GW2 dead ? It sold millions of copies, people are still playing the game, the PVP aspect of the game is the most polished one, it's PVP counterpart is minimal at best, there are no raids to speak off.
Swotor again sold 2 million+ copies on launch, held to 1.7 million subs for over 6 months, and is now at the 1 million mark, again they are not bleeding money, they are in fact making money, even when they went F2P, their core problem was not the unbalanced in PVP, it was the lack of end game content that did brought them problems.
I don't know where you wanna go with the hole "Exploit" thing and nerfs... I am pretty sure PVE gets far more exploits and nerfs than PVP does by a large margin, again there is no Open World PVP anymore, you cannot name me a recent game that has Open PVP, they whoever have zones in which you can engage in open PVP, i do not see a problem with that, since if you do not enjoy getting owned, then you just do not participate, nothing is lost.... Also there is no "If" This game will have PVP.