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This kind of behavior from a level 50 tank? Seriously?Follow

#77 Sep 12 2013 at 1:27 PM Rating: Decent
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i don't particularly either, but that's why i'll be doing that stuff with friends. And if/when i do run into someone who sucks, eh. Its not the end of the world.

edit: I'm also in the midst of an extremely mind-numbing work day, making it difficult for me to give more than 1 **** about anything at the moment. I'm sure once the weekend hits, i'll be much more passionate about the subject.

Edited, Sep 12th 2013 3:32pm by Llester
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#78 Sep 13 2013 at 6:43 AM Rating: Excellent
I'm still fairly new to the tank class, but one thing that really helped my situational awareness was zooming out. Seems simple, but when I was level 20ish I was still zoomed in pretty close - one enemy would take up my entire screen and I couldn't see when one stripped off to attack my healer. Made a world of difference.
#79 Sep 14 2013 at 2:14 AM Rating: Good
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This

Azoria wrote:


I think we need to get out of the mentality that it is up to the tank to mark targets. We typically have enough on our plates and the biggest deterrent for me personally is all the DPS that can't wait 5 seconds while I mark. I get tired of even trying when I stop just short of the next group, barely get #1 up and there goes the @#%^ing DRG... and it's always a DRG. I say if you want your targets marked, mark em your damn self!


and this!

Pinkunderwear wrote:
I dont understand why tanks have to mark mobs when all you have to do is pay attention to the health bars? People don't even bother to watch hate bars. Not that far in yet, but there are alot more problems then tanks not marking mobs. When would I even have time to? When you have to worry about someone else rushing in and trying to pull a group.


I agree with both of these points 100%

We have a lot to do, however, I do like the idea of at least marking the one you're currently attacking with a #1 and then clicking the #1 once more when you move onto the next enemy, since, a lot of the time, many DPS will rush into the fight w/o giving us the chance to setup mobs. I had this happen to me on one of the guildhest. I couldn't even get out an abbreviated "rdy?" before the di'ckhead DPS went ahead of me, and when I asked if he was tanking, he gave me the most derp-tastic answer; "I don't want to wait 20 minutes for you to start."
If you have this type of mentality while playing on an MMO with other people, please GTFO since people like you ruin the experience for others. I can't do my job when the DPS doesn't want to pay attention or cooperate with party members. Also, this trend with finger pointing tanks (and not looking at what you guys may be doing wrong) is getting old. Soon enough there will be less and less of us, and because of that there will be longer wait times for people using DF.


Edited, Sep 14th 2013 4:23am by OhimeKowai
#80 Sep 14 2013 at 3:19 AM Rating: Default
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I couldn't disagree more. You say that the DPS doesn't wait for you to 'setup' mobs. The fact that you feel you need to prep pulls makes it clear that you believe you should be controlling pulls so why wouldn't you be in charge of marking?

Maybe it's the fact that I play SC2, but it takes almost no time to 'setup' your pull marking mobs for damage and/or cc. Tanking is simple and straightforward.

Step 1) Get aggro
Step 2) Mitigate damage
Step 3) Maintain aggro

If there are less and less tanks in queue it'll be because they find out that they don't enjoy it or they're bad at it, not because a DPS didn't wait for them to mark because they're slow.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#81 Sep 14 2013 at 3:55 AM Rating: Good
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FilthMcNasty wrote:
I couldn't disagree more. You say that the DPS doesn't wait for you to 'setup' mobs. The fact that you feel you need to prep pulls makes it clear that you believe you should be controlling pulls so why wouldn't you be in charge of marking?

If there are less and less tanks in queue it'll be because they find out that they don't enjoy it or they're bad at it, not because a DPS didn't wait for them to mark because they're slow.


You're misconstruing what I said. I made it perfectly clear why it's difficult to set mobs up with my example. It's not that I dont set them up, it's that I'm not given time to do so (when setting up is needed).

While many will stop playing tank because they aren't good at it or don't want to garner that much responsibility, people who don't work together with the tank and those who don't have any patience while doing their dungeon run are perhaps contributing to tanks not "enjoying" their class as opposed to simply being bored with it.
#82 Sep 14 2013 at 3:56 AM Rating: Excellent
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FilthMcNasty wrote:
If there are less and less tanks in queue it'll be because they find out that they don't enjoy it or they're bad at it, not because a DPS didn't wait for them to mark because they're slow.

You're forgetting the most common reason why there are less and less tanks/healers around. The blatant emotional abuse from 12 year old damage dealers who think they know everything but dont level a tank or healing job themselves.
#83 Sep 14 2013 at 4:03 AM Rating: Good
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135 posts
KojiroSoma wrote:
FilthMcNasty wrote:
If there are less and less tanks in queue it'll be because they find out that they don't enjoy it or they're bad at it, not because a DPS didn't wait for them to mark because they're slow.

You're forgetting the most common reason why there are less and less tanks/healers around. The blatant emotional abuse from 12 year old damage dealers who think they know everything but dont level a tank or healing job themselves.


Short and to the point ;)
#84 Sep 14 2013 at 4:23 AM Rating: Default
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OhimeKowai wrote:
FilthMcNasty wrote:
I couldn't disagree more. You say that the DPS doesn't wait for you to 'setup' mobs. The fact that you feel you need to prep pulls makes it clear that you believe you should be controlling pulls so why wouldn't you be in charge of marking?

If there are less and less tanks in queue it'll be because they find out that they don't enjoy it or they're bad at it, not because a DPS didn't wait for them to mark because they're slow.


You're misconstruing what I said. I made it perfectly clear why it's difficult to set mobs up with my example. It's not that I dont set them up, it's that I'm not given time to do so (when setting up is needed).


I'm not misconstruing anything. It may be difficult for you, but it's not for me. Perhaps your class has different mechanics, but I can target and mark mobs as soon as they're in range. Tanking is too easy to get upset about DPS being in a hurry to kill things. Even if they are trigger happy, DPS is never tanking long enough that healers run out of mana or put us in any danger of wiping.

So I didn't hold aggro for 100% of the duration of a pull. My group didn't wipe, my bum is not sore and there are no scrapes on my internet badge of honor.

OhimeKowai wrote:
While many will stop playing tank because they aren't good at it or don't want to garner that much responsibility, people who don't work together with the tank and those who don't have any patience while doing their dungeon run are perhaps contributing to tanks not "enjoying" their class as opposed to simply being bored with it.


It's not a great responsibility, it's a trivial dungeon run. Smiley: oyvey

Edited, Sep 14th 2013 6:24am by FilthMcNasty
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HaibaneRenmei wrote:
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#85 Sep 14 2013 at 5:56 AM Rating: Good
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There is a preset macro.

In your Macro submenu.

Specifically for marking.

You don't need to take any time. It can be bound to any attack or ability. It tells the DPS that hey: I should attack this target and that the other targets may possibly be under the effects of CC. As I level my tank, I would never expect the DPS to read my mind and therefore always mark my current target by using any one of my abilities that the mark is bound to.

I learned something very valuable from my professors while in college and that is that the good ones NEVER assume that their students know anything: they begin from the basics (regardless if it is known or not) so that people do not become lost later on.

The same applies here. To assume that the DPS know anything, as sad as that seems, is a bad assumption. To not put all the blame on the DPS: to assume people know how to read your mind is a bad assumption.

Quote:
If you have this type of mentality while playing on an MMO with other people, please GTFO since people like you ruin the experience for others.


I would consider following your own advice. You do not seem to play well with others.

Edited, Sep 14th 2013 7:58am by HitomeOfBismarck
#86 Sep 14 2013 at 6:24 AM Rating: Default
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FilthMcNasty wrote:
I'm not misconstruing anything.


Sure you did. People will go on and on over anything, which is something I don't have a lot of time for, and with that, there isn't much more that needs to be said to you.


HitomeOfBismarck wrote:
I would consider following your own advice. You do not seem to play well with others.


Have we run a dungeon together? No? Then don't presume to know how I treat others in a party due to a fairly harmless comment left in a forum.
#87 Sep 14 2013 at 8:31 AM Rating: Decent
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OhimeKowai wrote:
FilthMcNasty wrote:
I'm not misconstruing anything.


Sure you did. People will go on and on over anything, which is something I don't have a lot of time for, and with that, there isn't much more that needs to be said to you.

As stated above, you can make macros to make life easier. You can make a macro to mark. You also have keybinds. There is a keybind that brings up a UI specifically for marking targets. Press a button to open it, use your favorite targeting style to select the target and then press a button or click the interface.

Bottom line is, what you're talking about doing isn't something that is difficult and it really doesn't require all that much planning. It's about the equivalent of playing football against a team of senior citizens. Are you really gonna tell me you're upset because someone jumps the gun when you wanna sit there and draw x's and o's in the dirt? Smiley: laugh

There isn't much more that can be said to save you from eating more and more of your own shoe. If you insist though; I'd be lying if I said it wasn't somewhat entertaining.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#88 Sep 14 2013 at 9:09 AM Rating: Excellent
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As I've gotten to higher and higher levels I've found, as a dps, that marks are really REALLY helpful.

Let me give an example:

I was in Stone Vigil yesterday.. on the very first pull the tank just ran in and started whacking things. Now whenever a tank doesn't mark things, I generally focus the target they started with. Well it didn't take much focusing...after 2 attacks I had pulled threat on that target. So I switch to another target to try and give the tank time to get the first one back. One attack later, I have threat on the second target.

At this point I'm popping defensive cooldowns and searching the auto-translator for "Please set the enemy marks." Because me just watching the threat meter clearly isn't quite enough.

I'm not an idiot. I know how threat works, and I know how to read the two threat meters provided. I know when to hold back, I know when to switch targets to avoid pulling threat. But this was literally after pushing two buttons.

This isn't an attempt to make myself look amazing, or to say that "lulz tankz r bad l2p." This is intended to illustrate that not all tanks are capable of holding threat from dps that are doing their job properly without the assistance of the marking system...or telepathy.

Edited, Sep 14th 2013 10:10am by Callinon
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#89 Sep 14 2013 at 9:37 AM Rating: Decent
I find it hilarious that some people think that their way of taking on mobs is somehow the only way, lol. A large portion of the people I know in-game only group with FC members to avoid control freaks like the OP and nevermind that with voicechat, it removes the need for marking. I will have to admit the few times I do PUG, having a duty finder makes it easy to drop group if someone gets out of control. I play to have fun, not deal with egomaniacs nerd raging over pixels.
#90 Sep 14 2013 at 11:03 AM Rating: Good
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OhimeKowai wrote:
Have we run a dungeon together? No? Then don't presume to know how I treat others in a party due to a fairly harmless comment left in a forum.


The question becomes, "Would I ever want to run a dungeon with you after reading your remarks here?"

The answer is obviously, "No."
#91 Sep 14 2013 at 3:11 PM Rating: Excellent
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BarunMarr wrote:
I'm still fairly new to the tank class, but one thing that really helped my situational awareness was zooming out. Seems simple, but when I was level 20ish I was still zoomed in pretty close - one enemy would take up my entire screen and I couldn't see when one stripped off to attack my healer. Made a world of difference.


This helps DPS too, so they can see any adds (especially the ones that are squishy) a lot easier.

Edited, Sep 17th 2013 2:59pm by fatpolomanjr
#92 Sep 14 2013 at 5:22 PM Rating: Default
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135 posts
FilthMcNasty,
Didn't bother to read your comment, so save you're energy for micro-managing and ruining an otherwise fun experience for others within the game. As I said, I'm done with you.

HitomeOfBismarck wrote:
OhimeKowai wrote:
Have we run a dungeon together? No? Then don't presume to know how I treat others in a party due to a fairly harmless comment left in a forum.


The question becomes, "Would I ever want to run a dungeon with you after reading your remarks here?"

The answer is obviously, "No."


And the reply is an obvious; thank-fking-God. Please refer Zosimo's comment--couldn't have said it better myself.

..And let the nerd-aggro and down voting begin!

Zosimo wrote:
I play to have fun, not deal with egomaniacs nerd raging over pixels.


My sentiments exactly. These people seem to forget that their sh*tty pseudo-elitist uber-basement-dwelling attitudes are ruining what should be an enjoyable experience for everyone. A lot of people new to MMO's are joining this game simply because they're a fan of the FF series. When SE starts selling again, there's going to be even more MMO newbies playing, so these people better get over themselves quickly. If these pseudo-elitist's want a game where everyone is on guard and trying their hardest (to the point of stressing), like someone else suggested, go play Wizardly since perma-death weeds out those who aren't ready for higher levels.

After a long day of work, I want to come home and play with friendly individuals and not worry about childish fits and childish finger-pointing. Yeah there's a lot of dateless, tight-assed stick-danglers on this game, but I've had the luck of playing with a few great people, which makes the game worthwhile, in my opinion.

Edited, Sep 14th 2013 7:29pm by OhimeKowai
#93 Sep 14 2013 at 5:46 PM Rating: Excellent
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What I don't like - as a dungeon Newby is the "You suck" instead of explaining what I did wrong.
I had one good player the other day who actually explained how my Arcanist`'s emerald carby was
waking up his slept mobs - apparently it DOES have an AoE wind ability gained at level 20 -
so the advice here to use emerald rather than topaz is wrong!
What is needed is to use obey on your pet - so simple but rarely explained.
So my take on this whole thing - until wiki's are up and running with "How to" sections
is be kind to your fellow player and reveal any info you have to help them play better.
#94 Sep 14 2013 at 9:20 PM Rating: Decent
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OhimeKowai wrote:
FilthMcNasty,
Didn't bother to read your comment, so save you're energy for micro-managing and ruining an otherwise fun experience for others within the game. As I said, I'm done with you.

The irony...

Feel free not to read my comments. They were completely rational suggestions on how you can avoid being disgruntled about people who can and will pull mobs because they don't want to wait for you to fumble through the vastly improved interface to mark every mob and bark out painfully obvious orders to follow in order to defeat a pack of trash.

It just so happens that I am a tank. It is my job to mitigate as much incoming damage as I can from myself and my group. This includes controlling packs of multiple mobs and keeping their focus, positioning the mobs so that party members are out of harms way and keeping my group in the best position they can be to do their job effectively. I really don't see anything exceptional about the way I perform in my role so it's not something I brag about; it's my own personal expectation about what my performance should be.

I save my energy for doing my job effectively and efficiently. I don't ruin anyone's experience because I'm prepared to do my job. God forbid someone in my group actually try to rip aggro from me... I might actually be faced with a challenge; one which I would certainly enjoy. In fact, if DPS spent the entire dungeon trying to make my job harder, I'd probably thank them for it.

Call me a ********* Smiley: glare
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#95 Sep 15 2013 at 12:32 AM Rating: Decent
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OhimeKowai wrote:
Didn't bother to read your comment


Couldn't have said it better myself. You seem to personify exactly the kind of person that you seem to detest oh so much.

There is a certain phrase that applies to this situation..I think..maybe..oh here it is:

FilthMcNasty wrote:
The irony...
#96 Sep 15 2013 at 2:32 AM Rating: Default
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HitomeOfBismarck wrote:
OhimeKowai wrote:
Didn't bother to read your comment


Couldn't have said it better myself. You seem to personify exactly the kind of person that you seem to detest oh so much.

There is a certain phrase that applies to this situation..I think..maybe..oh here it is:

FilthMcNasty wrote:
The irony...



Well Hitome, it looks like you're all out of things to say, move along now since you've strayed far off-topic for long enough. All I see here are you and that other dateless bottom-feeder sniffing each others a$$holes. I'm sure there's a bucket of Hagen Daz waiting for you to insta-face-dive into it, since it clearly seems to be that time of the month for you. Smiley: wink Bye.

Filth, (an appropriate name if I may add) again your overzealous "I have no social life" rant has gone unread. I'll leave you and your little cyber girlfriend to virtual dry-hump each other's leg in this thread. After all, people like you have nothing better to look forward to other than harassing people over forums and making people (who would otherwise be having fun playing the game and running dungeons) feel as though your narrow-minded way is the only way to play and have fun. No one wants to be stressed when they run dungeon, and especially not by a bunch of ****** assed 12-year-old kids whom think they're entitled to tell others what to do and how to play while throwing respect and self-control to the wayside.
#97 Sep 15 2013 at 12:44 PM Rating: Good
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IKickYoDog wrote:
Strangerous wrote:
...but when I see a monk or drg and they stand in one spot and I see their skills going off that require positioning...or I see them blatantly ignoring assist tank or marked mobs...I want to say something but you just cant tell these people anything without them trying to either call you out on something for revenge, no matter how stupid the attempt is, or getting uber upset and leaving.


True. Friggin. Story.

I would love to run into some of these players that people describe as being very open to advice. I had a MRD tank in Cutter's Cry the other day who literally ran non-stop around mobs the entire fight, constantly spinning the mob's position. As a DRG, it was a pain in my butt trying to get Disembowel and Heavy Thrust off unless there was an AOE attack. I asked him twice why he was running in circles and got no response, then the third time I got "I have to move around to stay alive. You just need to learn to move and damage, it's not that hard bro." When we got to the next boss (the antilon) he says "Perfect, it's high time you learned to move and damage."

Excuse me, Mr D-bag, I know how to "move and damage." If I wanted to be a tool like you, I would just spam my damage combo to Full Thrust and call it a day. It's the position-based buff combos that are near impossible with you running around like a jackalope and waking all the blm's slept mobs with constant Overpower spam.

/rant off, but what it comes down to is there are a lot of keyboard commandos out there who don't want to listen, enough to be considered their own group, thus causing these types of threads.


This. I gotta tell you though as healer I'm constantly on the move when I've got a bad tank in party. I've had a few where even after I wait til I thought the tank had full emnity of the adds I'd pop a cure off to get him back in shape and sure as hell the doggoned adds headed right for me. One cure just one after I thought the tank had hate. So then I'm kiting and I get yelled at for running and trying to stay alive long enough for the tank to grab the adds.... That's when I got told I was lucky there isn't a kick button.... wtf?
#98 Sep 15 2013 at 3:38 PM Rating: Good
Huh. Just remembered I had a crush on a Zosimo in 8th grade. Then his family got orders for Holland so our love was not meant to be Smiley: crymore
#99 Sep 15 2013 at 8:09 PM Rating: Excellent
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OhimeKowai wrote:
No one wants to be stressed when they run dungeon, and especially not by a bunch of sh*tty assed 12-year-old kids whom think they're entitled to tell others what to do and how to play while throwing respect and self-control to the wayside.


Says the kid mad enough to create a QQ thread about how people don't do what he tells them to do. It's one thing to bow out of a discussion because you don't want to talk about something. It's another to call people 12 yr olds, all the while running through the thread with your fingers in your ears yelling "lalalala" to avoid addressing the issue; an issue he himself brought up Smiley: laugh
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#100 Sep 17 2013 at 9:45 AM Rating: Decent
Speaking of tanking properly, I have a question about a macro I want to set up. Basically I am only interested in marking one mob at a time, thus I want to just place the number 1 mark up and I've been using:

/enemysign attack1 <t>
/ac "Heavy Swing" <t>

However each time I use Heavy Swing, it'll turn off/on the attack sign 1. Is there a stop script line I need to use? I cannot seem to get it to work properly.
#101 Sep 18 2013 at 12:28 AM Rating: Decent
Hate to bump, but I will! Anyone have knowledge on my question?
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