FilthMcNasty wrote:
Pelacha wrote:
And are so pose to be talking about how to exploit the game. this trick just make me wonder how lazy people can be.
Not sure I'd call it an exploit. I'm not subscribed, but if I were... I pay for 30 days of service. Why shouldn't I be able to stay logged in the entire time?
I don't support people going AFK, but people being AFK isn't the issue. Server capacity is the issue. SE needs to fix the issue, not cover it with a bandaid.
Well, by your logic, SE should just assume that we are all playing 24 hours a day. Up the infrastructure based on that, and of course increase the billing accordingly.
Capacity planning is an issue with IT resources. When do you spend too much, and when is it not enough. From a players perspective, it would be ideal that they had enough capacity to hold every character created active for any number of hours. But from a resource/business perspective that is just an obscene waste of money.
So, to keep costs down, they attempt to predict how much will be used, without being wasted. Translation, end users will not be happy. By the very nature of the process, you under plan, and scale accordingly. And this is done simply because it is cheaper to buy more equipment than it is to offload equipment you bought and don't need.