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New Class/Job Tree PredictionsFollow

#77 Sep 13 2013 at 7:37 AM Rating: Excellent
35 posts
Gladiator - Mystic Knight/Rune Fencer
Whatever you want to call it, this class has been leaning more towards the Magic Defense side of tanking in recent FF entries (FFXI, Bravely Default) so their skills would probably mesh well with the Gladiator's skills.

Pugilist - Dancer
The support side of the Pugilist class. As someone has said before, they could use their stances to perform different dances for either buffing, debuffing, or healing their allies (whichever route they want to go in).

Marauder - Berserker
The offensive Marauder. Berserkers will focus moreso on boosting their attacks to deal massive damage in short bursts.

Lancer - Templar
Templars would focus on inflicting debuffs by using combos to cause a wide variety of status effects on foes.

Archer - Ranger
DPS Archer.

Conjurer - Geomancer
There aren't really too many classes Conjurer could branch out to except Geomancer and Elementalist of which the latter basically acts like a CNJ. They could focus on using the land energies for attacks and they should also get staves that look like bells.

Thaumaturge - Time Mage
Haste, Slow, Gravity, Float, Countdown, etc. Yeah, Time Mage has a LOT of potential and would be more of a support type THM.

New Classes
Musketeer - Corsair and Chemist
Corsairs seem like pretty much a shoe-in for the Musketeer class considering where the guild is and what they are. Chemist would add another healing class that's greatly needed.

Scout - Thief and Ninja
As an above poster said, Dual Daggers that turn into Dual Katana for the Thief and Ninja job. Thieves would focus on positional DPS like Pugilists, with more emphasis on support/debilitating skills and Ninja could be more of a DD with Ninjutsu.

Fencer - Red Mage
Red Mage would be a class that needs to balance using Physical and Magical attacks to make the most of them.

Ronin - Samurai and Swordmaster
Samurai would have an emphasis on long, complex combos for massive damage while Swordmaster would be akin to the Bravely Default and Tactics Ogre (as well as Dunban from Xenoblade) class and be more of an evasion/parry tank.

Shaman - Druid
The 4 Heroes of Lights crown could return in this game and could play more like THM in 1.0 in that they'll be a healing class that drains life from themselves and others to heal their allies.




#78 Sep 13 2013 at 12:00 PM Rating: Decent
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312 posts
Am I the only one that doesn't want new jobs just for the sake of having new jobs? I don't want another DD where you push 1-2-3-1-2-3-1-2-3 and call it different because I'm using a scythe as opposed to a lance or two swords as opposed to two fist. I think we should absolutely have new jobs but only if the new jobs play differently or have something new to them that enhances game play. I liked the idea of a puppetmaster being pugilist+goldsmith but at the same time I don't really want to be MNK light like most of the other games. I think at 30, 40, 50 pup should maybe gain another puppet. And not just another puppet to use while you hit stuff but another puppet to keep out at one time. I think if at 50 pup could keep out and manage 3 separate puppets, that would be new, it would be interesting, and it would be something that we don't have in the game at this time. Obviously balancing the output of four characters (or 3 as concentrating on puppet abilities and party happenings should take up all of your time) as opposed to one would be an issue but I think if pup was removed out of the melee dps and more into a varying, complex puppet controller (puppet MASTER?) it would definitely be a unique job that would add to the game. Someone said berserker as a tank that uses debuffs to keep hate as opposed to damage related actions. That's new and interesting. A dancer in their support role achieved through using tp. Something like that. You guys are throwing out new jobs along new trees but you don't even describe something about that job to put it into a particular role. I think this is because you assume everyone to know what abilities it would have and how it would play just by mentioning what job it is. If you mention a job and don't say what would make it special or unique, then maybe it's not a good idea.
#79 Sep 13 2013 at 12:41 PM Rating: Default
I agree with most of these except

Archer -> Bard and Ranger
Conjurer -> White Mage and Geomancer
Gladiator -> Paladin and Thief
Lancer -> Dragoon and Templar
Marauder -> Warrior and Dark Knight
Pugilist -> Monk and Puppetmaster
Thaumaturge -> Black Mage and Time Mage

New Class -> Ninja and Samurai
New Class -> Red Mage and Rune Knight
Musketeer -> Corsair and ???
#80 Sep 13 2013 at 12:50 PM Rating: Decent
In reply to Figster:

It's not that I wan new jobs for the sake of new jobs, it's more that I want new jobs that offer different roles or play styles for the same class. As we see with scholar it can go the healer or DD route. Lancets could go full DD dragoon or help heal and haste party with Templar. That's what I want to see. Different play styles for the same class.

This might not mean much to us with all 50s, but to a new player, especially down the road with overwhelming content and lvl cap raises, it will help a lot to have different branches and options within one class.
#81 Sep 13 2013 at 1:09 PM Rating: Good
Did no one notice the buccaneers or whatever you wanna call iut in coral tower in limsa? or that thycred weilds a one handed dagger with SHIN PADS?!? to me Ninja is going to be a huge option, and also in a cutscene where the Judges are from whatever that land is, the red one weilds a huge GUNBLADE KATANA, SE is defintely giving us clues to what they have planned, im as excited as everyone else in this forum about the possibilities. Other things i'm hoping for is that the correlations we find in game are going to be true later, like at a falls in gridania, i talked to an NPC who was a SAGE which to me almost confirms SE knowss whats popping out next, but hopefully we aren't all waiting too long, especially you 1.0ers :c

Edited, Sep 13th 2013 3:09pm by SkatanCrime
#82 Sep 13 2013 at 9:01 PM Rating: Good
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1,606 posts
EvilMadMike1982 wrote:
Trainer > Beastmaster Whips are the weapon

Pirate > Blue Mage Falchions are the weapons

Fencer > Red Mage Rapiers are the weapons

Alchemist > Chemist Potions that deal damage or heal

I like this. I believe if you want new jobs you are going to have to make new classes first. If you release a job that require marauder main and your marauder is already capped than so is whatever the new job. I would assume that new jobs would come at the same time as an increase level cap but still that may mean it would be capped again in 5/10 levels. Seems silly.

I think that would be a hell of a lot more convenient and I personally might prefer it if it worked that way but I don't know how that would be as far as long term game play.
#83 Sep 13 2013 at 10:53 PM Rating: Good
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116 posts
Gladiator -> Paladin & Beastmaster
Marauder -> Warrior & Berserker
Lancer -> Dragoon & Samurai
Thaumaturge -> Black Mage & Red Mage
Conjurer -> White Mage & Blue Mage
Archer -> Bard & Ranger
Arcanist -> Scholar & Summoner
#84 Sep 13 2013 at 11:39 PM Rating: Good
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59 posts
They could intoduce katanas to make a new samurai type class, would be DMG dealer focusing on skill potency increased attacks how as a it branches of into jobs can be divers
Introduce Knives for anew rogue class since daggers are taken by GLD, so we can get thief and ninja as a JOB

And seriously Beastmaster I just don't care how!!! (Rant)
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