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I think I might know how these bots are teleportingFollow

#1 Sep 30 2013 at 3:07 AM Rating: Good
I was watching a miner bot near horzion camp I marked him and watched for a good 5mins now I noticed he only harvested from 2 nodes I think they might be dcing and reconnecting which would roll them back to there last postion but wouldn't lose any harvest could this be exploit?
#2 Sep 30 2013 at 5:28 AM Rating: Decent
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There's a possibility. The bunches of RMTs that be teleporting in and out of the weaver's guild, I noticed one of them always has the DC icon show up just before disappearing.
#3 Sep 30 2013 at 5:40 AM Rating: Good
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This is a good question. I will have to check this out later and watch the bots outside Ul'dah at the mining spots.
#4 Sep 30 2013 at 11:31 AM Rating: Good
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Interesting cheater theory crafting. I can confirm seeing this also. Was mining electrum ore and the "person" always had a DC icon over their head and was moving back and forth between two points.
#5 Sep 30 2013 at 11:36 AM Rating: Good
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I guess engaging in counterproductive activities is the new thing these days.
#6 Sep 30 2013 at 11:59 AM Rating: Excellent
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Counterproductive is the new productive.
#7 Sep 30 2013 at 1:16 PM Rating: Good
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Theres bots farming Central Shroud on Gilgamesh that are completely invisible (not stealthed). Trees getting hit with no character around.
#8 Sep 30 2013 at 1:18 PM Rating: Good
They are using hacking tools that simply tell the server where they are, they dissapear and reappear wherever they want to.
#9 Sep 30 2013 at 1:22 PM Rating: Good
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Probably below the trees, there.

This is one of those consequences of not really seeing rubber banding in that the client trusts the user too much when matters of connection difficulties arise. Rig the system into tricking the game into thinking you're DCing and moving from 10,10 to 11,12 by sending the right packet is pretty much what we're getting out of this. On the gathering end, this is why you absolutely need some kind of sanity check for interaction between points, because when you find the best conditions for a legit player to move between nodes to be something like, say, 5s, but one of these bots are doing it in under 2? It's just obvious they're not playing by the rules. ****, at this point I'd accept a default 10s delay once vacating/finishing a node before you could work on another. It'd at least level the playing field slightly.
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#10 Sep 30 2013 at 1:44 PM Rating: Excellent
I've seen RMT mining from inside the mountains... they're barely sticking out when they mine... when the node is empty, they go back into the mountain and then instantly reappear at the next node.
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#11 Sep 30 2013 at 1:47 PM Rating: Excellent
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Seriha wrote:
It's just obvious they're not playing by the rules. @#%^, at this point I'd accept a default 10s delay once vacating/finishing a node before you could work on another.


Yes, let's punish all players to try to combat RMT because that worked out amazingly well in 1.0 didn't it?
#12 Sep 30 2013 at 2:58 PM Rating: Default
On the positive side, SE has been doing something about the RMT. Just pop over to the official forums and see all the "I got banned for having too much gil" and other nonsense excuses, followed by gullible noob hysteria.
#13 Sep 30 2013 at 3:19 PM Rating: Excellent
McGame wrote:
On the positive side, SE has been doing something about the RMT. Just pop over to the official forums and see all the "I got banned for having too much gil" and other nonsense excuses, followed by gullible noob hysteria.


Yeah we've already had one such thread here (although it was a repost from Reddit, I think.)

SE was mostly handing out suspensions for folks who had suspiciously large amounts of gil. I suspect anyone who was banned after investigation had other things going on.
#14 Sep 30 2013 at 3:27 PM Rating: Good
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Seriha wrote:
Probably below the trees, there.

This is one of those consequences of not really seeing rubber banding in that the client trusts the user too much when matters of connection difficulties arise. Rig the system into tricking the game into thinking you're DCing and moving from 10,10 to 11,12 by sending the right packet is pretty much what we're getting out of this. On the gathering end, this is why you absolutely need some kind of sanity check for interaction between points, because when you find the best conditions for a legit player to move between nodes to be something like, say, 5s, but one of these bots are doing it in under 2? It's just obvious they're not playing by the rules. @#%^, at this point I'd accept a default 10s delay once vacating/finishing a node before you could work on another. It'd at least level the playing field slightly.


Make it 5 seconds, since that is the time it takes the legit player to get there.

This reminds me of the horrible time had in Halo 2 where one player would get host, then hit the reset button on the modem so that everyone starts to lag. Meanwhile he's running around killing all the players who are standing still. The connection pops back in and boom, everyone drops. Great fun... Smiley: glare
#15 Sep 30 2013 at 3:42 PM Rating: Excellent
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If they're botting shards, they won't see a single gil from me, since I'm able to farm all the shards I need on my own.
#16 Oct 01 2013 at 1:07 AM Rating: Excellent
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McGame wrote:
On the positive side, SE has been doing something about the RMT. Just pop over to the official forums and see all the "I got banned for having too much gil" and other nonsense excuses, followed by gullible noob hysteria.


That's because they literally did hand out a mass ban to everyone that had over a certain amount of gil with no investigation at all. You didn't think SE actually banned RMT effectively while shout/tell spammers and teleporting gatherers are still running rampant, did you? For @#%^s sake, the guy I reported for teleport gathering the first or second week of the game is still there right now popping in and out at trees.

Edited, Oct 1st 2013 3:08am by Deadgye
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#17 Oct 01 2013 at 1:25 AM Rating: Good
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preludes wrote:
They are using hacking tools that simply tell the server where they are, they dissapear and reappear wherever they want to.


Pretty much this. The way 14 works, you can actually force the server to update your location. Given this, you can force it to update to a location you're not actually at.
#18 Oct 02 2013 at 9:15 AM Rating: Good
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You know what I love? I don't give two ***** what the botters do. There's enough ways to level crafting that I will be an island, aside from their world of mining. They can bot mine until they are blind. I don't really need gil in any form I've seen as yet outside of teleports. I realize this might change endgame, but by then I truly expect to be level 50 on all crafts, mainly because I actually enjoy crafting more than even leveling.
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#19 Oct 04 2013 at 6:46 PM Rating: Decent
so when did teleporting to enemy bots appear? I just seen one in alder springs farming diremite webs i was trying to get.
#20 Oct 05 2013 at 6:21 AM Rating: Good
I saw one this morning too, on the Banemites near Falgourd Float (SP?). He had his Chocobo out and his Choc would run to his next spawn location, while he would just teleport around. There were a couple times he died from getting aggro from some Treants near by, but his hack or whatever would override the death and he would just teleport to the next Banemite and keep killing.

From a farming perspective, he was not that hard to compete against. He would only attack one at a time, they would never aggro him, so he didn't pick up extra adds, and he would never attack one that was already claimed.

He was reported, I hope he gets a lifetime IP ban.
#21 Oct 08 2013 at 4:09 AM Rating: Excellent
WiseDonkey wrote:
I saw one this morning too, on the Banemites near Falgourd Float (SP?). He had his Chocobo out and his Choc would run to his next spawn location, while he would just teleport around. There were a couple times he died from getting aggro from some Treants near by, but his hack or whatever would override the death and he would just teleport to the next Banemite and keep killing.

From a farming perspective, he was not that hard to compete against. He would only attack one at a time, they would never aggro him, so he didn't pick up extra adds, and he would never attack one that was already claimed.

He was reported, I hope he gets a lifetime IP ban.


Just in case anyone wanted to see this kind of behaviour in action: http://www.twitch.tv/totomojo/c/3049432

Think it's different to the d/c hack, as you can see I'm maintaining target lock on the character the whole time.
#22 Oct 08 2013 at 4:31 AM Rating: Excellent
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MjollnirAxegrinder wrote:
WiseDonkey wrote:
I saw one this morning too, on the Banemites near Falgourd Float (SP?). He had his Chocobo out and his Choc would run to his next spawn location, while he would just teleport around. There were a couple times he died from getting aggro from some Treants near by, but his hack or whatever would override the death and he would just teleport to the next Banemite and keep killing.

From a farming perspective, he was not that hard to compete against. He would only attack one at a time, they would never aggro him, so he didn't pick up extra adds, and he would never attack one that was already claimed.

He was reported, I hope he gets a lifetime IP ban.


Just in case anyone wanted to see this kind of behaviour in action: http://www.twitch.tv/totomojo/c/3049432

Think it's different to the d/c hack, as you can see I'm maintaining target lock on the character the whole time.


It says a lot for the state of the game (or maybe the state of my mindset) that, when I see a link in a first time poster I automatically think the worst. I'm not saying this poster is a bot/rmt/whatever, trying to get people to click a dodgy link, and if you are not; I apologise, it just struck me how completely paranoid I'm becoming re: game security, while worrying about block SE bans and having to potentially deal with ****** customer service.
#23 Oct 08 2013 at 4:46 AM Rating: Good
SolomonGrundy wrote:
It says a lot for the state of the game (or maybe the state of my mindset) that, when I see a link in a first time poster I automatically think the worst. I'm not saying this poster is a bot/rmt/whatever, trying to get people to click a dodgy link, and if you are not; I apologise, it just struck me how completely paranoid I'm becoming re: game security, while worrying about block SE bans and having to potentially deal with sh*tty customer service.


No offense taken, stay as secure as you need to be (that's a genuine link to my twitch channel though!). I've been active within the community since 1.0 Alpha, but never had the reason to post here on ZAM before (I was slightly put out by the fact that that was my first post too after I saw it come up!). I got here this morning from the link at the top of xivdb.com, which I frequent ad nauseum.
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