Archmage Callinon wrote:
Ok.. so let's try this then..
What would your vision of a Final Fantasy-themed MMO be? What style of combat? How would you like to handle questing? Story?
Remember that your golden rule here was "not WoW." So, ok, do those things well without making it at all like World of Warcraft.
What would your vision of a Final Fantasy-themed MMO be? What style of combat? How would you like to handle questing? Story?
Remember that your golden rule here was "not WoW." So, ok, do those things well without making it at all like World of Warcraft.
What would your vision of a Final Fantasy-themed MMO be?
An mmo that takes elements from every Final Fantasy before it, streamlines those elements, allows solo progress for leveling and the daily redundant task, but pushes us into a strong multiplayer direction.
What style of combat?
The exact UI they have now for the controller. But incorporate a modifier feature via UI or button manipulations such as holding it down, etc. This modifier would let you control parameters like potency, range, etc.
How would you like to handle questing?
More varied questing with unique ideas and interfaces for interesting quests. Play around with changing npcs views or minds through my actions and conversation choices. Explore different quests job descriptions besides the common kill, fetch, escort stuff.
Story?
I'm no writer for games or books. The writers seem to be doing a good job in ARR. I wish for some emergent lore but the story should be done by SE.
Remember that your golden rule here was "not WoW." So, ok, do those things well without making it at all like World of Warcraft.
As long as the game puts Final Fantasy before mmo or any other game. I care not if they take mindsets or ideas from other mmos. But whether or not they borrow. It has to be good, really good. Half *** execution in being unique or common makes people want to butcher babies rather than play your game.