Gnu wrote:
What I'm describing is a version of Cloud computing, the theory that you can use a keyboard and screen to access your home PC through the internet. You have the input devices, and the processing power is done remotely. As I understand it, some latency issue is holding this technology back.
First company to get this to work wins global domination.
First company to get this to work wins global domination.
It's a bandwidth issue more than a latency one. Gaikai is one of the companies that have figured out how to best exploit cloud(streaming) gaming already. As someone who works in this industry, the secret of the PS4 is the cloud gaming aspect. Now because the bandwidth demand is too high to essentially do what a true cloud gaming experience would be which I'll list here for reference. Basically your PC/mouse/keyboard/controller is nothing more than an input device and all of the heavy lifting is done by the cloud service. It works similar to how Netflix streams video. Anyone who knows Netflix, you've probably heard they plan to go full HD by the next year or so. I won't bore you with the details, but let's just say they found a way around the bandwidth issue.
Now the PS4 is unique as Sony spent a lot of money on Gaikai for a reason. They know the technology isn't ready yet because not everyone has great internet speed. Frankly anything less than Google Fiber(1GB per sec) is too slow for true cloud gaming. However, here is one of the tricks that isn't known by most people. The graphics and other processes can be handled by the cloud to enhance(work with the existing hardware) to make games better. That means we can no longer just look at the specs and be like.."This sucks, I totally destroy this on my benchmark". Cloud gaming beats everything out there today if you consider the upgrade potential. I also predict Sony and 3rd parties will only test the waters early on. If people need a good enough internet connection to play a game, this could hurt sales. So I suspect Sony will instead use Gaikai to enhance the product for online gaming only...ie.. FFXIV, Call of Duty multiplayer and so forth.
EDIT:
I forgot to mention there is proof of the cloud being used by Sony already by their notes on the PS4. One example given was how you only had to download 1% of a game/demo(just like a Netflix buffer) an the game would allow you to play while it downloaded the rest. Meanwhile you're playing via the cloud. This proves it's possible to stream game data to the PS4 while you play it. Therefore, it's reasonable to assume that later in the PS4 lifecycle, you'll see more devs using this to compensate for the old tech.
Edited, Sep 6th 2013 2:17pm by ShadowedgeFFXI