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Housing zone limitations?Follow

#1 Apr 04 2013 at 10:48 AM Rating: Default
Ok...i know houses are expensive etc...but there are hundreds/thousands of players that would want to create one....I am not sure if this has been addressed....but what if they run out of plots/space?? YoshiP has said that multiple houses/player is being considered if there is no lag issues etc....So does it ultimately mean those late comers or those casual players wont have the option of creating houses when its full?

What would you guys think about a property tax to maintain an estate etc? That way the land/house needs to be maintained by farming/crafting or some type of guild contributions?

#2 Apr 04 2013 at 10:52 AM Rating: Default
They're gonna be instanced I'm sure. I doubt you will really need to fight for a space, but they might still be expensive.
#3 Apr 04 2013 at 11:39 AM Rating: Good
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Past games like Asherons Call had purchase prices with monthly "rent". Something like that is neccesary because player quantity and available "real estate" are obviously limited. If the house is instanced, it lowers its value because only the player sees it. Which means that instanced would favor a mog room aka FFXI. I for one would enjoy housing being competitive. They can always add more housing plots in later patches to address demand.
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#4 Apr 04 2013 at 11:48 AM Rating: Default
hmmm or a combination of the 2.....like district 1-20, each have a set number of plots? I wont mind the whole competitive part....but if that was the case, then there is no reason for a new player to join a server filled with vet players.....It would be frustrating for late joiners too no? finally getting all the money and materials ready to find that there is currently no plots being sold......Guess I'll have to settle for the INN if i cant play too much...sigh....
#5 Apr 04 2013 at 11:58 AM Rating: Good
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The impression I got was that they will have zones with a set number of plots for each zone, but the amount of zones will probably not be limited.
#6 Apr 04 2013 at 12:08 PM Rating: Excellent
From the third Letter From the Producer Live

[0:59:26]
Q: Can you explain housing in more detail?
A: The image that we just showed was concept art for the Limsa Lominsa housing area. We’ve been working on mock-ups, and you can see a dummy house right here. This house is just a placeholder we’re using to check house sizes and such, and it’s not an actual design. In this picture, you can see a wider view of the same area. There are several areas where players can build houses, and a large open area. Basically, there will be three different types of housing areas areas: desert, forest, and sea. Here we have the concept art for the forest housing area. This isn’t finalized, of course. We’ll publish more information as soon as we can.

Players will first choose an area they prefer and then purchase land there. Kind of like “I like this spot!” Once they purchase the land with gil at the signboard, players will buy the right to build a house there.

Once players have constructed a basic house, they can open a special housing widget to browse and purchase housing materials, such as roofing. You could also commission crafters to build roofing, which could then be equipped, in a sense, onto your house to change its external appearance. You can even hang tapestries on your walls. So that’s basically how you can change your house.

The yard… I shouldn’t show anymore actually… As I mentioned previously, houses will also have yards where you can place objects. For example, if you place a chocobo stable in your yard, you will be able to raise several chocobos there.

There will be updates dedicated specifically to the housing system. Content won’t end with a single release; we plan to introduce new features, such as additional ways to play with your yard. Additionally, players will be able to drag and drop objects within their house easily, in both the PC and PS3 versions. We’re working hard to create a very flexible system.

Houses can be used as headquarters for linkshells and Free Companies, and they can eventually be expanded to allow individual rooms. To prevent disputes over land, housing areas will be instanced. After the maximum number of houses are sold in one instance, players will be asked to purchase land in a different one. More instances will be added as necessary.

Also, land will be available in small, medium, and large sizes. Certain structures will require huge tracts of land to build.

We should be able to provide more details near the conclusion of the Beta Test.

link

Edited, Apr 4th 2013 2:10pm by IKickYoDog
#7 Apr 04 2013 at 12:20 PM Rating: Decent
>_< ahhh... must have missed that! Thanks!!! i can sleep soundly now!!!
#8 Apr 04 2013 at 12:45 PM Rating: Excellent
"huge tracts of land"

I giggled.
#9 Apr 04 2013 at 12:54 PM Rating: Excellent
Catwho wrote:
"huge tracts of land"

I giggled.


Smiley: laugh

Screenshot


Edited, Apr 4th 2013 1:56pm by Wint
#10 Apr 04 2013 at 1:00 PM Rating: Default
hmm.....by huge tracts, should we assume multiple plots? So it might be better to save up and buy the largest amount of land in one instance initially? Wouldn't it suck if you wanted to add on to your house only to find out that the land was bought by someone else? haha We could have a real-estate simulator on our hands lol :P !

Edited, Apr 4th 2013 3:01pm by mhfan06
#11 Apr 04 2013 at 1:16 PM Rating: Excellent
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mhfan06 wrote:
hmm.....by huge tracts, should we assume multiple plots?


More like, we should suspect Nophica's involvement...
#12 Apr 04 2013 at 5:22 PM Rating: Good
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imagine instead of a broken tv or old truck on your lawn you can have "alive or dead" monster parts on there. I'd trade inventory space in my house just to make a huge god awful lawn for my neighbors to see. Smiley: laugh
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