Archmage Callinon wrote:
Pawkeshup the Meaningless wrote:
Mainly because if you aren't in a party or at least duoing with a healer, the moment all the other people ditch and leave you to solo the FATE, you wind up *** up in the snow. I think that point was covered. Did you miss it? I think you missed it.
That point's actually been made a whole bunch of times... including in the OP. He's not the first person to miss it, though I'm not sure how that keeps happening.
Just to restate... if you're left alone with an angry boss and suddenly have no healers or support, you're going to lose. You're going to die. And the FATE is getting reset, and then nobody gets rewarded for it. THAT ISN'T BETTER.
You can't just depend on "enough" people sticking around to finish the fight; especially as this behavior becomes more well known and more common (and if it's really more efficient, then that's what will happen).
Uh, no. Unless it's an HNM fate (Gorgomiera, Lazy Laurence, Cancer, etc.) or a chain FATE that ends in a boss fight (and even these aren't that bad) you're trying to make this be some huge issue
where it isn't. They're slightly stonger hitting monsters with heavy hitting red-zone abilities -- if you're a tank with even one more damage dealer, the boss is at 10%, and you can't kill it from there you're flat out terrible and need to dodge their movesets. They're FATEs, not HM Primals; the damage they deal is small on normal attacks any self-healing or a potion can take care of easily for 10% of their health.
First of all, in the big FATE train areas not once have I *EVER* seen 90% of the people leave at low health to rush off somewhere else. Why? Because there's so many people in that flustercluck they can't be assured they're going to get full credit since the bosses literally melt in seconds. If you're in a zone that's not of the big gravy-train then you really don't have anyone else to blame but yourself (and considering usually the small cluster of people there stay to ensure the boss dies it's not even an issue in those places either). POIDH.
Lastly,
despite what you posted, it doesn't matter if the FATE succeeds or fails for credit. If it dies, and you got gold, you get 100% credit. If it fails, and you got gold, you get around 75-80% credit -- not nothing. If you paid even the slightest attention during this summer festival event with Return of the King (in *ANY* zone) you'd have seen this happen because in the lesser populated zones he spawns in it's much harder to finish it successfully, yet you still get a reward for participating. You can engage an NM FATE in a fairly lonely zone (Outer La Noscea, for example), beat away until you run away, wait until it ends, and you'll get something.
Again, like the OP, you're trying to make some mythological issue a problem that doesn't even exist in reality.
Simply because you were called out for whinging in some scenario that more than likely didn't happen doesn't mean I didn't.
Not joining in to agree on random "I hate this, others should be punished for being efficient, oh and I'm a hypocrit" of this week on ZAM != I didn't read.
Edited, Oct 19th 2013 2:23pm by Viertel