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#1 Sep 07 2013 at 6:39 PM Rating: Good
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This game really needs an option that allows you to toggle whether or not PC's appear on your screen. As in only party members appear on your screen and no other PC. The amount of lag when in a FATE is really bad.

Edit: Would have posted this on the offical forums but I can't seem to do it. Smiley: bah

Edited, Sep 7th 2013 8:40pm by CupDeNoodles
#2 Sep 07 2013 at 6:43 PM Rating: Excellent
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What it really needs to do is prioritize your party members and mobs you're engaged with.

Having Svara blink and in and out of existence is not only annoying, it's kind of dangerous. Same with Odin.
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#3 Sep 07 2013 at 6:45 PM Rating: Decent
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Archmage Callinon wrote:
What it really needs to do is prioritize your party members and mobs you're engaged with.

Having Svara blink and in and out of existence is not only annoying, it's kind of dangerous. Same with Odin.


I agree that would probably help but wouldn't it be better just to remove all the excess PC's from the screen within a certain radius?
#4 Sep 07 2013 at 6:48 PM Rating: Excellent
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Had my first confrontation with Odin a bit ago. What a mess that was. I spent a lot of time attempting to reacquire the target 'cause he'd disappear on me. When it did seem like I had him targeted and attacking I still really couldn't tell what was goin' on.
#5 Sep 07 2013 at 6:55 PM Rating: Excellent
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I ran into another issue fighting Svara earlier today.. because there were so many people around, my attacks weren't triggering all their effects... for instance:

I use bootstrap, it's supposed to do damage and put me in the next form... instead it just did damage. No form change. The same thing would happen with the next two attacks as well even when I got put in the forms correctly. It was just inconsistent as hell about putting me in the proper form after an attack landed. I've never seen that behavior outside of a FATE where people are blinking in and out of existence.

It's another symptom of so many people playing the game at once. It's meant to optimize graphical performance by removing excess character models. The problem comes in when those character models its removing are the important ones.

I'd prefer if the game removed excess particle effects instead in that situation. I'd also like it to prioritize what I said above so that, at the very least, my party and target are always visible to me. This was a thing in Besieged too, and they made exactly that change to fix it. Just do that here.
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#6 Sep 07 2013 at 6:56 PM Rating: Excellent
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Yeah, culling needs some prioritization. Would probably go: Mobs > Party Members > Other Players > Chocobos > Minions

Though I'm a fan of the idea minions get auto-dismissed when you enter a FATE circle. In general, I think the 7000+ active connections they got going on worlds is too high right now. When super FATE mobs like Cancer die in under 1:30, you have too many people in the zone when you consider 30 of that was people running to it.

Edited, Sep 7th 2013 8:56pm by Seriha
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#7 Sep 07 2013 at 7:18 PM Rating: Decent
This is a problem for most releases of MMO's. And even Expansions. But I almost bet in about three months people will stop playing and the player base will be more spread out in the world. A pain at first but It will get lot better with time as in all other MMO's.
#8 Sep 07 2013 at 9:45 PM Rating: Good
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Try lowering your graphics settings. It was said some time ago that the graphics settings wouldn't allow things like AA to be increased, but rather; they'll have an effect on how many characters you will render in an area. Give it a shot.
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#9 Sep 07 2013 at 10:05 PM Rating: Good
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Was happening today with Odin...lucky im melee (or not I died a lot) and once you get close the boss will appear.

I agree they need to prioritize, bosses should never be chosen not to render, same with your party.

Oh I have an OC i5 3750k and a OC gtx 680, and it was doing it for me.

Realistically, a game that attempts mass scale pvp or in this case PVE needs to at least offer a way ti disable or limit other players skill animations and particle effects. I think this would help a lot of people immensely. That and a logical priority rendering system.

Thing is, making changes like this might not be feasible. It depends on the game engine.

Edited, Sep 8th 2013 12:06am by Strangerous
#10 Sep 07 2013 at 10:16 PM Rating: Good
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Making too many problems, and not much love to go round.
#11 Sep 07 2013 at 11:38 PM Rating: Good
I found this to be a problem even on a JP server (Less people) and my latency is fine. It's just that I'll be casting a spell, like Bio and I'll see my character put the book out there like she casted it, and then I end up sliding around the floor like a robot for about 10 seconds waiting for the skills effect to get in. I can't tell you how many times a FATE has ended and I get screwed out of the reward because it can't register what I casted.
#12 Sep 08 2013 at 7:03 AM Rating: Good
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Azimov wrote:
Making too many problems, and not much love to go round.

I know this a land of confusion, but let me try to get some clarity?

Are you saying the number of people on the server is too damn high?
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#13 Sep 08 2013 at 9:17 AM Rating: Decent
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Strangerous wrote:
Realistically, a game that attempts mass scale pvp or in this case PVE needs to at least offer a way ti disable or limit other players skill animations and particle effects. I think this would help a lot of people immensely. That and a logical priority rendering system.

Thing is, making changes like this might not be feasible. It depends on the game engine.

Edited, Sep 8th 2013 12:06am by Strangerous


You can already do this, its in your settings somewhere.
#14 Sep 08 2013 at 10:40 AM Rating: Good
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Keysofgaruda wrote:
Strangerous wrote:
Realistically, a game that attempts mass scale pvp or in this case PVE needs to at least offer a way ti disable or limit other players skill animations and particle effects. I think this would help a lot of people immensely. That and a logical priority rendering system.

Thing is, making changes like this might not be feasible. It depends on the game engine.

Edited, Sep 8th 2013 12:06am by Strangerous


You can already do this, its in your settings somewhere.



Came here to say this. Character configuration->control settings ->Target for the target cycling adjustments, I can't off hand find the display limiting settings, but I know I saw it at one point.
#15 Sep 08 2013 at 5:14 PM Rating: Excellent
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jcavaliere wrote:
Keysofgaruda wrote:
Strangerous wrote:
Realistically, a game that attempts mass scale pvp or in this case PVE needs to at least offer a way ti disable or limit other players skill animations and particle effects. I think this would help a lot of people immensely. That and a logical priority rendering system.

Thing is, making changes like this might not be feasible. It depends on the game engine.

Edited, Sep 8th 2013 12:06am by Strangerous


You can already do this, its in your settings somewhere.



Came here to say this. Character configuration->control settings ->Target for the target cycling adjustments, I can't off hand find the display limiting settings, but I know I saw it at one point.


Character Configuration > Control Settings > Character Tab > Battle Effects Settings

[img=242872]
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