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Complete guide for Patricians + 100% HQ 2-star rotations Follow

#27 Dec 05 2013 at 7:34 AM Rating: Excellent
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Yeah...I finally finished the Dodore but man it was not pretty! I got the belt, rings, neck, wrist (very painful), and earring down too. But, I'm currently waiting for things to sell so I can begin remelding stuff.

I'm not sure if you would want to do this if you didn't have 800k to 1.2 mil to invest in it with the melding process. My fear is that they'll replace this set with something else next patch or introduce higher level recipes making this investment obsolete. :P

Edited, Dec 5th 2013 8:47am by HitomeOfBismarck
#28 Dec 05 2013 at 7:56 AM Rating: Excellent
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HitomeOfBismarck wrote:
Yeah...I finally finished the Dodore but man it was not pretty! I got the belt, rings, neck, wrist (very painful), and earring down too. But, I'm currently waiting for things to sell so I can begin remelding stuff.

I'm not sure if you would want to do this if you didn't have 800k to 1.2 mil to invest in it with the melding process. My fear is that they'll replace this set with something else next patch or introduce higher level recipes making this investment obsolete. :P

Edited, Dec 5th 2013 8:47am by HitomeOfBismarck


That's always the fear when you finally get the best in slot gear, they'll come out with better stuff and you'll have to go grind that out... carrot and stick always works with us silly MMO subscribers Smiley: grin
#29 Dec 05 2013 at 9:37 AM Rating: Good
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52 posts
I wonder if anyone has done a comparison of the costs difference between four scenarios?

Scenario 1: The cost to over meld best in slot HQ class specific gear. Versus the profit made from reliably HQ'ing and selling the sellable 2-star items.

Scenario 2: The cost to over meld best in slot Patrician's gear set. Versus the profit made from HQ'ing and selling the sellable 2-star items (basically this thread.)

Scenario 3: The cost to normal-meld best in slot class specific gear. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

Scenario 4: The cost to normal-meld best in slot Patrician's gear set. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

I just hit level 50 in all crafting and gathering classes and haven't even looked into it yet. I was just wondering if the cost to over meld even makes sense compared to, basically zero cost for the unspoiled level 50 gathering node materials?
#30 Dec 05 2013 at 9:42 AM Rating: Good
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M0NKEYSNARF wrote:
I wonder if anyone has done a comparison of the costs difference between four scenarios?

Scenario 1: The cost to over meld best in slot HQ class specific gear. Versus the profit made from reliably HQ'ing and selling the sellable 2-star items.

Scenario 2: The cost to over meld best in slot Patrician's gear set. Versus the profit made from HQ'ing and selling the sellable 2-star items (basically this thread.)

Scenario 3: The cost to normal-meld best in slot class specific gear. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

Scenario 4: The cost to normal-meld best in slot Patrician's gear set. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

I just hit level 50 in all crafting and gathering classes and haven't even looked into it yet. I was just wondering if the cost to over meld even makes sense compared to, basically zero cost for the unspoiled level 50 gathering node materials?


Well the answer to these questions is very complex, and too many unknown variables to try to figure them out... in short, we're hoping that there are no upgraded recipes anytime soon that require higher stats then the ones this set can provide.

Also I guess it depends on how many 2-star items you can actually sell (also an unknown)...

My gamble is that I can turn a profit and/or make enough of my own gear to make it worthwhile before they make this set of gear obsolete.

Very good thought-provoking questions though, thanks! Smiley: grin
#31 Dec 05 2013 at 9:46 AM Rating: Excellent
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I've got a small tip from trying to do this yesterday. These are the costs on Ultros (at least yesterday)

Control III = 18k
Control II = 16k
Control I = 500 gil.

We have room for penta melds on all these. At the most the guide is using only 4 slots. I bought my control III's but when it came down to the control II's I split it into 2 control I's. Saved me a ton so far.
#32 Dec 05 2013 at 9:51 AM Rating: Good
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Valkayree wrote:
I've got a small tip from trying to do this yesterday. These are the costs on Ultros (at least yesterday)

Control III = 18k
Control II = 16k
Control I = 500 gil.

We have room for penta melds on all these. At the most the guide is using only 4 slots. I bought my control III's but when it came down to the control II's I split it into 2 control I's. Saved me a ton so far.


Good tip!

I was actually going to try adding some tier 1 materia to these all after fully melding them according to the guide in the OP... at the very least add a few more stats with the extra over-melds. That information I copied/pasted from one of the threads on Reddit so I can't verify that those will get you to the stat caps until I finish up with all my melds.

#33 Dec 05 2013 at 10:58 AM Rating: Good
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5,745 posts
M0NKEYSNARF wrote:
I wonder if anyone has done a comparison of the costs difference between four scenarios?

Scenario 1: The cost to over meld best in slot HQ class specific gear. Versus the profit made from reliably HQ'ing and selling the sellable 2-star items.

Scenario 2: The cost to over meld best in slot Patrician's gear set. Versus the profit made from HQ'ing and selling the sellable 2-star items (basically this thread.)

Scenario 3: The cost to normal-meld best in slot class specific gear. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

Scenario 4: The cost to normal-meld best in slot Patrician's gear set. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

I'm not sure which of the 4 scenarios it fits in, or if it would be a 5th. But I was looking last night at what it would take to basically take HQ crafting AF and meld it so that it's basically the same exact stats as the over melded Patrician's set. For hat, body and gloves, you would only need to attach a Control 1 and a Crafstmanship 1 materia to match. For legs and boots, you would only need to attach a Control 1 and a CP 3 materia.

Absolutely 0 over melding that will get the same exact stats, and thus should guarantee 2 star HQ. It's less space efficient, since you would need 8 sets instead of 1 to cover all 8 crafting classes. But all the materia needed is fairly cheap (even the two tier 3 materias aren't too expensive since it's CP) and you don't have to overmeld. The most significant cost would be the HQ AF gear, which you can probably make yourself to reduce the cost. From a cost perspective, I'm guessing there's a good chance that it would be cheaper than the single set, over melded Patrician's approach.

If you wanted to change these pieces later on down the road to best-in-slot overmelded arrangement, you don't lose much by having the Gobbie remove the cheap materia that was used for the setup. Or, if you've done enough crafting to spiritbond them, just convert them into Tier 3/4 materia and start over with new HQ gear.
#34 Dec 05 2013 at 11:46 AM Rating: Good
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1,208 posts
svlyons wrote:
M0NKEYSNARF wrote:
I wonder if anyone has done a comparison of the costs difference between four scenarios?

Scenario 1: The cost to over meld best in slot HQ class specific gear. Versus the profit made from reliably HQ'ing and selling the sellable 2-star items.

Scenario 2: The cost to over meld best in slot Patrician's gear set. Versus the profit made from HQ'ing and selling the sellable 2-star items (basically this thread.)

Scenario 3: The cost to normal-meld best in slot class specific gear. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

Scenario 4: The cost to normal-meld best in slot Patrician's gear set. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

I'm not sure which of the 4 scenarios it fits in, or if it would be a 5th. But I was looking last night at what it would take to basically take HQ crafting AF and meld it so that it's basically the same exact stats as the over melded Patrician's set. For hat, body and gloves, you would only need to attach a Control 1 and a Crafstmanship 1 materia to match. For legs and boots, you would only need to attach a Control 1 and a CP 3 materia.

Absolutely 0 over melding that will get the same exact stats, and thus should guarantee 2 star HQ. It's less space efficient, since you would need 8 sets instead of 1 to cover all 8 crafting classes. But all the materia needed is fairly cheap (even the two tier 3 materias aren't too expensive since it's CP) and you don't have to overmeld. The most significant cost would be the HQ AF gear, which you can probably make yourself to reduce the cost. From a cost perspective, I'm guessing there's a good chance that it would be cheaper than the single set, over melded Patrician's approach.

If you wanted to change these pieces later on down the road to best-in-slot overmelded arrangement, you don't lose much by having the Gobbie remove the cheap materia that was used for the setup. Or, if you've done enough crafting to spiritbond them, just convert them into Tier 3/4 materia and start over with new HQ gear.


I actually noticed that the HQ Patricians had the same stats as the NQ Job Specific Armor... so it's basically the difference between going NQ > HQ as far as the individual sets go.

Also I was thinking that I might supplement each job with a piece or two of HQ AF instead of the Dodore/Patricians in that slot if I need an extra boost for whatever reason. (Each set is still saved individually anyways due to the different weapons.)

The cost of the overmelds is actually offset by the cost of having to put all those materia into 8 different sets of gear... it's actually still typically cheaper to go the Dodore/Patricians route due to the cost of the type 3 materia for each slot on each of the 8 jobs.
#35 Dec 05 2013 at 12:08 PM Rating: Good
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Hairspray wrote:

Also I was thinking that I might supplement each job with a piece or two of HQ AF instead of the Dodore/Patricians in that slot if I need an extra boost for whatever reason. (Each set is still saved individually anyways due to the different weapons.)


While unequipping all of my HQ AF and swapping with Patricians and Dodore I noticed that the major difference appears to be a CP+2 reduction when transitioning from a HQ AF item to a Patrician HQ item. That is all. Control and Craftsmanship are the same.
#36 Dec 05 2013 at 12:59 PM Rating: Good
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Valkayree wrote:
Hairspray wrote:

Also I was thinking that I might supplement each job with a piece or two of HQ AF instead of the Dodore/Patricians in that slot if I need an extra boost for whatever reason. (Each set is still saved individually anyways due to the different weapons.)


While unequipping all of my HQ AF and swapping with Patricians and Dodore I noticed that the major difference appears to be a CP+2 reduction when transitioning from a HQ AF item to a Patrician HQ item. That is all. Control and Craftsmanship are the same.


O'rly? Nice!

That's even better than I thought! Smiley: grin
#37 Dec 05 2013 at 1:25 PM Rating: Excellent
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2,232 posts
I decided to make the AF because right now it is the best. I was worried about the new recipe issue and figured it would be better.
That and fancy fancy dress up time lol
#38 Dec 05 2013 at 1:34 PM Rating: Good
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1,208 posts
LebargeX wrote:
I decided to make the AF because right now it is the best. I was worried about the new recipe issue and figured it would be better.
That and fancy fancy dress up time lol


I have sets of AF for my first 4 crafting jobs simply because I wasn't aware of this until after getting all of those.

I may just convert them all into materia to make some gils... we'll see.

It's really a personal choice regardless, this was more informational for those who were interested to have all the info in one place.

I agree that the AF looks way cooler, I thik Valk actually dyed the Patricians to make it look different...

I saw the Patrician's body piece on a female (Crystal Light) and it's pretty hot actually. Very revealing on the "chesticles".
#39 Dec 05 2013 at 1:41 PM Rating: Excellent
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2,232 posts
Hairspray wrote:
LebargeX wrote:
I decided to make the AF because right now it is the best. I was worried about the new recipe issue and figured it would be better.
That and fancy fancy dress up time lol


I have sets of AF for my first 4 crafting jobs simply because I wasn't aware of this until after getting all of those.

I may just convert them all into materia to make some gils... we'll see.

It's really a personal choice regardless, this was more informational for those who were interested to have all the info in one place.

I agree that the AF looks way cooler, I thik Valk actually dyed the Patricians to make it look different...

I saw the Patrician's body piece on a female (Crystal Light) and it's pretty hot actually. Very revealing on the "chesticles".


I think the real difference in the gear is the stat caps. Not for sure though I hink I read it somewhere. It just seems like I didn't need nearly as many over melds to get me there.

Also hooray for chesticles/breasticles!!!!!
#40 Dec 05 2013 at 2:26 PM Rating: Good
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LebargeX wrote:
Also hooray for chesticles/breasticles!!!!!


I have nothing new to add, just wanted to get a quote of LebargeX saying this.
#41 Dec 05 2013 at 2:42 PM Rating: Excellent
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2,232 posts
Hairspray wrote:
LebargeX wrote:
Also hooray for chesticles/breasticles!!!!!


I have nothing new to add, just wanted to get a quote of LebargeX saying this.

lol :D

Maybe I'll add it to my sig!
#42 Dec 05 2013 at 9:22 PM Rating: Excellent
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1,556 posts
Hm seeing a few discrepancies. Perhaps I melded wrong. >_<

I'm sitting with everything but the hat (craft 1), hands (cp3, craft 1), and the feet (craft 1). My stats:

Craftsmanship: 337 (so that would be 9 more from the 3 craft Is = 346)
Control: 331
CP: 339 (so that would be 3 more from the CP3 = 342)

The final tally was supposed to be:

Quote:
357 Craftsmanship, ~344 Control, 355 CP (341 if 50 Alch)


Can you see where I went wrong? My Lodestone is actually up to date with everything so far. I've listed the ones I'm missing above but when I add them in, it doesn't add up. :o

The reddit post has values that agree more closely with mine:

http://www.reddit.com/r/ffxiv/comments/1qjiyh/

However, they say with the unmelded offhand it's 342 when I have it melded and would receive 342 with it melded.

Edit: Looks like the answer is in the offhand!

Edited, Dec 5th 2013 10:31pm by HitomeOfBismarck
#43 Dec 05 2013 at 9:40 PM Rating: Excellent
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I looked at that offhand comment a hundred times before too and I can't figure out how to make it work without melding it. The stat cap is sky high and begs to be melded.

I didn't follow the melding guide when I set mine up because of that comment and some other stuff I was confused about. I just used the stuff I had on me in the best way I could. I'll log on in early am tomorrow and post my melds. I'm 347 craft 324 control (going to shoot for 330 and have plenty of room to do so). I make my own cp food who his HQ fish soup which is +33 cp. So I'm 347/324/365 with food.

Edited, Dec 5th 2013 7:41pm by LebargeX
#44 Dec 05 2013 at 9:45 PM Rating: Excellent
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1,556 posts
Yeah I think I'll need to overmeld the offhands too which is a little unfortunate. The good news is it won't be with control materia which is currently the most expensive on Midgard. :\
#45 Dec 06 2013 at 7:12 AM Rating: Excellent
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2,232 posts
HitomeOfBismarck wrote:
Yeah I think I'll need to overmeld the offhands too which is a little unfortunate. The good news is it won't be with control materia which is currently the most expensive on Midgard. :\

Same on Ultros. Control Materia is double or more the other 2.

I totally forgot to jot down my melds this morning. I'll try to remember after work :)

That being said, I did pull up a crafting sim online, and I'm not melding any more stuff to my weaver. I can churn out HQ twin thread easily right now, and being at 324 control and using just 1 HQ twinthread in my Vanya synths will 100% HQ me with room to spare. I did just realize this morning that the Vanya pants take 18 potash and 9 animal fat, so that sux lol. Either way, I'm still going to make the set after we see the changes for 2.1. I'm not buying ANY Phil mats until then.

#46 Dec 06 2013 at 8:06 AM Rating: Good
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Just thought I'd update you all.

I finished melding (on WVR at least) and ended up with the following stats with melded offhand:

349 craftsmanship
331 control
342 CP

I'm told you can make up for the CP with food which is what I'll do. I had to meld OH with craft 3 and craft 1.

The reddit post gives conflicting information. They say you can switch in the Dodore Doublet but also say the control needed is then 335. Not sure why that's the case since it's identical, stat-wise, to Patrician.

Overall, I spent around 1 mil on melds and buying the gear. Hopefully it will pay off. Good luck to you all!
#47 Dec 06 2013 at 8:46 AM Rating: Excellent
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1,208 posts
HitomeOfBismarck wrote:
Just thought I'd update you all.

I finished melding (on WVR at least) and ended up with the following stats with melded offhand:

349 craftsmanship
331 control
342 CP

I'm told you can make up for the CP with food which is what I'll do. I had to meld OH with craft 3 and craft 1.

The reddit post gives conflicting information. They say you can switch in the Dodore Doublet but also say the control needed is then 335. Not sure why that's the case since it's identical, stat-wise, to Patrician.

Overall, I spent around 1 mil on melds and buying the gear. Hopefully it will pay off. Good luck to you all!


Sweet! Thanks for posting this. Smiley: grin

I can't wait to get this done myself, I'm still a bit behind you in progress... my WVR is now level 20, just need to powerlevel it to 50 for CSII and to overmeld my patricians. (Overmelded the Dodore already then ran out of money lol.)
#48 Dec 06 2013 at 8:57 AM Rating: Excellent
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2,550 posts
Hairspray wrote:

I agree that the AF looks way cooler, I thik Valk actually dyed the Patricians to make it look different...


I did. I dyed all pieces royal blue, but a lot of white still shows up. Also, the red sleeves on the dodore chest will not dye out so I look like Optimus prime with the red white and blue theme. Thinking I'm gonna need to go with a version of black, red, or brown to pull this off.
#49 Dec 06 2013 at 8:59 AM Rating: Excellent
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2,550 posts
HitomeOfBismarck wrote:

The reddit post gives conflicting information. They say you can switch in the Dodore Doublet but also say the control needed is then 335. Not sure why that's the case since it's identical, stat-wise, to Patrician.


My favorite thing about Dodore Doublet = 3 Materia slots! Smiley: grin
My least favorite thing = Undyable red sleeves Smiley: glare
#50 Dec 06 2013 at 9:21 AM Rating: Excellent
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2,232 posts
HitomeOfBismarck wrote:
Just thought I'd update you all.

I finished melding (on WVR at least) and ended up with the following stats with melded offhand:

349 craftsmanship
331 control
342 CP

I'm told you can make up for the CP with food which is what I'll do. I had to meld OH with craft 3 and craft 1.

The reddit post gives conflicting information. They say you can switch in the Dodore Doublet but also say the control needed is then 335. Not sure why that's the case since it's identical, stat-wise, to Patrician.

Overall, I spent around 1 mil on melds and buying the gear. Hopefully it will pay off. Good luck to you all!


Congrats!!!

#51 Dec 07 2013 at 12:15 AM Rating: Good
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1,556 posts
So I have some questions for you all.

Do you have a recommended synth strategy for the 40 durability items? I know this is a guide for the finished product and is 100% HQ even with NQ mats but I have little faith in my own ability. >_>

Also, I didn't require BB on the finished product because I used some of the HQ mats...but I'm glad I didn't. CS II x 3 didn't get me quite the progression I needed (was off by 5 I believe) and I am a little over the recommended cap (349 craft). You can view my rotation in the pictures.

http://i.imgur.com/JAGM02C.png
http://i.imgur.com/TpKK0xz.png

Edit: This is where we can tie together loose ends and hopefully not lose any gil in the process. On one of the reddit posts, it says recommended craftsmanship is:

http://www.reddit.com/r/ffxiv/comments/1p8t6q/
Quote:
357 Craftsmanship


However, it also lists higher control (344) and average CP (355).




Here's something else that's interesting in the comment section:

http://www.reddit.com/r/ffxiv/comments/1qjiyh/
Quote:
Just as an addendum, the below is ONE method of melding your items based on the above. Avoided use of Tier 4 Materia due to cost reasons.

Head: Control 3, Control 2, CP3, Craft 1
Chest: Control 3, Control 2, Craft 3, Craft 3, Craft 1
Hand: Control 3, Control 2, CP 3, Craft 1
Legs: Control 3, Control 2, CP 3
Feet: Control 3, Control 2, CP3, Craft 1
Belt: Control 3, Control 2, CP3, Craft 1
Neck: Control 3, CP3, CP 2, Craft 1
Earring: Control 3, CP 3, CP 3, Craft 1
Wrist: Control 3, CP 3, CP 3, Craft 2, Control 1
Rings: Control 3, CP 3, Craft 2, Control 1
Offhand: Craft 3, (Potentially Control 3/1 = +4 Control)

Wrist you can mix/match tier 2/3 materia based on your server's materia price. As a reminder, stat caps for wrist are +4 craft, +4 control, +6 CP.
Others have said the actual minimum control is 335. All other items are at Control cap, so only area to get another 4 control is on the Offhand

The above melds will hit stat cap for every item except offhand and CP, as the OP has mentioned. The final total using these melds are: Craftsmanship: 347, Control: 331, CP: 342

CP is 3 lower than OP's stats because Chest was not fully maxed for CP (as he notes in Note 1). Eating NQ Bouillabaisse will give you +34 CP, putting you at 376 CP, which is 11 above. As OP says, you can take out CP melds based on what food you plan on eating, but I didn't spell melds out for that because everyone likes to eat something different (stone soup will NOT work for those who want to be cheap!)

Also note that if you read the post and links carefully, this gear setup will give you 100% HQ IF you use the "alternative" method of synthing, which requires 50 BSM instead of 15 BSM, leveraging the use of Ingenuity 2 instead of Ingenuity 1. This forces a higher CP requirement, but lower craftsmanship/control requirement.


So, it looks like I'll be leveling BSM next. :X Probably will solve my CSII x4 issue.

Edited, Dec 7th 2013 4:53am by HitomeOfBismarck
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