Pah! You're late to the party! I was advocating for playable Moogles since before alpha! Nah, I just think it's a great idea, personally. Lots of people complained that they'd look to similar/wouldn't be able to tell them apart. Honestly I think that's true of most characters as soon as you put a helmet on their head, and there are definitely possibilities for facial differences, even pom/fur colors.
Anyway, yeah, I would like to see some slightly less humanoid races. Moogle would be high on my list. The only downside is that I'd probably start to accidentally slip some "Kupo's" into everyday conversation.
KaneKitty wrote:
Adding new races in a game where you're supposed to experience everything the game has to offer on a single character is a bad mixture, in my opinion, and I would like to believe that SE would stay away from it.
Let's say they add Moogles in a year or two. Does most of the interested playerbase now have to lose all of their hundreds (or thousands) of hours of progress on their single character just to play as their favourite race?
The only other option is paid race chang-- oh, now I get it. Yeah, on second thought, there will be more races added to the game. Lots more.
KaneKitty wrote:
Adding new races in a game where you're supposed to experience everything the game has to offer on a single character is a bad mixture, in my opinion, and I would like to believe that SE would stay away from it.
Let's say they add Moogles in a year or two. Does most of the interested playerbase now have to lose all of their hundreds (or thousands) of hours of progress on their single character just to play as their favourite race?
The only other option is paid race chang-- oh, now I get it. Yeah, on second thought, there will be more races added to the game. Lots more.
Eh, while I generally dislike the narrative problems the introduction of such features entail, I think allowing a one-time race change is a fair tradeoff for new player options. Make it an optional quest where you learn about the ways and culture of the race, throw in some magical artifact, and kupo, you've got a viable one-time race change with no micro-transaction nonsense.