Here is the low down on the dungeon:
Start
Kill 1 group of adds
Talk to a goblin to get a key
Go back and kill 2nd group of adds
Boss 1 (pelican)
Gear check: None really, DD just need to kill adds, tank needs to dodge frontal ae, in a good group you can kill this with only 1 set of adds, average is 2-3. If your dps is taking longer than 3 sets of adds you will have issues with later bosses
Continue forward and 'rescue' the goblins as you go, there are 4-5 chests you can get by saving them from adds that spawn when you get close. Your tank should be grabing these and pulling them off goblins.
Continue on until boss 2:
Boss 2: gear check, none, kill the big boss till about 50%, then a smaller drake spawns and all tank/dd switch to smaller drake (you can actually sleep the big guy if its not doted/DD get off it, but not needed.
Continue to swamp:
Most hug the left wall to get the 2 chests, and continue hugging/pulling adds until boss 3
Boss 3:
Gear check: more of a DD check
This guy puts random people in bubbles and if you dont break them out it can be a lose, so dd need ot be quick enough to get others/healers out asap, but its not super strict. This guys real trick is he has a frontal ae the tank needs to dodge, but its super hard to see because the red target ring goes 'under' the water so you dont really see the red area all the time. If this boss is hard for the healer, its because the tank isn't dodgeing the frontal/ DD are in front.
Continue on:
Bunch of drakes/dragon trash, no real concern, even a mini boss courel guards the jewlery chest, but he isnt anything other than a regular monster
Final boss:
So this is the gear/dd check mob for several reason.
1) hes got a high dmg frontal ae (breath) that the main tank needs to dodge, if they dont be ready for a lot of spikes down to about 20% hp.
2) After about 75%, he starts tossing poison puddles, you need to get out of them and if the dragon is in one, be ready to move to heal the tank because he needs to move the dragon out of it.
The issue here is the puddles, with a DRG/MNK, the dragon has a 3/4 chance of tossing poison under neath itself, thus you will be moving a lot. This fight is a lot easier with a brd + blm, because then 3/4 people are always away and you only need to move if the tank gets puddled. Ive done it with every combo and they are all doable, but drg+mnk was the hardest so far because you have to move a lot, and if your dd is low (mnk isnt using any buttons, just auto attack) then you end up with a lot of puddles and if your tank hasnt been spacing the dragon well, you will have no area to move it to.