Kinda pointless though.
So you have 3 nodes that are captured purely by having players in the area. If the entire team on one side congregates there, it will require the entire other team to be there to hold it.
They need to claim 3 to win.
If they destroy the towers, they get 5 or 10 minutes more. Destroying a tower is RIDICULOUSLY simple, because you just grab a tank at one HK and run it over to a tower, where you plant it. They have a ridiculous amount of health, so it's going to take a while to take it down (assuming they left it unguarded, because they might as well).
As it stands, your team would have to SUCK and spend all their time fighting in the fields instead of standing around at a node for you to lose.
The only way I can really see D winning a game is if they ALL go and sit at one node for the whole game, turtling for 40 minutes. Assuming there's no massive gear/skill disparity, they should win, since it will be faster for them to get there after dying.
I'd like a game that actually had SOME skill involved in determining the outcome.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people
lolgaxe wrote:
Never underestimate the healing power of a massive dong.