I played it during the open beta and its actually quite fun but it has massive lag in some areas making them near impossible to be in, its what made me quit, now that may or may not have been fixed.
It has a RTS battle system, I'v never seen one in any online game before and its pulled off well, Monsters are all onscreen has a rather large world some monster placement needs to be addressed starting area mobs 1-10 go over the bridge mobs 50-90 >.<. they will chase you also.
Battles are on a timer, I think it was 20 seconds may have been 30 a turn you, go then they go. Field is a 3x3 grid for each team up to 6 teams, 3 monsters 3 PC's.
1vs1 match
XXX XXX XXX Back Row put healers and gunners(can hit 3 in a row) here
XXX XXX XXX Middle Row spear men/Valkyries here can hit front and middle
XXX XXX XXX Front Row sword/axe/tank types here
XXX XXX XXX Front Row Only ranged units and spear men can hit the 2nd and 3rd
XXX XXX XXX Middle Row row spear 1-2 gun 1-3 in a line unless one of the front
XXX XXX XXX Back Row row dies opening the 2 row for direct attack.
3vs3 match
Enemy
Enemy 2 You Engaged Enemy 3
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XXX XXX XXX XXX XXX XXX XXX XXX XXX
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PC1 You PC2
This is both good and bad as you can team up against a monster party (3>1) but they can do the same to you (1>3)these are very dangerous regardless of how powerful you think you are as 3 groups of mobs 5-8 lvs under you can cause some serious dmg, some can kick your *** beforr you get a turn due to some special ability's that are rather over powered for the lv, being "AoE" and that if unlucky to get 3 groups of 9 they can ALL use it(though that's rare as hell and only certain mobs have said moves and don't always come in groups of just that mob usually mixed with easier non AoE using ones)
Another thing about the battle is if there are monsters around the one your fighting others can join if there close enough and if a full (3x3) spot is Open.
PC's can do the same, exp is gained per attack/action(healing others) on the mobs for the character that does it and there are party bonus's for exp and item drops. with this system you will have some characters leveling faster than others
One main draw back to the game is its based on a Stamina system meaning you can only fight so many battles a day there are way to recover stamina.
Guild Training will help recover it but it costs money to do, fighting in party's help too as 2 pts you get 1 stamina back every 3rd? fight and 3 party's gets 2 back every 3rd? fight
It has a crafting system, doesn't seem to be any limit to how far you can go in each but it costs money to go up a level higher the level the more it costs for next, and the cost for some of the items are along the line of selling your first born son AND daughter to afford it, but you can learn skills from someone else that has it as long as your craft skill exp is ready for upgrade, it really only saves you the upgrade fee and hunting down the damn NPC that teaches it as they wander the world.
Edited, Apr 10th 2009 5:32pm by xxRIDGExx