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#302 May 18 2015 at 9:26 PM Rating: Good
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LockeColeMA wrote:
Would have been nice to have her for the fight, but it seems like the poor gal is losing it Smiley: frown

She really is.
#303 May 26 2015 at 3:32 AM Rating: Excellent
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I had a nice long weekend and managed to get through a significant portion of the game; only have the Memories of Ancients and final bosses left. And the Ancient Dragon and Vendrick, if I want to take them down.

Totally screwed myself by letting Navlaan out of his cage; I found the lever before I found him. And of course, none of the messages on the ground warning me away appeared until AFTER I pulled the lever Smiley: frown So I screwed myself out of the best caster hat in the game... d'oh. Other than that, things are going pretty well; have 60 INT/ATN, and a smattering of points in other stats for minimal requirements. Mostly just pumping up HP and stamina now. I'll probably use the Hexer's Hood when not using the Jester's Hat for Item Discovery; it gives 10% more spell casts and 1 INT. I could use a casting speed upper, but my casting speed is around 200 already and suffering from diminished returns.
#304 Jun 01 2015 at 5:19 AM Rating: Excellent
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Went through the Memories of the Ancients pretty quickly; killed the Giant Lord on my second attempt. Took out the Ancient Dragon as well, but it took several attempts to get it right. For some reason I only have 4 Souls of the Giant. I must have accidentally used the one from Black Gulch (which is weird, because I've never used a boss soul yet). Now it's on to Vendrick himself, and my options seem to be "kite him, dodging right or back depending on his telegraphed moves, and casting a spell between attack sequences" or "stay close to him and rotate counter-clockwise." I've had more success with the latter than the former, but still haven't gotten him down more than 1/3 of his max health.
#305 Jun 01 2015 at 11:59 AM Rating: Good
Kind of one of those fights that takes forever and may not really be worth it imho.
#306 Jun 01 2015 at 1:23 PM Rating: Good
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Shojindo wrote:
Kind of one of those fights that takes forever and may not really be worth it imho.


Cept you need to fight him in order to start the DLC I think.
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#307 Jun 01 2015 at 2:03 PM Rating: Good
I think you just have to loot the refuse pile. Or talk to him or something or other.
#308 Jun 01 2015 at 2:22 PM Rating: Good
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You just need to talk to him to get the item. No need to kill him. Edit: NVM, I misread the wrong part. I think you do need to kill Vendrick towards the end, but it's not going to take that long even with only 4. Just wait on him til you have the other three crowns and you should be high enough level to take him down fairly swiftly.

Edited, Jun 1st 2015 2:23pm by Poldaran
#309 Jun 01 2015 at 2:23 PM Rating: Good
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Don't you need his soul for the crown?
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#310 Jun 01 2015 at 2:24 PM Rating: Good
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See my edit. I had misread who you were talking about. But you don't need it early. Can get the other three first, iirc.
#311 Jun 06 2015 at 3:12 AM Rating: Good
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So anyone hear about the DS3 rumors? Because apparently that's a thing that's happening.
[youtube=https://www.youtube.com/watch?t=91&v=dyRJ5u-L8qw]
#312 Jun 06 2015 at 7:57 AM Rating: Good
Demon Otters!

I had heard some rumors. Miyazaki and whatnot.
#313 Aug 02 2015 at 2:59 PM Rating: Excellent
*casts resurrection! I tried to play Ori, I tried to play Wolfenstien. Then I remembered in some long forgotten dream. (Seriously I had a Dark Souls Dream last night) That I had picked up Scholars of the First Sin.

Made it to the second waypoint where the vendor is in Fallen Giants so far. It's different, cyclops everywhere! Looks purty, getting my **** kicked a bit because I keep doing Witcher 3 commands...

But it's coming back. Started warrior so I could play my favorite build. Dex/Str straight swords + bow w00t. As much as I loved the Witcher 3 I realize now coming back to DS2 how ******* perfect the combat is. Just so amazing. Also **** Bloodborne I keep forgetting to block now. HEY GUY YOU HAZ A SHIELD NOW.

Edited, Aug 2nd 2015 2:02pm by Shojindo
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#314 Aug 04 2015 at 11:22 AM Rating: Excellent
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The One and Only Poldaran wrote:
So anyone hear about the DS3 rumors? Because apparently that's a thing that's happening.


Get Hype Son!



Also coming soon is my final Gehrman and Moon Presence videos, as I will eventually get off my *** to beat Bloodborne.
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#315 Aug 04 2015 at 12:56 PM Rating: Good
Shaowstrike the Shady wrote:
The One and Only Poldaran wrote:
So anyone hear about the DS3 rumors? Because apparently that's a thing that's happening.


Get Hype Son!



Also coming soon is my final Gehrman and Moon Presence videos, as I will eventually get off my *** to beat Bloodborne.


CHOO CHOO! And omg I still have not done Gehrman or Moon Presense either. Totally forgot that.
#316 Aug 06 2015 at 8:03 AM Rating: Good
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I swear, you people are killing me here.
#317 Aug 10 2015 at 10:59 AM Rating: Good
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Polygon wrote:
Last week, Polygon spent over an hour playing Dark Souls 3.

Though we spent that time exploring the castle area that was shown off to press in a hands-off demo at E3, this was our first time going hands-on with the game. While there are details we could spend hours speculating on, here are a few major points that stood out as people who have played every Souls game so far.

Back at E3 2015, when Dark Souls 3 was announced, From Software was showing off a new system it was calling "weapon arts." Those are now known as battle arts, and they're the true star of Dark Souls 3 so far.

Basically, battle arts open up a new set of special, more powerful moves for each weapon. In some cases, battle arts will be accessed by first entering a "ready" stance, which can then lead into a couple of different moves depending on the situation. In others, a weapon will have a single battle art available, such as wildly spinning around in a circle while dual-wielding. These options also play into a new shield system, where only some shields have the ability to parry while others cannot, but still allow you to use battle arts for your weapon while carrying a shield.
""If you have more options for a weapon, it makes the game more accessible""

One concern we heard floating around after this system was revealed was that it has the potential to make Dark Souls 3 too complex, with its ever-increasing move set. In our experience, that wasn't the case. Battle arts are a tool that is quick to learn; within that first hour of playing, we were beginning to recognize the perfect moments to lower our guard and begin one of these powerful attacks.

"We're hoping that the battle arts system will actually make the game more accessible," Brandon Williams, Dark Souls 3's localization producer, told us. "Dark Souls is notorious for its difficulty, but we don't want to turn players off because it's difficult. We're not going to touch the difficulty. That's always going to be there. But we wanted to make the game more accessible for people. So one of those things is more options. If you have more options for a weapon, it makes the game more accessible."

While we can't exactly speak to accessibility, the increased number of options without needing to swap weapons was definitely appreciated and adds a new layer of risk and reward to the gameplay of Dark Souls 3.

While they're really just another tool in the toolbox and can certainly leave you open to powerful counterattacks, battle arts are particularly powerful attacks compared to regular old sword swings. If From is serious about not letting go of that difficulty, they can't let players run around unleashing devastating attacks constantly.

Sure enough, while battle arts were unlimited in the E3 demo, in the updated build we played they were limited to 20 uses. As with the estus flask healing system, battle art uses were restored by resting at a bonfire.

Neither that number nor that exact system are set in stone, though. Williams confirmed that From Software is still tweaking and toying with different systems to see what works best. It could end up as a number like we saw, or it could be a bar alongside your health. Battle art uses could be replenished with an item, and the max number could increase as you explore, whether through being tied to a stat that you level up or an item you collect. Nothing is certain yet.

Williams also mentioned one potential downside or upside of the battle art system, depending on how you look at it. In a move that he likened to "a little bit similar to Bloodborne," Dark Souls 3 will have fewer overall weapons than Dark Souls 2, with the focus on giving each weapon type more functionality through the battle art system.

In a pre-E3 leak, one of the rumored elements of Dark Souls 3 was what was described as a "heat up" mechanic that would change how bosses behave. While Williams told us this language is not accurate, the info sort of is.

See that scary-looking giant lady in the screenshot above? That's the Dancer of the Frigid Valley, the first boss From has revealed in Dark Souls 3, and I got to take her on and witness how she changes throughout the fight for myself.

At the beginning of the fight, the Dancer wields a single curved blade bathed in flames. When her health is depleted to a certain point, she pulls out a second sword covered in ash, a new element in the game. Along with the second weapon, she learns some new attacks and abilities.

This is stuff we've seen with certain bosses in Dark Souls games before, so no surprise here. The news is that From Software wants to bring this kind of unpredictability and shake-up in routine to every boss.

"The plan is for all bosses to have some sort of mode change," Williams says. In the case of Dancer of the Frigid Valley, that means pulling out a second weapon, but with other bosses the changes could manifest in different ways. It's a smart means of forcing players to keep on their toes and take longer to learn the proper approach to each boss encounter.

There's been some confusion over what Dark Souls 3 means for the series as a whole. In its initial announcement, Bandai Namco's press release stated that it was the "final episode" in the series. In a later interview with Eurogamer, From Software president Hidetaka Miyazaki clarified that it was not the last game but a "turning point" for the series.

So what does that mean?
""The story for all the Souls games has been a mystery to us""

According to Williams, whatever the future of Dark Souls, this entry "will bring certain story elements of the series to a close." Of course, with a story as vague as the Souls games' plots often are, that could mean anything, and we're not the only ones being left in the dark.

"The story for all the Souls games has been a mystery to us," Williams said, speaking of Bandai Namco, the publisher of the Dark Souls series. "It's just the way Miyazaki works. He likes to keep things in his head. He doesn't write down a lot of things. He communicates a lot of it verbally to his team. It's just kind of how he is, and I think it's cool, in a way, to keep a lot of that stuff hidden."

What we can say from our time with the game: The initial setting of Dark Souls 3 seems a little brighter than a lot of what we're used to from the series. The Wall of Lodeleth, the area we explored, is sun-soaked to a degree that almost seems cheery at first — sort of reminiscent of the run-down splendor of Majula in Dark Souls 2.

The major difference, of course, is that Lodeleth is full of undead enemies, really driving home the sense of a kingdom that's fallen. It's a place that feels like it could almost be majestic if not for the fact that every living being you encounter is out for your soul.

The concept of a fallen kingdom is, of course, a recurring theme in the Souls series. With Dark Souls 3 representing it so strongly right off the bat, maybe that's one of the elements we'll see wrap up by this game's end.

While Dark Souls 3's story is going to remain a mystery that players must piece together with limited snippets of information, the sequel will offer a new way of obtaining that information. During our exploration of Lodeleth, we discovered a small stone shrine on a side path. Upon approaching the shrine, we received a prompt to "offer up a flame."

Accepting this prompt provided us with a single sentence about a disgraced knight or something like that — the kind of typical Dark Souls story beat that is meaningless on its own without context but will likely be very important when connected to other bits of story gained the same way.

If Lodeleth's design is anything to go by, Dark Souls 3's environments will be a little more complex and full of more branching paths than the previous games. These shrines will serve as a collectible of sorts, rewarding the players passionate enough to fully explore an area with tidbits about the plot.

And what does "offering up a flame" mean exactly? Does it have any bearing on the rest of the game?

"We're not saying if or how it's going to affect gameplay," Williams said. "That's something we'll be revealing more information about in the coming months."

While we don't have much to go on for Dark Souls 3's story yet, we observed that in addition to being full of more aggressive undead soldiers, Lodeleth was also overrun by weaker, passive undead citizens. Many of these lesser foes seemed to be worshiping the skeletal remains of dragons that were spread around the city. They also wouldn't attack unless the player character attacked first, and they died in a single swing or two.

Mostly.
"This ended up being one of the most formidable foes we faced"

In one of the most memorable moments of our hands-on time, we rushed toward a group of lamenting worshipers cluttered around a single fossilized dragon. We cut a swath through the group, tearing them down one by one, until we reached one of the enemies in the middle of the group. He didn't go down with one hit. And then, out of nowhere, a giant, almost worm-like tentacle burst out of his neck, replacing his head.

This ended up being one of the most formidable foes we faced during the demo (other than that boss). In addition to the hilarious surprise factor, this creature had a ton of health and some very powerful, long-range attacks. It also made us wonder just what it is these undead citizens are worshiping and what other abilities they might gain later in the game.

* * *

Our first hands-on time with Dark Souls 3 only showed us a fraction of what's sure to be waiting in the full game, but so far we're definitely impressed by what we've seen. If the level of quality on display here continues through the full game, it should provide just enough new tweaks mixed with exactly what we've come to expect and want from a Souls game.

Dark Souls 3 is planned to release in early 2016 for PlayStation 4, Xbox One and Windows. You can check out its first gameplay footage below, including some bits from the areas and boss described in this feature. Babykayak

Disclosure: Polygon attended a press event with other journalists, streamers and YouTubers last week for this opportunity to play Dark Souls 3. Transportation to and from the event by bus was provided by Bandai Namco.


Also a guy beat Dark Souls using Voice Only controls:



Edited, Aug 10th 2015 1:34pm by Shaowstrike
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#318 Aug 10 2015 at 11:32 AM Rating: Good
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Next time someone ******* about that game being too hard for them, I'm linking that. Smiley: laugh
#319 Sep 14 2015 at 2:36 PM Rating: Good
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Polygon wrote:

Dark Souls 3, the next game in From Software's challenging action franchise, will arrive in Japan on March 24, 2016.

According to the official Japanese Dark Souls page, the PlayStation 4, Windows PC, and Xbox One game will be available in both standard and collector's editions. The special edition will come at a higher price point and include a CD and what appears to be a map and art book.

Dark Souls 3 follows this year's well-received Bloodborne as From Software's latest. We spoke to studio president Hidetaka Miyazaki about the game at Gamescom last month, where he promised that the game will preserve the series' mysterious storyline and difficult gameplay. However, Miyazaki also made sure to mention that it will shake up the franchise and surprise gamers in ways that perhaps Dark Souls 2 did not.

We also got the chance to go hands-on with the game at a separate preview event. American gamers will have to check out our impressions to tide themselves over until publisher Bandai Namco announces Dark Souls 3's stateside release date.


Screenshot
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#320 Sep 14 2015 at 6:27 PM Rating: Good
Nioce. Also I finished my SOTFS run. Good times were had. DLC are not changed though so I kind of burned out midway through DLC 2.

Playing way to much Fallout Shelter atm along with some 80% off Risen 3 I picked up for $5. Risen 3 starts off just terrible. But it becomes mediocre and semi enjoyable if you stick with it long enough to get the faction magic.

And since I just decided to go off topic lets continue and say I am now hunting for a Nvidia GFX card bundle that includes Fall Out 4. Nothing yet but man I can't wait for FO4 in Nov hopefully.
#321 Sep 17 2015 at 10:56 AM Rating: Good
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Polygon wrote:
From Software is adding a new layer of strategy to magic spells in Dark Souls 3, similar to how it's evolving and expanding the series' weapon-based combat with the Souls franchise's latest entry. Those new additions will offer all-new tactical options for players who prefer to fight and supplement their play style with magic in Dark Souls games.

Like weapon-based attacks, the game's spells and miracles will have new "skills" — previously referred to as weapon arts and battle arts — that change how players use magic-based attacks in Dark Souls 3. In a newly playable build of the game we went hands-on with at Bandai Namco's corporate headquarters, we got a chance to see the new magic skills in action.

A pre-built character class in that playable demo, one that focused on spells, was equipped with three magic attacks: Soul Arrow, a spell that fires a bolt of magic energy; Soul Dart, a spell that shoots a quicker, lower-damage magic projectile; and Soul Greatsword, a spell that unleashes a massive magic slashing attack. Unleashing those magic attacks was performed by pressing the L1 button on a PlayStation 4 controller; but if we pressed the L2 button, we could charge up the next instance of a magic attack, consuming an extra bit of mana from the magic gauge bar. Charged-up magic spells appeared to get a roughly 20 percent boost in power when using the new magic skills.

Another pre-built character class focused on miracles, which in the Souls series often focus on defensive boosts, compared to the offensive attacks of spells. Three miracles were available to the pre-built character we played: Lightning Spear, an electricity-based projectile; Heal, which restored hit points to the player; and a Sacred Oath, which offered the player a temporary buff to his defensive and offensive abilities.

Interestingly, using miracle skills by pressing the L2 button on the DualShock 4 controller provided the player with some slightly different buffs; the more powerful L2 version of the Lighting Spear, for example, appeared to give the player an extended power-up that seemed to boost his other attacks for a very brief period after using the miracle.

Using magic skills, like weapon-based skills, consumes a portion of the player's blue-colored magic gauge bar in Dark Souls 3. Players can now refill that magic gauge bar with a new item in Dark Souls 3: the Ash Estus Flask. Yes, players will now wield two different Estus Flasks in the game, one that refills their hit points and one that refills their magic points.

However, all this could change by the time Dark Souls 3 is released in early 2016. Just a few weeks ago, when we played the game at Gamescom, From Software had implemented a different system for limiting the number of times a player could use skills in Dark Souls 3. Now it appears somewhat governed by the use of the Ash Estus Flask, and Bandai Namco reps confirmed that these gameplay elements could change before the game ships next year.
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#322 Sep 17 2015 at 11:08 AM Rating: Good
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Also DS3 is coming out around April 2016 in NA and EU, JP still has the March 2016 date.
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#323 Sep 18 2015 at 1:39 PM Rating: Excellent
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ATTENTION!!!:

Quote:
Bandai Namco is taking signups for an upcoming server test for Dark Souls 3.

Fans of the series can register online for the PlayStation 4 beta, which will run sometime in mid-October, for a chance to download a version of the game to test. Doing so will help the game's developer From Software determine whether its servers are properly functional.

The "network stress test" is "meant to help improve the quality of the product, and is free of charge to testers," according to the registration page on the game's website.

In addition to ensuring that the game can manage its online capabilities without a hitch, the beta will serve to test the balance of multiplayer action in the game, as well.

Darks Souls players who register and are selected to participate will receive email notification on Oct. 12 and 13. They will then receive a link to download the game.
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#324 Sep 18 2015 at 6:42 PM Rating: Good
Ima sign up. :)
#325 Oct 16 2015 at 6:34 AM Rating: Good
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Didn't get a slot, but fortunately someone in Japan is live-streaming the game right now.

http://www.douyutv.com/1376

EU Stream through YouTube:

https://www.youtube.com/watch?v=LfKnEcRIXP0

Edited, Oct 16th 2015 8:39am by Shaowstrike
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#326 Dec 04 2015 at 9:47 AM Rating: Excellent
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Dark Souls 3 confirmed for April 12th 2016 release, not sure if just JP or all regions.

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