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Complete guide for Patricians + 100% HQ 2-star rotations Follow

#52 Dec 07 2013 at 12:31 PM Rating: Good
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If you can force HQ with NQs on the higher durability synths, stressing over the components shouldn't matter unless your intention is to sell those.
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#53 Dec 07 2013 at 8:25 PM Rating: Good
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Unfortunately it happens to matter in this case. If I require a 4th CSII, that means one of the touches needs to go which would be made up by HQ materials until BSM is leveled to 50.
#54 Dec 07 2013 at 8:57 PM Rating: Good
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I have a pretty good rotation for 40s but it requires BSM and LTW at 50 ><

Edited, Dec 7th 2013 6:59pm by LebargeX
#55 Dec 09 2013 at 3:49 PM Rating: Good
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HitomeOfBismarck wrote:
So I have some questions for you all.

Do you have a recommended synth strategy for the 40 durability items? I know this is a guide for the finished product and is 100% HQ even with NQ mats but I have little faith in my own ability. >_>

Also, I didn't require BB on the finished product because I used some of the HQ mats...but I'm glad I didn't. CS II x 3 didn't get me quite the progression I needed (was off by 5 I believe) and I am a little over the recommended cap (349 craft). You can view my rotation in the pictures.

http://i.imgur.com/JAGM02C.png
http://i.imgur.com/TpKK0xz.png

Edit: This is where we can tie together loose ends and hopefully not lose any gil in the process. On one of the reddit posts, it says recommended craftsmanship is:

http://www.reddit.com/r/ffxiv/comments/1p8t6q/
Quote:
357 Craftsmanship


However, it also lists higher control (344) and average CP (355).




Here's something else that's interesting in the comment section:

http://www.reddit.com/r/ffxiv/comments/1qjiyh/
Quote:
Just as an addendum, the below is ONE method of melding your items based on the above. Avoided use of Tier 4 Materia due to cost reasons.

Head: Control 3, Control 2, CP3, Craft 1
Chest: Control 3, Control 2, Craft 3, Craft 3, Craft 1
Hand: Control 3, Control 2, CP 3, Craft 1
Legs: Control 3, Control 2, CP 3
Feet: Control 3, Control 2, CP3, Craft 1
Belt: Control 3, Control 2, CP3, Craft 1
Neck: Control 3, CP3, CP 2, Craft 1
Earring: Control 3, CP 3, CP 3, Craft 1
Wrist: Control 3, CP 3, CP 3, Craft 2, Control 1
Rings: Control 3, CP 3, Craft 2, Control 1
Offhand: Craft 3, (Potentially Control 3/1 = +4 Control)

Wrist you can mix/match tier 2/3 materia based on your server's materia price. As a reminder, stat caps for wrist are +4 craft, +4 control, +6 CP.
Others have said the actual minimum control is 335. All other items are at Control cap, so only area to get another 4 control is on the Offhand

The above melds will hit stat cap for every item except offhand and CP, as the OP has mentioned. The final total using these melds are: Craftsmanship: 347, Control: 331, CP: 342

CP is 3 lower than OP's stats because Chest was not fully maxed for CP (as he notes in Note 1). Eating NQ Bouillabaisse will give you +34 CP, putting you at 376 CP, which is 11 above. As OP says, you can take out CP melds based on what food you plan on eating, but I didn't spell melds out for that because everyone likes to eat something different (stone soup will NOT work for those who want to be cheap!)

Also note that if you read the post and links carefully, this gear setup will give you 100% HQ IF you use the "alternative" method of synthing, which requires 50 BSM instead of 15 BSM, leveraging the use of Ingenuity 2 instead of Ingenuity 1. This forces a higher CP requirement, but lower craftsmanship/control requirement.


So, it looks like I'll be leveling BSM next. :X Probably will solve my CSII x4 issue.

Edited, Dec 7th 2013 4:53am by HitomeOfBismarck


I guess I'll be doing BSM next too... I am still doing WVR (31 as of this morning) and need to do 50 for both if I'm going to make this rotation work apparently... I'm already fairly committed to it having spent the better part of 500k on it so far... I know that's nothing compared to the 1mil you spent, but it still hurts.

We will get this thing done! Smiley: grin
#56 Dec 09 2013 at 4:47 PM Rating: Excellent
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That is still halfway there and you got the most pain in the butt meld out of the way already!

Currently, the rotation you listed works fine if you have at least one HQ mat or BSM at 50. Getting BSM to 50 really isn't that tough so it shouldn't be an issue!

Wanted to thank you again for posting this. I was aware of the reddit post for a long time but your guide actually details exactly what materia needs to be melded into each piece and, more importantly, WHEN (due to pricing). A very good read and it has done some wonderful things for me so far.
#57 Dec 09 2013 at 5:05 PM Rating: Excellent
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Is there a particular order you guys recommend levelling the DoH and DoL classes in? I plan on maining paladin for end-game stuff, but I will play eventually level every DoW and DoM clas to 50 and I want to have every DoH and DoL class capped as well.
#58 Dec 10 2013 at 8:01 AM Rating: Excellent
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Bigdaddyjug wrote:
Is there a particular order you guys recommend levelling the DoH and DoL classes in? I plan on maining paladin for end-game stuff, but I will play eventually level every DoW and DoM clas to 50 and I want to have every DoH and DoL class capped as well.


I levelled every DoH/DoL at once up to level 40, then did CRP to 50. If you're not interested in doing that, here's what I recommend.

Get everything to 15 first. This will give you the full set of tier 1 cross class abilities. At this point, it doesn't really matter what order you do them in. The key abilities at low levels are Waste Not (LTW), Tricks of the Trade (ALC), and Rumination (CRP). I used these abilities are just about every synth out there up until 50. Rumination kills your Inner Quiet stacks, so once you get Byregot's you won't use it any more.

Next, do CUL to 37. This will give you Steady Hand II and makes Basic Touch 100% and Hasty Touch 80%.

I didn't find out until way later but remember: Cross Class abilities are NOT level restricted. You can use Steady Hand II, which is a level 37 ability as soon as you get your first cross class slot open. You'll get a new cross class slot every 5 levels.

Then, you'll want CRP to 50 for Byregot's Blessing, and then WVR to 50 for SH II. While levelling these 3 classes, you can be levelling BTN alongside as it can gather items for WVR, CRP, and CUL. If you want to add ALC in at this point as well, it won't hurt. BTN also gathers a great deal of the items you'll need for ALC leve turn ins.

For the others, the timing doesn't matter as much. You can level ASM, BSM, GSM and MIN all at the same time and they will complement each other as well. LTW at this time won't hurt either, as you'll need to mine Alumen then Black Alumen to make leather from level 16 to 50.

Fishing can be levelled independently, or not at all. The only thing you'll ever really 'need' it for (crafting wise) is for making Red Coral jewelry for spritbonding, if you're going to do so.

Up until level 20, just try making 1 of everything in the crafting log It will get you pretty much everything you need, and you can make some extras of stuff you'll need for the following levels. Once you hit level 20, focus exclusively on the triple turn in levels at the different outposts. There are tons of resources out there that will tell you which ones they are.

Good luck!

ETA: It is imperative that you turn in HQ items for the triple turn in levequests. This gives you triple the xp. Having those level 15 abilities, and then BB will make this much easier/cheaper.



Edited, Dec 10th 2013 6:11am by LebargeX
#59 Dec 10 2013 at 8:16 AM Rating: Good
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Wow that was a lot of information, but I think I got it all. I got my GLD to 23 this morning. As soon as I get to 30 I'm going to start levelling my DoL and DoH classes.
#60 Dec 10 2013 at 9:05 AM Rating: Excellent
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Bigdaddyjug wrote:
Is there a particular order you guys recommend levelling the DoH and DoL classes in? I plan on maining paladin for end-game stuff, but I will play eventually level every DoW and DoM clas to 50 and I want to have every DoH and DoL class capped as well.


I leveled all DoH and DoL classes at about the same time.

If you have reached max rank (or whatever rank you need to turn in their supplies) with your Grand Company, it's even easier. Everyday, the first thing I did was to go harvest HQ items for the grand company so I'd get seals and experience for my DoL classes. I'd also plan ahead and harvest any mats I'd need to make whatever items I was focusing on for levequests.

I would have already looked it up and determined which DoW class I was focusing on and what levequests I was going to repeat. I then basically leveled each class for 5 levels. I kept all my classes at about the same level so I could make my own HQ gear and tools. This also made it super easy to HQ the levequest items I was turning in. (If you turn in HQ items for the levequest you get 3 times the experience and gil.) I did this from the start to about level 41-43. At that point I took each classes to 50.

I picked the levequests based on the reward and the experience gained versus the cost to make the items. I favored levequests that the required items could be made from all vendor or gathered materials, if possible. I did have to farm some mobs along the way though. (I leveled Bard to 47 before getting serious about crafting so I could open up all the levequest givers and farm anything I needed myself.) Triple turn in levequests were fine if the items were easy to make and the reward was something great like diremite webs or something. A lot of the time I just did the courier levequests because it was generally the best value of experience versus cost to make the items, if levequest allowance wasn't an issue. Plus since I was leveling up all the crafts at the same time, I was always able to make for myself, the parts needed.

It was easy. I was patient and just took my time and I got it done in no time. Plus I ended up making a ton of gil leveling all these classes up.

edit: I should also mention that since you're leveling all the classes at the same time, you're using all the same gear. You craft your set of gear and then use it until all your classes have moved on to the next set of gear. Then you convert the old set. This is what I did for both DoH and DoL.

Edited, Dec 10th 2013 10:09am by M0NKEYSNARF
#61 Dec 10 2013 at 9:25 AM Rating: Excellent
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Bigdaddyjug wrote:
Wow that was a lot of information, but I think I got it all. I got my GLD to 23 this morning. As soon as I get to 30 I'm going to start levelling my DoL and DoH classes.


I did Goldsmithing first as I could level it with Miner (and I started in Ul'dah).

Carpenter should be one of the first you want to level up for Byregots Blessing as it'll make levelling all the other crafts easier as you'll be able to craft High Quality (HQ) items a lot easier.

I levelled Blacksmith before Armorer as it's generally easier, and then used Blacksmith to make HQ materials for Armorsmith leves ( the opposite way works too).

Leatherworker is incredibly easy to level and you make money in doing so - all the way to 50, anyone that tells you otherwise is lying and probably bought all their mats of the Wards (whereas it's stupidly easy to farm them).

Alchemist is the easiest and quickest to level by far, and the materials are really cheap so you can buy them without hurting your wallet too much.

Culinarian is a pain in the tits to level, a lot of the food recipes require four, five or even six ingredients. If you are clever you can use leves that have easier recipes and it helps to have Botanist leveled if you don't want to buy food.

Weaver is the hardest and took me the longest time. The materials are stupid expensive and Diremites (for Dew Webs) and Karakuls (for Fleece) are heavily farmed. Snurble Tufts are a pain too as the RNG is a ***** when farming Golden Fleece.

That being said, you can make decent money out of Weaver and the quest line is absolutely adorable.

#62 Dec 10 2013 at 10:20 AM Rating: Excellent
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Weaver took me the longest and I even skipped Velveteen stage but I would almost recommend doing it first for CSII. It's the first ability I cross class when leveling a new craft; if you get all your mats in advance just doing your crafting log in completion for each craft it's super quick with it.

I did GSM to 50 first (along with ALC to 15) then WVR, CLN to 37 then CRP to 50 then LTW/BSM to 15. I only chose GSM first cause I knew it was the only place to get accessories which I figured most people would actually want as it's an easy place to get a huge stat increase, especially HQ (sadly DF has shown me time and time again no one cares about their gear sadly). GSM was very easy to level though too even though the later abilities aren't very useful (Looking at you Flawless Synthesis :P ).
#63 Dec 10 2013 at 10:29 AM Rating: Excellent
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SolomonGrundy wrote:
Bigdaddyjug wrote:
Wow that was a lot of information, but I think I got it all. I got my GLD to 23 this morning. As soon as I get to 30 I'm going to start levelling my DoL and DoH classes.


I did Goldsmithing first as I could level it with Miner (and I started in Ul'dah).


Yes, I started in Ul'dah as well. Just to get a taste of the armory system I did the intro Miner quest and levelled it up to level 4 or so and gathered like 100 copper ore. I think once I get to GLD 30 I'll take the time to unlock all of the other classes (DoL, DoH, DoM, and DoW) and do the 5 levels at a time thing like a few people have suggested. I tried to watch a friend of mine do some synthing before I started playing, but I couldn't follow along with what he was doing. Hopefully, doing it myself will make more sense.
#64 Dec 10 2013 at 10:32 AM Rating: Excellent
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I don't recommend leveling all jobs simultaneously because some of the lvl 50 cross class abilities make the early-mid levels so much easier.

Specifically Byregot's Blessing and Careful Synthesis II, but Innovation and Comfort Zone can also be very helpful.

Being able to reliably HQ leve turn ins makes the levels fly by.

Edited, Dec 10th 2013 11:33am by Pickins
#65 Dec 10 2013 at 11:30 AM Rating: Excellent
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Pickins wrote:
I don't recommend leveling all jobs simultaneously because some of the lvl 50 cross class abilities make the early-mid levels so much easier.

Specifically Byregot's Blessing and Careful Synthesis II, but Innovation and Comfort Zone can also be very helpful.

Being able to reliably HQ leve turn ins makes the levels fly by.

Edited, Dec 10th 2013 11:33am by Pickins


Ok, so obviously there are some cross-class skills that help with levelling other classes. What are they and what level/class do you get them?
#66 Dec 10 2013 at 11:32 AM Rating: Excellent
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It is generally recommended to get most if not all the DoH to 15.
I have a link somewhere, will go find it.

Try this http://ns.reddit.com/r/ffxiv/comments/1no9mn/the_journey_to_hqing_anything_guide/

Edited, Dec 10th 2013 12:34pm by Yelta
#67 Dec 10 2013 at 11:46 AM Rating: Excellent
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I'm on a break, so I have to be brief. Take a look here for descriptions of the abilities:

http://www.gameskinny.com/ocevn/ffxiv-tip-diversify-your-tradecraft-skills-via-cross-class-abilities

Since it's so quick to level to 15 in any class, grab all of them early (aside from Armorer; I don't care for rapid Synthesis):

  • Careful Synthesis (Extremely helpful. Takes the RNG out of the equation when finishing synths)
  • Hasty Touch (Best With Steady Hand II, but still servicable with SHI)
  • Manipulation (More efficient than Master's Mend)
  • Waste Not (Very efficient when used carefully)
  • Ruminaton (When used with Waste Not can allow you a final chance or two to finish a synth)
  • Tricks of the Trade (Helps a ton with Hasty Touch spammin)
  • Ingenuity (Makes it a lot easier to finish synths that are above your current level)


After that, I recommend CUL to 37 for Steady Hand II, then CRP to 50 for Byregot's Blessing.

This should get you to a point where HQ is no longer a crap shoot. Then you have a lot of options. I prefer WVR to 50 for Careful Synthesis II, then GSM for Innovation.

Edit: Some of the descriptions in the link say that the skill can only be used once per synth. Disregard that assertion. I don't know of any skills that have this restriction.

Edited, Dec 10th 2013 1:04pm by Pickins
#68 Dec 10 2013 at 12:28 PM Rating: Excellent
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I always cross class Careful Synth when I start leveling a new DoH class. Once I get up to level 15 and can access Careful Synth, Hasty Touch and Tricks of the Trade, I can pretty consistently HQ stuff as I level. So I would suggest Weaver, Culinarian and Alchemist to 15 first.
#69 Dec 10 2013 at 1:53 PM Rating: Excellent
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Pickins wrote:
I don't recommend leveling all jobs simultaneously because some of the lvl 50 cross class abilities make the early-mid levels so much easier.

Specifically Byregot's Blessing and Careful Synthesis II, but Innovation and Comfort Zone can also be very helpful.

Being able to reliably HQ leve turn ins makes the levels fly by.

Edited, Dec 10th 2013 11:33am by Pickins


If you're not crafting yourself HQ gear to level-up with and if you're not making HQ parts from other jobs to create the item for the leve you're working on, then this is true.

If you have all the jobs at, at least 15, have a set of HQ crafting gear and HQ tools and are completely self reliant, then it's no problem to HQ every leve quest turn in. I think in 400 levels of crafting, I didn't HQ a leve quest item 3 times. I know twice was because I was paying more attention to the TV than to my synthesis. But I just sold those NQ items on the market board anyway.



Once I was 41 to 43'ish in every DoH, my order of getting 50 was:
Weaver
GSM
CRP
Leather
BSM
ARM
Cul
Alch

Generally I tried to bump up weaver, BSM and Leather first since those classes seemed to make the most amounts of DoH and DoL gear. Then it was GSM for the accessories. The CRP level 50 ability is redonkulous. It's like a get out of jail free card while you're finishing off the rest of your classes. If I was going to rank the level 50 abilities in order of how useful they are during the remaining leveling process, I'd probably rank them Alch or Weaver first & second and then CRP or GSM thrid and fourth. While CRP and GSM are so good they feel like cheating, I didn't use them in every synthesis. The Alch and weaver abilities I did use in every synthesis.

I don't know, just more opinions to add to the discussion.
#70 Dec 10 2013 at 2:07 PM Rating: Good
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M0NKEYSNARF wrote:

I don't know, just more opinions to add to the discussion.


Definitely valid opinions. Smiley: thumbsup

The method you laid out definitely works, but I opted to level individually for a few reasons.

First, it seems like it's faster, as I don't have to worry about using HQ mats for most of my leves, so I could buy them off the markets when the price was right. Additionally, I could craft many of the mats with the jobs already at 50 very easily (gotta love 100% HQ macros).

Second, I wanted to get into the market as quickly as possible, so I could start making gil. This is why I did GSM to 50 first; the sale of jewelry and ingots financed my other crafts.


Really I suggest everyone play how they want. Either way will have the same end result.
#71 Dec 10 2013 at 2:18 PM Rating: Good
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Pickins wrote:
M0NKEYSNARF wrote:

I don't know, just more opinions to add to the discussion.


Definitely valid opinions. Smiley: thumbsup

The method you laid out definitely works, but I opted to level individually for a few reasons.

First, it seems like it's faster, as I don't have to worry about using HQ mats for most of my leves, so I could buy them off the markets when the price was right. Additionally, I could craft many of the mats with the jobs already at 50 very easily (gotta love 100% HQ macros).

Second, I wanted to get into the market as quickly as possible, so I could start making gil. This is why I did GSM to 50 first; the sale of jewelry and ingots financed my other crafts.


Really I suggest everyone play how they want. Either way will have the same end result.

This. I meant to post that my way was more of a method for anyone not in a rush. I took my time and ended up making a ton of gil from leveling up.

The thing to take away from both ways to level up is:

First, get all crafts to 15. (I forget which crafts actually give you the required level 15 abilities) - This is easily done from vendored items and levequests.
Next goal is to get cooking to level 37.
Next goal is to understand that CRP, Weaver, GSM and Alch have the best level 50 abilities.

With all the resources, it's actually surprisingly easy to level up crafting classes. Even the gathering classes aren't that bad.
#72 Dec 10 2013 at 2:23 PM Rating: Excellent
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http://craftingasaservice.com/

This is the main resource I used to plan out my leveling, which leve quests I was going to do and what gear to craft for myself next. Even when it came time to do the class quests to get the level 50 blue tools, I used this website, at level 49, to craft all the quest items and turn them in. I crafted the level 50 quest item at 49 so I'd still benefit from the experience gained from crafting it, even though I couldn't turn in the quest until 50.
#73 Dec 11 2013 at 7:59 AM Rating: Good
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So apparently someone made a guide that trumps mine... check this out:

LINK

I'm going to edit the OP to include a link to this. Credit to Garytay on Reddit for posting this.
#74 Dec 11 2013 at 10:07 AM Rating: Excellent
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Hairspray wrote:
So apparently someone made a guide that trumps mine... check this out:

LINK

I'm going to edit the OP to include a link to this. Credit to Garytay on Reddit for posting this.


Wow... that is a metric *** ton of overmelds. I finally finished the last meld on my GSM gear this morning and now I'm at 347 Craftsmanship / 330 Control / 365 CP (with HQ Fish Soup +33cp) and didn't go further than double over on my OHs for WVR and GSM. on class specific gear. I wonder if the cost of blowing up all that materia is really that great a savings when compared to making a separate set for each. Not to mention he used two T4's

Also, the HQ rotation he lists is a bit different than the one I'm looking at:

IQ, CS II, WN, SH II, Basic Touch x5, GS, SH I, ING II, Advanced Touch, GS, BB, CS II x2.

I've put it in simulators, and it works. I haven't tried it yet because I'm waiting to see the cost drop on tome mats. But, according to comments in that reddit thread, it works.
#75 Dec 11 2013 at 4:54 PM Rating: Good
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Yeah those are some pricey melds...but then again, he did say this was for an ideal setup. He also mentions ignoring the control on the offhand which will cut costs substantially if you use some HQ materials.

Overall, I think your guide was just fine Hairspray. Worked for me quite well (just needed the BSM at 50).
#76 Dec 12 2013 at 7:35 AM Rating: Good
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HitomeOfBismarck wrote:
Yeah those are some pricey melds...but then again, he did say this was for an ideal setup. He also mentions ignoring the control on the offhand which will cut costs substantially if you use some HQ materials.

Overall, I think your guide was just fine Hairspray. Worked for me quite well (just needed the BSM at 50).


Glad to hear it worked for you :)

I can't wait til next week when I can start farming tomes solo (due to restricted play time). I'm also really anxious to see what the mat price drop looks like. I hope i'm not being too hopeful lol.
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