idiggory wrote:
And you are forgetting Hunters in your analysis. Track Hidden, ftw. And I THINK Track Hidden and Track Humanoids can be active at the same time on Beta. If the servers calm down, I'll log in to check.
- Hunters with Track Hidden will only track you after they detect you, and can be evaded while they are running around the room the same way as any other visible class, and by the time they are in range to detect you they are also in range of sap, so you can sap them to prevent them from unstealthing you if you do it right.
Rogues of all colors will agree that using the trinket to break sap isn't a smart move unless you have something really good to gain the upper hand.
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I find it odd that you'd say this, when they already gave Assas Rogues an unbelievably strong skill vs. other Rogues in the form of Vendetta.
Ah, so that's the new version of HFB... It's like the pally wings with extra bang, you can't use invis or stealth to escape from it. Not bad at all.
I can't say it's exactly a counter to stealth in the way I was referring to, you can only apply the debuff after you have unstealthed the rogue, and rogues already have a bleed ability to prevent other rogues from restealthing.
This however is more of a killing ability than an unstealthing ability, I can imagine cheap shot -> this+on use trinket -> pew pew. And you can do it without DoTs.
Edited, Sep 11th 2010 5:06pm by xorq