LucasNox wrote:
I'm not sure what the point of arguing about it is.
There's really no disputing that the world is small. You don't have to defend that fact and say it isn't. You can still like a game with a small world. It's going to get bigger anyway.
There's really no disputing that the world is small. You don't have to defend that fact and say it isn't. You can still like a game with a small world. It's going to get bigger anyway.
I guess it doesn't feel that small to me. It's not a pointless series of tubes like XIII-1 was. And it's not a wide open expanse of empty zones like XI was. It's the happy medium, where there is land you can see on your map that is inaccessible terrain because... not all land is stuff the average person can walk up or climb down. That's a genuine reflection of reality. There's a few places I'd really like to climb up so I can survey the whole terrain, but I recognize that unless they introduce a "rappelling" class (maybe ninja?) it'd be unfeasible to just jump up a friggin mountain.
Fun fact about XI - the draw distance is foreshortened on the PC version by the client because zones seem smaller when you see the distant walls right away. I like to flip on DrawDistance to bring the horizon up because my PC can handle it (PS2 clients could not load the horizons for the whole zone at once) but it does make the world seem smaller. XIV and ARR both have the horizons fully loaded upon zoning, which lends itself to that same illusion. When the city lights are visible on the horizon in most of the starting zones, then they really do feel smaller.
I'd venture to say that a run from North Gridania all the way down to the southernmost points of Thanalan, on foot, would take a considerable amount of time. Running along the coastline of La Noscea too would take forever and ever.
I do wish airships and ferries had a travel time associated with them. That's about the only design decision I disagree with. It actually does make the world feel smaller.
And the world will get bigger. The base game is always relatively small compared to the final results. Heckl, FFXI ran into issues with PS2 memory because it could only have 255 zones maximum and they ran out of numbers. They had to reprogram the entire base game to allow BCNMs to act more like proper instances so they wouldn't need 4 copies of each battlefield.
PS3 won't have that problem, since SE learned their lesson in XI and knew not to program a maximum number of allowed zones. (Maybe there's still a max, but something more like 1024. PS3 limitations!)