I'm puzzled, really. The Inferno adjustments were needed, yeah, and I won't argue against the 5 stack NV tweak. A lot of the other nerfs just reek of heavy-handed overreaction to the small few who've exploited things, though. When I first heard about them wanting to bump repair costs up 5x, I knew people were gonna suffer. I probably fluctuate between 50-75k/hr doing full clears of areas in A1 Inferno. Yet, on top of this, they go and mutilate incidental gold pick ups from destructibles and the like, probably knocking a good 10-15k off depending on much I wanted to click on pots and such.
As for ilvl 63 items possibly dropping earlier, I'm just gonna call it bunk. 8% chance to get something of that tier to drop? Okay. Pray it's in the slot you want, of which you're basically looking at probably over 25 possibilities of a given item, making it more like a 0.32% drop rate. Then let's say that has a 50% chance of being magical quality or greater, making getting a blue something more like 0.16%. If getting a rare is 5% or less? At least 0.016%. Basically forget any real shot of getting a later act drop from a white mob, you're playing the NV lottery and it's still a crapshoot on randomly generated mobs if you do get something from the 63 tier. Bluntly, Hell drops need to be eliminated from Inferno to bring those numbers up to more acceptable levels.
And far as I'm concerned, they still have a long way to go with crafting. Recipes need to drop a hell of a lot more often, or at least the 5 mod ones. When you need Primary Stat, VIT, and All Resist to even consider making an item good for a class, there's not much margin for error on the entry level recipes. And even if you do get those on 3 of 4, they could be low end rolls and junk anyway.
When gold started getting out of hand, I would've much rather them taken the time to individually comb through accounts and figure out what was generated from things like pot bots. Strip them, ban them, and follow the money trails (that should be there for security purposes). If someone innocent got caught up, give them a complementary rollback or more customized character adjustment. Instead, we get "NERF ALL THE THINGS!" where it's basically anyone who didn't exploit sh*t gets to pay for it as Blizz hopes to bleed gold from the economy. Downside is, once people start thinking, "Hey, I could sell this for x million!" getting them to go to x hundred thousand or less isn't going to happen with any level of haste without the AH having some kind of listing fee and not just a post-sale tax. All the hundreds of k you're gonna see people spending on repairs now is just going to be passed off onto buyers at the AH when someone finally does get that 1 okay+ drop to sell.
Edited, Jun 20th 2012 1:20am by Seriha
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