darexius2010, Goblin in Disguise wrote:
That is much much older and handles a minuscule amount of data less than XIV.
BEFORE you tell me that I have no way of knowing that, capture packets from both games and compare them.
EDIT: Making millions has nothing to do with it. Budgeting has everything to do with it. It wasn't until NOW that the Board of Directors, NOT Yoshi or anyone else, decided to back this game. Not before. Look at it from their perspective. A failed game was taken down, tons sunk into it, and no definable way to know if it would succeed or not. As a business, you would cut a budget to a minimum for a project like that, too.
Yet out of that came greatness, just like with the original Macintosh. sh*t non existent budget, now a HUGE moneymaker.
EDIT 2: Preempting your response of "throw up more servers". They are. Despite popular belief, building servers isn't as easy as going to Best Buy, say, "I want a dozen servers, yo", taking them to Geek Squad and leaving them there overnight to make magic love to them, taking them home and plugging them in. Building them can take a long... LONG time. Parts are almost always on backorder. Performance precision is such an issue in such a data center that you almost HAVE to use identical hardware. Then there's configuring them.... Nightmare. The fact that they did so as quickly as they did surprises me.
Also, before you say, "If they didn't believe in the game they shouldn't have released it", yeah.... Just don't.
Edited, Sep 7th 2013 7:20pm by darexius2010
Edited, Sep 7th 2013 7:30pm by darexius2010
BEFORE you tell me that I have no way of knowing that, capture packets from both games and compare them.
EDIT: Making millions has nothing to do with it. Budgeting has everything to do with it. It wasn't until NOW that the Board of Directors, NOT Yoshi or anyone else, decided to back this game. Not before. Look at it from their perspective. A failed game was taken down, tons sunk into it, and no definable way to know if it would succeed or not. As a business, you would cut a budget to a minimum for a project like that, too.
Yet out of that came greatness, just like with the original Macintosh. sh*t non existent budget, now a HUGE moneymaker.
EDIT 2: Preempting your response of "throw up more servers". They are. Despite popular belief, building servers isn't as easy as going to Best Buy, say, "I want a dozen servers, yo", taking them to Geek Squad and leaving them there overnight to make magic love to them, taking them home and plugging them in. Building them can take a long... LONG time. Parts are almost always on backorder. Performance precision is such an issue in such a data center that you almost HAVE to use identical hardware. Then there's configuring them.... Nightmare. The fact that they did so as quickly as they did surprises me.
Also, before you say, "If they didn't believe in the game they shouldn't have released it", yeah.... Just don't.
Edited, Sep 7th 2013 7:20pm by darexius2010
Edited, Sep 7th 2013 7:30pm by darexius2010
now that was both hillarious and informative and you didnt have to be an *** to do it (pawkershup should take notes) id actually rate you up if i could. your also right again my response would hav been why relese it if they didnt believe in it. i mean if they werent gonna getbacked then shoulda let it stay dead the first time. isnt that what every other compny does when a game fails. they take the loss andmove on to a new project name one other instance whre a game sucked and the comany said were gonna redo this and rerelease it?