Forum Settings
       
1 2 Next »
Reply To Thread

Right-click Blacklist feature in 2.1Follow

#27 Oct 01 2013 at 6:51 AM Rating: Excellent
***
1,208 posts
This will be awesome!

Now if it would only automatically report them too....
#28 Oct 01 2013 at 1:42 PM Rating: Good
I picture a GM (or maybe two) who has a bunch of windowed mode games running, with character in each major city on each server.

That's a managable number of games/screens I think, less than a hundred. And when you see a clear RMT shout you just lock the account. I'm not clear why it would be hard to find the accounts that are RMT spammers.

It's seems so simple - I must be missing something.
#29 Oct 01 2013 at 2:51 PM Rating: Good
Gnu wrote:
I picture a GM (or maybe two) who has a bunch of windowed mode games running, with character in each major city on each server.

That's a manageable number of games/screens I think, less than a hundred. And when you see a clear RMT shout you just lock the account. I'm not clear why it would be hard to find the accounts that are RMT spammers.

It's seems so simple - I must be missing something.


You'd need a server class system to run a hundred instances of the game at once. Or some sort of virtual desktop system.

The principle is sound, though. I just don't think most desktop computers could handle more than a dozen instances without dying of heat sink heart attacks.
#30 Oct 01 2013 at 3:24 PM Rating: Excellent
Well geez, even my office has enough PC's to do this, so I'm sure Square can pull together enough PC's to make it happen.

I just don't get what is making the obvious not happen. They have GM's in-game, no? Where-ever the GM's walk around that area at the least should be a click or two away from being irritant-free.
#31 Oct 01 2013 at 3:50 PM Rating: Good
**
425 posts
All we need now is Batch Blacklisting.
#32 Oct 01 2013 at 5:46 PM Rating: Good
37 posts
Catwho wrote:
Gnu wrote:
I picture a GM (or maybe two) who has a bunch of windowed mode games running, with character in each major city on each server.

That's a manageable number of games/screens I think, less than a hundred. And when you see a clear RMT shout you just lock the account. I'm not clear why it would be hard to find the accounts that are RMT spammers.

It's seems so simple - I must be missing something.


You'd need a server class system to run a hundred instances of the game at once. Or some sort of virtual desktop system.

The principle is sound, though. I just don't think most desktop computers could handle more than a dozen instances without dying of heat sink heart attacks.

You don't really need to run instances. All the GM's need is a set of running chat logs, simple text screens.

But the /blist monitor is a good way to point to problem areas for sure. Throw a chat log screen up for anyone that starts getting multiple \blist requests against them.
#33 Oct 02 2013 at 6:56 AM Rating: Excellent
SkyRaymaker wrote:
Catwho wrote:
Gnu wrote:
I picture a GM (or maybe two) who has a bunch of windowed mode games running, with character in each major city on each server.

That's a manageable number of games/screens I think, less than a hundred. And when you see a clear RMT shout you just lock the account. I'm not clear why it would be hard to find the accounts that are RMT spammers.

It's seems so simple - I must be missing something.


You'd need a server class system to run a hundred instances of the game at once. Or some sort of virtual desktop system.

The principle is sound, though. I just don't think most desktop computers could handle more than a dozen instances without dying of heat sink heart attacks.

You don't really need to run instances. All the GM's need is a set of running chat logs, simple text screens.

But the /blist monitor is a good way to point to problem areas for sure. Throw a chat log screen up for anyone that starts getting multiple \blist requests against them.


Ah, that makes a lot more sense and would utilize a lot less resources than a hundred instances of the game per GM. Smiley: lol

#34 Oct 02 2013 at 8:10 AM Rating: Decent
*
129 posts
This deserves a parade and a holiday in honour of it. My B-List is about to grow substantially though. Limit increase also please.
#35 Oct 02 2013 at 4:27 PM Rating: Excellent
Scholar
**
482 posts
I think SE should implement a system where if you spam in /sh, a team tracks you down, busts into your house, give you a high vis vest and a loudspeaker, then puts you in the middle of, say Times Square in New York and force you to physically shout your sh*t at people, while encouraging pedestrians to punch you in the genitals if it annoys them.

Edited, Oct 2nd 2013 6:28pm by Tubrudi
____________________________
Kuyo - Hume Male - Pandemonium server (Retired)
75 Monk, 75 Samurai
#36 Oct 02 2013 at 5:35 PM Rating: Good
Guru
Avatar
*****
11,159 posts
Kind of curious why non-standard characters aren't blocked, really. I know other languages can use accent marks or have specific letters to emulate certain letter combos, but this is partially how they wiggle around filters. You could have gold, g0ld, g01d, and so on, with the o having an accented version to pull from, too. From there, all text should go through a combination of spacing and squishing. You then build your filters around that. Computationally, "gold" would become "g o l d" in the log, but if they tried to use multiple spaces in between letters, it'd get cut back down to the one. Periods, dashes, and other punctuation would also get converted to a space. "I like pizza, don't you?" would become "I l i k e p i z z a d o n t y o u". With specific characters trimmed and converted, then finding those usual combos and workarounds gets a bit easier. It might not look pretty for us to read, but code doesn't care about that kind of stuff.

Rest is limiting shouts per minute, making it easier to BL/Report people, and SE learning from those reports to further update the list. Totally eliminating the nuisance may never happen, but minimizing it before it can even manifest is a big step.

Though, I gotta admit, if I saw a line of corpses spelling out a site, I'd probably laugh and move on. Until there's a free trial option, I wouldn't even worry about that right now.
____________________________
Violence good. Sexy bad. Yay America.
#37 Oct 02 2013 at 7:30 PM Rating: Decent
You should be allowed a max of 1 shout per minute. No real reason to be using the shout feature more than that. Also, any player that is blacklisted by a large group of people should be flagged for investigation as noted by another poster above. Shouts should also have a character limit. Shout isn't mean for conversation. The gil spammers messages are ridiculous long. Limit the characters, limit the frequency for EVERYONE.
#38 Oct 02 2013 at 11:04 PM Rating: Decent
****
5,055 posts
i hope they add that save settings on one device and import them to another device feature.. i dont wamma have to set everything up again if i switch from ps3 to pc
#39 Oct 03 2013 at 12:05 AM Rating: Good
Scholar
***
1,104 posts
I've noticed a lot of the names on my blacklist are now labeled <Deleted>. Good. Gilsellers are gone and I have more room for more names.
____________________________
http://na.finalfantasyxiv.com/lodestone/character/1053318/
#40 Oct 03 2013 at 10:02 AM Rating: Good
**
611 posts
Lotta text in this thread so I may have missed this being touched upon... but, couldn't they just ad GMs to monitor spam? Then any /tell you receive you could personally black-list... Not sure how that would work tho
#41 Oct 04 2013 at 10:38 PM Rating: Decent
DrCapricious wrote:
You should be allowed a max of 1 shout per minute. No real reason to be using the shout feature more than that. Also, any player that is blacklisted by a large group of people should be flagged for investigation as noted by another poster above. Shouts should also have a character limit. Shout isn't mean for conversation. The gil spammers messages are ridiculous long. Limit the characters, limit the frequency for EVERYONE.


I think that having flooding limitations would help a lot, but a full minute is a bit much. I don't know how it is in your server, but on Coeurl using /shout is the closest thing to a General Chat for the zone. It is mostly people looking to do FATEs with others, but there is conversation here and there. Once you have the handful of gold spammers blacklisted (I always take the time to B-list them and I am so happy to hear about the right click) the zone is pretty quiet aside from the /shout channel.

There does not seem to be anything like General Chat in any zone, or a specific Trade Chat in cities. If /shout is being used improperly it is because players don't have a lot of options. This is an MMORPG afterall, so you shouldn't be aspiring to eliminate all social and communicative behaviors period.

If you want zero chat you can make a custom window and de-select all channels and have your chat window toggled to the custom window and you won't see any of it.
1 2 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 218 All times are in CST
Anonymous Guests (218)