Hoyl wrote:
TirithRR the Eccentric wrote:
I found Resonance of Fate for 25 dollars at game stop. I picked it up last night and started playing through the battle tutorials. Tonight I think I'll finish the tutorials and hopefully get a hang of the battle system.
Don't let tri-attack be off putting. It was a pain to figure out, for me, anyway. The battle system has a pretty steep learning curve. I'm still not very far in the game myself. Isn't the city great though? I love how it's designed.
Tri-Attack is where I stopped the first night. I read the in game tutorial and tried over and over and over to make it work. I couldn't figure out how to initiate the Tri-attack. It wasn't until I busted out the physical manual that I figured it out. The manual in the game cartridge explained it better than the manual in the game. Then it turns out that even though I did the tri-attack, the tutorial didn't count it until I actually killed an enemy with the Tri-Attack.
Today when I played again I started them all over and was able to do it very quickly. I really liked the Smackdown attacks. Then I moved on to my first real battle in the Alley to get some Energy Hexes and finish a few missions.
All I can say is, I was NOT prepared for that first battle.
Usually a turn based RPG starts out with easy monsters that normal attacks can take care of quickly and easily, just to get you a bit of experience and items. That assumption led to me dying in my first two attempts at a random battle. It seems like this game forces you to use the Hero attacks pretty much all the time to avoid damage and to deal larger amounts of damage faster. Leader Attacks are a must, and are not penalized since the other creatures still provide drops even if you only kill the leader. Normal attacks are too slow to start a battle with, the charge gauge doesn't fill fast enough to even let you get an attack off before you are interrupted or your turn runs out.
After realizing I couldn't just take it easy and use normal attacks even on the garbage fights, the game got easier. But I still have only put about an hour and a half into it (40 minutes of which were the first moving around and all the battle tutorials).
So far the game is fun, the customizable weapons look like a nice feature from what I've seen in the Tinkerer/Desynther/Store but I can see it getting quite hard.