selebrin wrote:
For the record, I think Act 1 Inferno is paced about right for difficulty curve. That one was very challenging as I geared up and refined my skills. The rest are gearcheck walls when said gear drops from the very acts it's walling off and sells for 5mil or more each on the AH.
Unfortunately the only reason you feel that way is because you bought act 2/3 weapons and gear off the auction house. It's practically impossible to farm act 1 with gear from hell act 4 or inferno act 1.
Quote:
That said, I don't think they need to do much with it. From the beginning they've said "Normal/Nightmare/Hell are the game, your gear keeps pace with the difficulty and your level rather well, you get new skills, and things change. Inferno is for the people who insisted on levelling to 99 in D2, with no new skills gear is everything and we're going to make sure you earn every piece (or get a lucky Legendary in Hell which you flip for enough to buy the pieced like my WD did). The game only ends with Inferno if you choose that."
But hell is worthless. You can only get up to t15 drops in hell which are only
half as effective as drops from inferno act 3/4. In fact t16, which starts dropping in act 1 inferno, is a 38% increase over t15. Except for maybe 10 specific legendary items there's nothing you could possibly ever get in hell that would be usable on your character. And good luck selling anything from hell on the auction house.
Seriha wrote:
But even if I can survive two hits, my overall fighting strategy isn't gonna change: Dodge sh*t.
Now try playing a barb or monk. :(
Edited, Jun 5th 2012 1:38am by Deadgye